• Patapon Enjoyer@lemmy.world
    link
    fedilink
    arrow-up
    134
    ·
    edit-2
    3 years ago

    Small niche games Mass Effect and Dragon Age, which only sold a handful of millions. When will nerds start realizing they were always a marketable target demographic

    Also, saying Larian “picked up” the formula after BioWare “abandoned” it is patently wrong. They have been making these games for as long as BioWare

    • Sacha@lemmy.world
      link
      fedilink
      arrow-up
      30
      ·
      3 years ago

      No one remembers divinity 2 ego draconis and it’s a damn shame, would love to see larian remake this title.

      • Phanatik@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        3 years ago

        They need to remake everything before Divinity Original Sin. I’m playing Divine Divinity and it has been the most painful experience just getting the game to display properly. It doesn’t have a proper settings menu with graphics options like resolution or windowed/full screen modes so you’re just fighting with the ConfigTool to get it working.

      • Nobody@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 years ago

        As a mage, you could bomb high level enemies from afar over and over again and jump multiple levels on one kill. A single mistake got you killed though. I loved that game.

        Divinity: Dragon Commander was another Larian gem.

        • Sacha@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          3 years ago

          My current character is a warrior mage that has the ability to mind control enemies. He usually doesn’t have too much trouble but those 4? Commander bases I kept getting one shot before before could even use any of my spells, so I am trying g to get a few more character levels.

          The game still runs really well, the controls and animations are a little clunky. But there aren’t many games that give you such an experience. I’m not sure how much of it’s lore was retconned, which is another reason why I would like to see it remade. It can just be more or less the same game, but with updated engine, graphics, and lore.

    • Shalakushka@kbin.social
      link
      fedilink
      arrow-up
      20
      ·
      3 years ago

      Dragon Age sold well but it was totally unexpected. People thought CRPGs were dead, and then EA tried to make sure of that with Dragon Age II. Mass Effect arguably killed Bioware by giving them the idea that they could pick up more fans if they just made action games with dialog trees. I’m in the minority but that series got worse and worse in my opinion.

      • Shalakushka@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        3 years ago

        Adapting tabletop RPGs to a computer game isn’t a one to one process, that adaptation basically is BioWare’s formula.

      • bouh@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        3 years ago

        That’s a tough call. Tabletop rpg vary wildly from table to table, and they gave birth to many radically different kinds of video games. Bioware only dig one kind of these games. They never made a dunjon crawler or a hackn slash for example.

        But indeed, they took from this. But even in this one subgenra they still haven’t figured out how it evolved around 2015.

    • stillwater@lemm.eedeleted by creator
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 years ago

      It’s not Dragon Age and Mass Effect that did it, it was the flattening for even wider appeal with Andromeda and Dragon Age Inquisition.

      Inquisition was still a decent game but it was not quite same audience that Dragon Age Origins had, that attracted a lot more CRPG fans.

  • merthyr1831@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    3 years ago

    inaccuracies aside, I think Bioware is a great example of a company going super heavy into a small number of “blockbuster” titles over many more smaller, independent games.

    Games like BF2042 tried to cast the net so far wide that everything was shallow and unfinished. Their RPGs similarly hurt their loyal followings by spending so much time on ✨content✨ instead of hammering down a good story.

    Gaming is one of those few exceptions to the rule “quality over quantity”: Sometimes making a bunch of smaller, finished games beats the over-ambitious “game as a service” that requires years of user investment via microtransactions to recoup the costs for. At that point, quantity BECOMES quality.

    • Paranomaly@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 years ago

      I don’t think it’s an exception rather than you’re framing quality as size/budget. Really, a small, quality game is better than a bloated game targeted at the highest quantity of people. With Bioware they also got high on their own fecal fumes and thought they’d have intense success no matter what red flags popped up.