• fckreddit@lemmy.ml
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    2 months ago

    Maybe, it’s just dumb ol’ me, but I don’t think market for virtual shit should not be worth this much at all.

    • Truscape
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      2 months ago

      That’s probably one of the reasons why this was done. It removed the chokehold of scarcity by making everything attainable (you can now “trade up” from common to best items without having any RNG involved)

  • Flatfire@lemmy.ca
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    2 months ago

    Interesting effect of this seems to be a brief rush to buy up skins, inflating their prices as a result. My inventory of cheap junk saw a massive spike in market pricing as the price of knives flatlined

    • Truscape
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      2 months ago

      Reminds me of the “crate depression” in TF2 where the hats became worthless overnight but the crates became worth more than a AAA steam game