• CerebralHawks@lemmy.dbzer0.com
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    8 days ago

    No idea about KOTOR mods. I did play on PC when I played it. (I think it was also on PS1? PS2?)

    Might be something to make it work better with modern hardware/OSes, but as far as how moddable the game is, depends on how it was made. Bethesda games, for example (and by contrast) are super moddable because the Gamebryo/Creation engine is super old and well documented — oh, and there’s an official tool to build for it. Same tool they use to make the games. And can be used to make entire games — Enderal being a case in point.

    Deus Ex was moddable because we could unpack the DeusEx.u file and edit certain things. One mod I used reduced jump height by about 25% or thereabouts, making some traversal previously possible, impossible, so you had to find another way. I do not believe that mod allowed soft locking of the game (e.g. trapping yourself) but it did make things a little more challenging. Not sure what the point was now, though (it did other things). The best mod in my opinion was Shifter, which set out to fix a bunch of things. Most memorable to me were the unique versions of weapons, like the Magnum 10mm handgun found on Lebedev’s jet.

    So I’m somewhat familiar with modding games (mostly as a user, though), and my answer for KOTOR is… it would depend. ;)