- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Oops, they just admitted that leadership doesn’t really DO anything.
Like for real.
Were the people who actually do nothing really the ones to get axe for once?
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
My interest in subnautica 2 is like the actual second game: below zero.
The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.
Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.
On final release I never suffered a single bug
I find that hard to believe.
- Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
- So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
- Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
- Bad save serializations that can sometimes spam a ton of error messages on load
- You can’t kill anything, including warpers that are more dangerous than leviathans
- Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
- Reaper in caves, who can drop you off the map
- An insulting unrealistic O2 meter, and not enough keyslots
- The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
- Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
- Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
If anything Subnautica lets you see too much.
Yea it had a few bugs. As far as I’m concerned those never spoiled the fun or the fantastic atmosphere.
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.
That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.
The “internet drama” exists because the product is a reflection of the leadership.
In which case we’ll juge in the final product if the choices the leadership, previous or current, were the right one or not.
All we have currently are some images, some first hand infos, and a lot of speculations.
They should just answer one question: Will Subnautica 2 have microtransactions under the new leadership?
Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership—including studio co-founder Max McGuire—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.
…
The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change.
The answer is always yes. No details needed.
I’ll trust you when you trust us bro. Remove drm, have an offline play mode.
No? Gtfo
Fuck off. Replacing the leadership is a clear sign of enshittification. If you want the benefit make a meaningful statement about monetization .
Were they the team that did pre-release subnautica 1? If not, not interested.
Maybe if we stop paying for unfinished games we won’t have to care about the drama the comes before the release. We can just see the finished product. Then we don’t have to guess how crap like this might effect the game.
I’d rather have another team try to execute Subnautica. Unforgivable to make a survival game where enemies go through walls, you can fall through your ship, and your save becomes corrupted if you build too much.
It’s a AA game that was rough around the edges. Not much there to make you think “without the original devs the game will be totally wrong.”









