- cross-posted to:
- rpg@ttrpg.network
- cross-posted to:
- rpg@ttrpg.network
I am running a fantasy campaign (using the Ptolus setting), and the PC just looted a “conspiracy board” from the hideout of a rather unhinged creature.
I’ve added a bunch of elements that might or might not be relevant for the campaign. And the element with the most strings to other elements was “beer price increases”.
And I’d like to mess with the minds of the players some more. Thus, I could use some ideas for sinister reasons why the beer prices in a city might have increased.
Any suggestions?


Beer is essential 4 things; grain, hops, water and yeast.
Grain: cartels limiting shipments out of the grain basket.
Hops: A group that is very “anti drug” destroying hops since they come from the same category of plant.
Water: an addictive adulterated is being added, so they can charge more.
Yeast: someone figured out how to combine “speak with animals” with “speak with plants” letting them speak with fungi, convinced the yeast to stop working.
An addictive chemical in beer? Say it ain’t so!