• popemichael@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    14
    ·
    3 years ago

    “We see that you’re successful, and we demand to drain you dry”

    That’s not a very good strategy if they want to keep companies successful and using their engine.

      • ezures@lemmy.wtf
        link
        fedilink
        arrow-up
        8
        ·
        3 years ago

        Its not a problem if it’s a cut of sale price, but for every installation (or in webgl games every time someone streams it) which the devs don’t even get compensation? So if someone wants to play on multiple devices the cost for developments go up? They don’t even host it, why would the game devs pay for them? They already paying them from sales price, and most likely a subscription fro unity pro (and they conveniently dropped the cheapest tier, so you need to pay even more for the same benefits) so it really seems like just a new tax for extra the revenue. This send like a really good way to chase away any developer.

    • Chariotwheel@kbin.social
      link
      fedilink
      arrow-up
      11
      ·
      3 years ago

      I mean, with this moment, your wish might come true. People starting new projects will probably think a lot harder where to go.

  • Steeve@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 years ago

    Can’t wait to see this article 50 more times today reposted to more instances and communities because I didn’t get enough of it yesterday when it was the only story on my feed over and over again