• froggers@lemmy.worldOPM
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      3 years ago

      I can guess what the post-release DLC situation is going to look like since Paradox is known to have a rather “interesting” DLC policy. And honestly, after playing a bunch of their games, I kinda learned to not buy DLCs and stuff like that on launch and just wait for a sale. Still, I’m pretty excited about the game since always liked city builders, so rn I’m just hoping that it’s gonna be fun.

    • LordR@lemmy.world
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      3 years ago

      I hope that they will do it similarily to Victoria 3 and release a big patch alongside each DLC that contains the main features and mechanics, while the DLC is mostly adding stuff on top of that.

      E.g.: Something like the patch adds a system for industries and the DLC adds additional buildings, etc. to that system

      Edit: I would prefer it to be less car-centric though. But it looks like cars and roads are going to be central to the game again.

      • froggers@lemmy.worldOPM
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        3 years ago

        +1 the less car-centric thing. I wanna build a pedestrian-only, 15-minute, walkable, bikeable city🚲

        I hope that they will do it similarily to Victoria 3 and release a big patch alongside each DLC that contains the main features and mechanics, while the DLC is mostly adding stuff on top of that.

        Well one can hope that is the case

      • MoistBalls@sh.itjust.works
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        3 years ago

        Since mixed use stuff is purportedly in game, I’m thinking we don’t have to rely on cars as much in the sequel.

        Not having mixed use led to some very North American style developments (in Vanilla) at least, since it’s impossible to create anything in Asia for example.

        • froggers@lemmy.worldOPM
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          3 years ago

          That does look like a mixed-use residential plot. Although it looks like it’s only for high-density buildings/zones so idk. There is going to be a feature reveal next month Feature #4: Zones & Signature Buildings where I’m sure they’ll be talking about the feature.