I am running a fantasy campaign (using the Ptolus setting), and the PC just looted a “conspiracy board” from the hideout of a rather unhinged creature.

I’ve added a bunch of elements that might or might not be relevant for the campaign. And the element with the most strings to other elements was “beer price increases”.

And I’d like to mess with the minds of the players some more. Thus, I could use some ideas for sinister reasons why the beer prices in a city might have increased.

Any suggestions?

  • MoonMelon@lemmy.ml
    link
    fedilink
    English
    arrow-up
    12
    ·
    4 days ago

    The King has become increasingly teetotaling and has levied an ever increasing tax on beer and spirits to discourage “sin” among the people. In reality he has a god trapped under the castle and the only way to keep it contained is to keep it perpetually drunk. However its tolerance is increasing and now its dependence has reached a point where, if cutoff, its “DTs” could destroy the kingdom. The wine cellars have been totally emptied. Workers in the palace have become suspicious that the vast grates into which they empty confiscated barrels don’t, in fact, lead to the river.