Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎
Pic looks like a surreal meme.
This is what happens when a programmer tries to create some graphics. 😀
Thays fuckin sweet! Thanks for sharing, I’m sure there are a lot of people this kind of thing would be really useful to ❤️
Thanks. 😎
1.1.9 (2026-06-03): Added menger_tunnel (scene and shader). Added vintage_film (scene and shader).
1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).
1.1.5 (2026-04-14): Added waterfall (scene and shader). Added noise_star (scene and shader).
1.1.6 (2026-04-21): Added old_photo (scene and shader). Added radar (scene, shader and script).
1.1.7 (2026-04-29): Added raindrops (scene and shader). Added tesseract (scene and shader).
1.1.8 (2026-05-12): Added insects - the first shader_type particles (scene and shader).
0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
gonna share this with my partner who currently has to code their own shader in bevy lol
I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎
I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot
I see. Good idea.
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
0.9.9 (2025-10-21): Added stripe_transition (scene and shader). Added underwater (scene and shader).
0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).
0.9.6 (2025-07-12): Added vo_sphere (scene and shader), ray_marching_10 (scene and shader), and sonar (scene and shader).




