cross-posted from: https://lemmings.world/post/37241738
Not specific, just want to know if this even exists: a city clearing zombie game
Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.
Project zomboid more or less… set the settings to avoid zombie respawning.
The Rebuild series by Northway Games has this exact premise. Rebuild 1 and 2 are made using flash, while Rebuild 3 is available on steam.
I remember I played those flash games all the time
Project Zomboid, Infection Free Zone, and State of Decay.
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I didn’t know that about SoD, I just thought that’s why you move on to a new location when you eventually clear a zone.
In PZ, there are game settings you can tweak, all the way down to which events will happen and how often. There’s a couple pages worth of settings just for zombies, including turning respawning off. I don’t know the exact number of zombies that usually spawn (as there’s a “population” setting too), but it’s a lot.
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Build 42’s unstable version is out it’s got a lot of awesome new stuff and fixes
There’s a fun indie game called Atom Zombie Smasher where you kind of do the opposite. Each stage has humans wandering around an urban area and zombies start streaming in and converting people. Your job is to move rescue assets around to evacuate as many people as possible before everything is overrun. Fun game, fun sound effects, graphics are like MS Paint.
I see there’s a sequel now, too.
Not quite it but interesting in its own way.
Project zomboid with some modified game settings can be like this.
Although you’ll probably also want to disable loot respawning alongside zombies if you do this, as otherwise it’s way too easy to clear out a large area and be safe and bored there forever.
cataclysm bright nights (et al) does that. and very configurable to how you want to play.
I’d say the main problem with that playstyle in CDDA is it’s almost a requirement to clear cities early, as leaving them be for too long will have enemies mutate into their higher tier forms. Past a few months you won’t be able to make significant headway into a new city until you’re nearly geared for endgame due to nearly every basic zombie having transformed into a special monster of some sort.
In settings for CDDA and bright nights: you can configure the time frame for zombie evolution, so you can fix the pacing pretty easily.
Dysmantle?

