Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎
1.2.4 (2026-08-15): Added animated_star (scene and shader). Added cave_tunnel (scene and shader).
Pic looks like a surreal meme.
This is what happens when a programmer tries to create some graphics. 😀
Thays fuckin sweet! Thanks for sharing, I’m sure there are a lot of people this kind of thing would be really useful to ❤️
Thanks. 😎
1.0 (2025-10-31): The full version with 100 shaders! Added horizontal_jitter (scene and shader). Added fiery_ornament (scene, script, and shader). Added page_flip (scene and shader).
1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).
1.1.8 (2026-05-12): Added insects - the first shader_type particles (scene and shader).
1.1.9 (2026-06-03): Added menger_tunnel (scene and shader). Added vintage_film (scene and shader).
1.2 (2026-06-19): Updated to Godot 4.7. Added sponge_wipe (scene and shader). Added stormy_nebula (scene and shader).
1.2.1 (2026-07-08): Added one_line_warp (scene and shader). Added flag (scene and shader).
1.2.3 (2026-07-23): Added seismograph (scene and shader). Added lava (scene and shader).
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
gonna share this with my partner who currently has to code their own shader in bevy lol
I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎
I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot
I see. Good idea.
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
0.9.9 (2025-10-21): Added stripe_transition (scene and shader). Added underwater (scene and shader).
0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).




