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Joined 2 months ago
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Cake day: February 4th, 2026

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  • With SOTE and Nightreign, (still need to do the dlc) I think I’m good on Elden Ring/ adjacent content for a while. The world and story are already so expansive… What I’d like more lore on could be addressed with an official comic,. that would be very nice. Melina, Outer God stuff, Family drama you name it. I don’t think they’ll come up with anything else but if they do, I’ll happily partake.


    What I’m playing…I’m busting at the seams with reverence for this game right now. Apologies in advance ‘cause I’m about to be an annoying fuck, proceed at your own risk.

    Sekiro is an elegant display of artistry in every level. truly a gaming achievement of the highest category. I’ll sing it’s praises ‘till the day I die.

    Amongst all the recent DLSS 5 talk, and what feels like the imminent slopification of all visual media, being immersed in a word this beautiful feels like a balm for my soul, I needed it. they did such a fine job with these landscapes and scenery (it’s FS so I wouldn’t expect less) but the setting is so different and I’m completely taken by it. The music and cutscenes and are all incredible as well, character design and animation… Ugh, fantastic. As a whole it has brought me to the brink of tears a couple of times.

    the fight design…It was a surprise discovering the variety of the encounters. not every boss needs to be addressed the same. It’s also very nice in terms of pacing as some are more like a puzzle (?) or just pure spectacle, and those serve as palette cleanser between the tough stuff, a lovely balance.

    The combat system (yes, again) ahhh the sweet dopamine release of the combat. The simplicity of it, it’s joyous. at this point I feel like I have it down pretty well, and my gameplay feels fairly clean-ish which, again sparks lots of joy… (thanks Lies of P ♡ ). Even though the game does not demand perfection, I do feel incentivized to give my best performance. I want to match the challenge that is presented to me, and honor the fight’s design… Wolf needs to look good.

    Some major story points have happened, so I feel i’m very close to the end. My very surface level knowledge of Japanese history and lore leave my with a feeling that there’s much nuance that I’m missing. so I wanna dig deeper once I’m done with this run. (If anyone has a good recs for some essays or videos on the game please share, I’d appreciate it a lot)

    other random thoughts:

    -Lots of hidden stuff to find. Revisiting areas also yields some fun surprises, tho I’m inclined to think I did several things in a weird order, which also explains the gameplay friction I experienced in the beginning.

    -Man, when did we lose our spark as apes? Apes are great.

    -The Guts-Wolf parallelz are a little deeper than I thought, always love the berserk refs.







  • you can swing your sword, you’ll figure it out.

    there were parts of it that, by necessity, we had to leave somewhat unfinished.

    president Naotoshi Zin said he wanted to evoke a feeling of “loneliness” in players.

    FS staying true to it’s roots 'till this day.

    Also holy hell those developement times were quick! D:


    What exactly is ‘atmosphere’?", we asked ourselves.

    Been thinking about this a lot going through the DeS remake right now. It has the same issue cited here…So pretty but lacking that je ne sais quoi that makes the FS atmosphere so special. Nice to read about them figuring out world design and stuff.

    Very interesting read, thanks!



  • Discovery is one of the greatest joys in video games so I try very hard to not rob myself of that experience.
    I have intentionally “spoiled” myself(inconsequentially), a couple of times though, like when I checked out an early boss fight in lies of P to see if the gameplay was as good as people said, or recently I wanted to know if/what content from SotE was added in the nightreign dlc so I looked that up… but well, going in with fresh eyes is the best, imo. Some things become meta in a community and are impossible to avoid, but in this genre is very hard to make sense about anything without context, so…

    anyway, I’m about to fire up nightreign and tomorrow I’ll get back to demon souls. A little NR sketch I did on earlier today, the chaos goat… such a good fight, a banger soundtrack… awesome sound design ah! tough mf tho… :P but definitely my favourite character design from the game.

    hQVplKOtBtC55Ha.jpg





  • ¿Por curiosidad, cuál es tu lengua nativa? ¡Ojalá puedas sumarte a la traducción! Si requieres ayuda con algo de español o quieres practicar puedes mandarme un mensaje con confianza. :)

    Lo ideal es tener nativo hablantes haciendo las traducciones, pues mientras revisaba algunas cadenas de traducción en español ya hechas en Weblate, noté muchos errores que requerían corrección gramatical o un cambio completo de traducción, la idea es no duplicar esfuerzos.

    Noté que tu segunda oración contiene algunos errores por eso asumí que no es tu lengua nativa. Si gustas te los puedo detallar, (en afán de asistir tu proceso de aprendizaje.)

    If you need me to clarify anything, please let me know!