Thank you for creating canned content!
Years of game development education and not once did anyone show me this grid texture template.
I feel actually stupid for not realising i could do this.
Hehe yeah blender has that and a grid one built into the uv editor
Yeah they only tought us 3dsmax for some (corporate) reason.
Don’t recall seeing a single line or even mention of open source code. But a big scary 2 hour propaganda class on how awful the life of independent indie devs that didn’t get a tripple A slave contract was. That was really important.
I still think learned a lot but damn was that an awfully good example of what i did not want to get trapped in.
I’m more and less self taught. I went to school for computer science.
I took 3D art classes in high school but we used Bryce3d and poser 3d.

Unfinished Sponsor
Looks good to me! Thank you for creating and publishing it!
Thank you for creating canned content!
One day I look forward to seeing the finished can’t
That day might be sooner than later
Just fyi you can add a cylinder mesh to start off with instead of a cube, you can even change how many sides the cylinder has in the little menu that pops up when you do it. I believe the add mesh hotkey is shift + a
Thanks for the tip content. But I didn’t want to delete poor default cube.
=D
I take my job of being clippy for blender seriously
Years of dicking around with blender and I still don’t know how to use UVs. I just use basic shaders for everything.





