Bug Report
Shattered Pixel Dungeon Android, version 3.3, github version without Google Play
Huntress, Sniper
Bow augmented for speed
Situation- Floor 19, level 22, chasm floor. Prismatic Image activated. Sniper is attacking from a distance.
Throw unidentified force cube at Golem (prismatic image is next to golem on a chasm bridge). Sniper is in a room.
Force cube identified as Explosive Force Cube +1 x3
Activate speed bow special attack
Speed bow volley attacks prismatic image instead of Golem.
I am guessing that this is not intended behavior.
Seems like the explosion probably hit the mirror image last and that became your “most recent target”.
As mentioned in the other comment, because force cubes hit multiple enemies at once, you shouldn’t depend on any one in particular being considered the target for sniper’s mark. Reasonably if an enemy was at the center of the 3x3 area that one should have priority to be the mark target, I’ll consider that.
I have also noticed that if the Sniper hits an enemy with a dazzling javelin and the curse activates (which is rare), the Sniper will still be able to find the sniper’s mark and special attack the enemy despite otherwise being blinded and unable to see it. Is this also intended behavior?
Using things like high grass against your enemies to attack them from out vision is a part of huntress gameplay, so I’d say yes this is working correctly.


