I just play Steam Deck and write about gaming + Linux a lot

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Joined 1 year ago
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Cake day: February 26th, 2025

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  • I’ve interviewed something like 50-ish dev teams/sole devs and projects now:

    • Heroic Games Launcher
    • Lutris
    • RetroDECK
    • PCSX2
    • RPCS3
    • Eden

    …the list really does go on and on. And yes, I am or have since become friends with each of them. I find it odd that because I am friends, an interview might become somehow less. These are interviews which wouldn’t happen without me doing it. 75% of the ones I have done were with teams who never thought they’d get to share their story, and that’s a big part of why I do them. Too often people forget about those devs who are behind what they use and love so much.

    This woudln’t be unbaised article writing regardless. I’m not writing an article. I write an intro, an ‘end’, I write the questions and organize a time when I can chat to the teams. There’s nothing to be unbiased about. At least in my mind. I appreciate what you’re saying, I don’t mean to come off as defensive or anything here, but it really stuck with me - how people here on Lemmy have taken the headline of this article as something which needs to be discounted.

    “…but this isn’t exactly the New York Times”

    But good point. No, it isn’t. Gardiner and I just run the site as a space where we can write about what we love. For me that is 99% gaming. We haven’t got ads, it runs by community donations (server space etc).

    Ugh. Sorry, rant over.














  • Oh what a lovely thing to see, this is my article!

    I’ve still got a couple other PSP articles on the go (it has become an obsession of mine)

    Primary of which is my attempts to get an interview with someone from the original hardware design team. I’ve chatted a couple times to him, but the momentum seems to have stalled a little (though I’m not giving up on that idea!), I really want to share that story.

    I’ve also chatted to one of the developers of Daxter, who said he’s not at all interested in a interview, since he has well and truly moved on. But he did show me a preproduction PSP the team got to work on Daxter, and he kept!