In the next session, the player characters will enter the lair of a group of Nothics who have holed up in the old temple of a God of Magic.
And I need some ideas for absolutely unhinged magical items that should give even player characters second thoughts about using them. Any ideas?
@juergen_hubert Magical book which can contain objects on the pages. The only remaining page is a picture of the moon.
A single teardrop made of frozen Universal Solvent.
The fighter starts to pull on the moon picture.
Everything in the room starts to lean towards the book.
A ring that has a smaller, rotating ring that ratchets through different symbols.
Each one, when facing through the little window, activates a technological version of a different curse.
While the curses do carry their usual negative effects, they do also carry flaws that can grant unintentional positives.
A creative player or a high enough roll can reveal these.
If the players instead push the ring off onto an unsuspecting NPC, that NPC discovers the positive side and uses them against the party.A box with buttons. Type in the correct order and it transforms into a mechanical familiar for the lair (with speech?). Miss the sequence and it turns aggressive instead.



