Playing Fallout 4 Anniversary Edition on PC and I hit one of those classic “Bugthesda” moments: last time this level crashed to desktop with no warning, and today my screen randomly auto‑adjusted mid‑game and threw my aim and immersion completely off.

I did the usual ritual: check for updates → Microsoft Store updates → verify game files → repair the library. You know the drill.

But honestly, that’s not the part that’s really stuck in my head.

What’s been gnawing at me is this: in 2026, are achievements still relevant in the way platforms treat them—especially when mods disable them anyway?

A few things bother me:

Mods disable achievements (even on consoles now in some cases), so for a lot of players they’re already meaningless mechanically.

There’s no way to opt out. If I don’t want a permanent public record of what I did or didn’t do in a game, tough luck.

Even if I uninstall or refund a game, the partial achievement list just sits there on my profile forever like a half‑finished diary I never agreed to publish.

What I wish existed is something like:

a “no achievements” mode where I can play purely for the experience, and my achievement list just shows as “inaccessible/opted out” to others

or at least the ability to hide or erase achievements for specific games if I decide I don’t want that history attached to me anymore

I’m not pretending I can change the minds of big companies who still design like it’s 2005, but I am genuinely curious what different types of players think:

Achievement hunters: Do you care if others can opt out, or does that not affect you at all?

Mod users (PC and console): Since mods often disable achievements, do they still matter to you in any way?

Everyone else: Do you ever think about the permanence of your achievement history, or is it just background noise?

Is it time for platforms to give us a real opt‑out or ephemeral play option, or am I overthinking something that most people are fine with?

  • Passerby6497@lemmy.world
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    2 days ago

    mods disable achievements

    Lol no. Just install the mid that re-enables achievements and enjoy Bugthesda games the way they should have been

    • Coleman Laing@lemmy.worldOP
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      1 day ago

      Can you say the same for consoles? PlayStation, Xbox etc. I have yet to see a mod that enables achievements on consoles, but that’s a discussion for another post. This thought is of achievements, should we have the option to delete achievement history? From those who care about achievements (Achievement Hunters), to those who don’t even acknowledge achievements (Modders), and I who is concerned with achievement permanence.

  • ampersandrew@lemmy.world
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    3 days ago

    I really like seeing the breakdown of what percentage of players have done X, Y, or Z compared to me. When achievements were first implemented, it was the first time developers had real data about how people played their games, and it influenced how games would change after that. I don’t think many people are circumventing them via mods percentage-wise, so they’re mostly a good representation of the sample size’s behavior. I rarely go for all of them, averaging about 35% of achievements per game, but I did just 100% Escape from Ever After not long ago, and part of that was getting all of the achievements in it, which was a fun little extra activity to do in a game I really enjoyed.

    If you really don’t want that record attached to you, you could prioritize playing games from GOG via offline installer, I suppose.

    • Bazoogle@lemmy.world
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      2 days ago

      In some games they so provide an extra challenge that can be fun to go for. It of course depends on the game and the achievement. I’ve had games where I enjoyed going for achievements and some where I never even looked at them

  • anakin78z@lemmy.world
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    2 days ago

    I think they’re relevant for people who like them. Most games I don’t care, but for games I really like I’ll use achievements to see of there are things I haven’t yet discovered.

    Sometimes it’s fun to compare to friends.

    I don’t really know why they disable them with mods installed. If a person cheats and gets them all, who cares? It’s not like there’s actual value. If it makes them happy, let them be happy.

    And yea, an opt out feature for people who don’t want them would be good, too.

      • anakin78z@lemmy.world
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        2 days ago

        If I’m actually friends with them, it’s a trait I’ve accepted, and at worst roll my eyes at. If you somehow feel less because a friend of yours has more achievements, that seems like a different issue altogether.

  • mrfriki@lemmy.world
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    2 days ago

    They are marketing shenanigans, they always have been. Those who care about them are the people who are sensible to such marketing tactics.

    • chonglibloodsport@lemmy.world
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      1 day ago

      They are for marketing but not in the obvious way. Achievements really exist to tell game developers what parts of their game people are actually playing. Sure, some obscure achievements may be very hard to get and thus not tell them anything useful, but a lot of games have super basic checkpoint “achievements” like “start the game for the first time” or “play through the first level.”

      With enough of these, a game developer can tell what parts of their game were entertaining and engaging and what parts were not. Sometimes this information can be used to decide how to improve the game. Other times it may only be useful as a lesson for future games (by that developer) to learn from.

  • Ryanmiller70@lemmy.zip
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    2 days ago

    I love achievements to the point I’ve been replaying a ton of old games just cause of retroachievements. As for what I’d think of others not wanting them, I don’t really care what you do. I do see a lot of pushback against achievements, especially whenever the topic of Nintendo adding them comes up since they’re the only platform without it, so a way to just permanently system or game wide disable them would be nice for those people. Something easy to access so you wouldn’t have to dig in menus for it.

  • mschae@discuss.mschae23.de
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    2 days ago

    I like the different approach some games take, like Minecraft’s “advancements”. They’re per save, so mods don’t disable them (in fact, many mods add their own), and a nice indicator of how much progress you’ve made in a world already.

    And people who care about “completing” a game can still do that in a single save and show off the advancement progress window there (although it can be cheated just like in any game).

    There’s just no global statistics anymore.

  • Dariusmiles2123@sh.itjust.works
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    2 days ago

    As you can see, I care about achievements: https://sh.itjust.works/post/56525516

    As others have said, it’s a great incentive to go deeper in a game. It should just not become a grind and that’s why I don’t 100% a lot of games.

    It can also make you remember what branch of a story you went for in a story driven game.

    If it gives data to developer about how a game is played, it ain’t something I mind as the way I play isn’t a important privacy wise as other data.

    What’s stupid is when people buy a game just because it has easy achievements though…

  • CodenameDarlen@lemmy.world
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    2 days ago

    I’m kind of achievement hunter, my Steam profile has 33 perfect games and 70% avg. completion.

    I always saw achievements as a way to enjoy 100% of the game, I see it as path that developers build to make sure you experienced everything that was made to be experienced.

    You can just play a game on normal, finish the game, see the story once and done, goodbye.

    But then you decide to look the achievements list and see things like:

    • See the ending B, C and D
    • Unlock X weapon and kill 500 enemies with it
    • Discover all areas of the game
    • Etc…

    Isn’t it cool? I think it’s pretty cool to be honest.

    Hunting achievement has add like a few dozens of hours to my games, which make my money worth more per hour.

    $40 a game -> finish main story in 20h -> $2/h
    $40 a game -> finish main story and all achievements in 40h -> $1/h

    This has literally nothing to do with marketing, pretty the opposite, it’s hard to see good made achievements because it’s kind of an extra thing which doesn’t add much value to the game as a whole.

    I like when developers make good achievements: challenging but not too hardcore, motivating you to explore everything and find easter eggs for example.

  • Rhynoplaz@lemmy.world
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    2 days ago

    I’d say you’re definitely overthinking it. I’ll look at the high end achievements if I’ve finished a game I like, as that could point me towards things I may have missed during my initial playthrough, but other than that, I don’t think about them at all.

    If I actually do 100% a major game (Like I did for Fallout New Vegas) I’m proud to have accomplished it, but I’m not losing sleep over the other 3000 unfinished titles I’ve played.

  • octobob@lemmy.ml
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    2 days ago

    Side note but I really don’t know that drill. I’ve used Linux since 2010 and only begrudgingly dual booted in the years before proton was a thing, but now have used it as my only OS since Valve started developing it.

    Highly recommend trying it out if you like to tinker. Modding things like Bethesda games is possible, but it’s been a while since I played one so I can’t remember all the specifics.

    Achievements are cool sometimes. I did some challenge runs on Factorio like “there is no spoon” which is launching a rocket in under 8 hours. There is almost always a mod that turns achievements back on for most games fwiw

  • billwashere@lemmy.world
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    2 days ago

    Achievements basically boil down to “does it matter to me that other people see that I’ve accomplished something” and that only matters “if it matters to other people that my achievements are worth knowing”. It’s essentially trying to generate interest in a game by creating this social competition and of course FOMO. So I guess it’s just social media advertising.

    In my case none of this matters. I play mostly single player games because I enjoy them, not because I care what other people think. Having that info in game is sometimes cool if I want to know I’ve finished everything there is to finish.

    From a game developers standpoint this data could be useful. Is this part being used? How long does it take? At what part in the game did they accomplish it? That sorta thing. The publishing of that data in a public space is different beast.

    • Coleman Laing@lemmy.worldOP
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      1 day ago

      But with mods disabling achievements and Cheat Engine (memory editing on PC), Modded firmware on consoles (rare, risky, bannable), Save file editors, Trainer programs, the data for game developers is faulty when it comes to achievements, isn’t it? I’m not asking to get rid of achievements, I’m asking to add a policy to delete one’s achievement history, the data is already faulty as I see it.

  • HeyJoe@lemmy.world
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    2 days ago

    Makes no difference to me. I don’t mind them either way, but considering how they do nothing to effect the game i would say keep them. If anything they serve a purpose of statistics and possibly how far you are into a game. Considering i have never played a game with mods they are never disabled for me either. Ive been there when they started which i think was the year after the PS3 launched so 2007 or 2008 when the update came to introduce them. Its pretty cool seeing almost 20 years worth of that data on what i did and in what year i did it.

    • Coleman Laing@lemmy.worldOP
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      1 day ago

      Now I ain’t saying get rid of achievements, I don’t want to pick fights with achievement hunters! I’m saying add a digital privacy policy term when it comes account or game deletion, yes some sites be it console or PC have the right to hide games, but what about deleting or uninstalling a game you could add ‘delete all achievements’ as well? I guess you could say this is more for those perfectionists, just a thought.

  • arctanthrope@lemmy.world
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    2 days ago

    I’d love to have them go away if only to stop people from leaving reviews that say “easy achievements, quick way to get 1000 gamerscore.” I can’t imagine the type of person who bases their motivation to play games on that