TL;DR
Matt Lowe, Design Director for THE FINALS talks about experimenting with adjustments for Light and Heavy in World Tour
Heavy:
- HP lowered
- Faster movespeed
Light:
- HP increased
- Slower movespeed
I just started playing recently. I find the heavy feels a little fragile, but maybe that’s because I don’t have the right play style for it yet.
I appreciate that they’re talking about keeping squads together. Success depends on cohesion.
Welcome to the game! Yeah, heavy is very dependent on team play. Hopefully the movement changes will make that easier
I think the HP rebalancing was needed, but I think the movement speed changes were unnecessary. “Keeping teams closer together” just means “no more scouting before your teammates arrive at the objective” for Lights, IMO.
I really like that they are trying to mix things up. Changes like these have the chance to make a big impact on how the game plays at all levels




