• 💛 GeeGee 🐟🏳️‍⚧️ [she/her]
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    6 months ago

    Yeah I’ve been really annoyed with modern “news reporting” and this article is no different. The store went down for like, a few hours. It was no biggie. It’s frustrating to me how the news exaggerates headlines like “gamers angry as…”, “outrage as”, “fury as” etc. Like they’re telling people to be angry if they aren’t already; telling them they should be.

    I’m not angry. It’s a massive achievement on Team Cherry’s part. A team of three launched a game so in demand that it bought a service ran by a major corporation to its knees. I think this happened in huge part thanks to them actually pricing the game reasonably. Massive props to them.

  • Sirence@feddit.org
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    6 months ago

    What drama queens. The store was down for an hour tops. After 7 years who cares about one hour longer. It’s nice to see how much demand there is for indie games, they are the last bastion of this art form.

  • frank@sopuli.xyz
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    6 months ago

    I noticed, and did a lot of refreshing to eventually get it (over 2 hours after launch) but mostly it’s just funny and so so cool that a few Australian guys can make a game and it takes down every store. Straight badass.

    • CosmoNova@lemmy.world
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      6 months ago

      I‘ve read some complains directly from people when it was happening. It‘s honestly not hard to believe that people get frustrated when a service with a good track record on availability spontaneously goes down for a few hours. It‘s okay when you say that you don‘t care though. I wasn‘t personally affected. But it did happen.

  • Notyou@sopuli.xyz
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    6 months ago

    No, I was more frustrated with some of the boss run backs. I kept having to down thrust bouncy things in order to avoid spikes. I was trying to find that guy to buy maps, but I didn’t know he went back to town, so I kept exploring more. I ended up losing like 200 rosary beads.

    (ノಠ益ಠ)ノ彡┻━┻

    • NoneOfUrBusiness@fedia.io
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      6 months ago

      Literally me. Explored the whole Far Fields before finding the guy just sitting on his ass in the starting area.

      • Notyou@sopuli.xyz
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        6 months ago

        I should have known from Hollow Knight that the map guy would go to town, but I wasn’t thorough. I’m enjoying this game so far. The bosses feel easier than the jumping parts. I just need to remember to slow down and learn the boss patterns before I run in all crazy.

    • Doc_Crankenstein@slrpnk.net
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      6 months ago

      Shaka literally tells you they will go back to town if you talk to them I think two or three times. That’s just a Soulslike thing ya gotta get in the habit of. Exhaust that dialogue, always.

      But Corpse Runs are just a dumb mechanic for a Metroidvania. Those platforming challenges wouldn’t feel so bad if not for them. Losing 200 rosary hurts. That’s a lot of time grinding that back.

    • caut_R@lemmy.world
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      6 months ago

      The appeal is that it‘s a great game with beautiful art that runs on just about anything for an affordable price with no modern fuckery attached.

      But if metroidvanias aren‘t your thing, it‘s just not your thing. I‘m also not super obsessed with them and played the first game a fair amount but not that much; I do, however, get why people just want to be hyped for something that doesn‘t spit in their face in return for once.

      • Eggyhead@lemmings.world
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        6 months ago

        But it’s not hard to find examples of similar games that don’t reach server-crashing levels of popularity. Axiom Verge, for one. Beautiful art, runs on anything, affordable, no modern fuckery. It’s also a metroidvania. Not to imply it’s a better game, but I personally enjoyed it way more than Hollow Knight.

        • Doc_Crankenstein@slrpnk.net
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          6 months ago

          It’s also plays very differently even if both are still Metroidvanias. Axiom is more of traditional Metroidvania while Hollow Knight/Silk Song are modern “Soulsvanias” that include Souls-like mechanics, such as precision combat with a high skill ceiling and corpse runs. I also prefer Axiom over Hollow Knight as well and wish more retro styled games were more popular.

          Hollow Knight gained popularity so rapidly and widely explicitly because of it kinda, and I mean no offense by this, riding the coattails of the Souls genre and doing a better job of it than Salt and Sanctuary, which is also a great game, with great art, runs on a potato, and is also in the “Soulsvania” genre yet didn’t receive nearly the same level of recognition.

          Hollow Knight just got lucky going viral. That’s just how markets be sometimes.

      • mnemonicmonkeys@sh.itjust.works
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        6 months ago

        And you don’t have to like it either!

        Doesn’t stop fanboys from downvoting any criticism. Or from trying to inject the game into completely unrelated discussions today

        • Sirence@feddit.org
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          6 months ago

          No one has to like everything. Everyone has different taste, some things align with more people, some with less. There are thousands of games / books / songs I don’t like but you don’t see me announcing that to the world whenever they are brought up.

    • muhyb@programming.dev
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      6 months ago

      That’s quite normal. There are so many overwhelmingly positive games that don’t interest me, I cannot count. Hades, Fallout New Vegas, Balatro, Slime Rancher, Slay The Spire are some of them. If you like a niche, hold onto that. You don’t have to play or like everything.

    • Doc_Crankenstein@slrpnk.net
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      6 months ago

      I see the appeal but that appeal doesn’t apply to me.

      They took the Metroid out of my Metroidvania and replaced it with Dark Souls, and that just rubs me wrong.

      I like some Souls-likes (Elden Ring, Lies of P, and Lords of the Fallen reboot are some of my favorite games) but I don’t like souls design creeping into my other genres that don’t need it, especially when some of the mechanics are antithetical to the genre (looking at you corpse runs).