I just wanted to gush for a minute about Mark of the Deep, Tombwater, and Hunt the Night. All of them are top-down (or isometric) exploration games with eldritch horrors and difficult combat. I’m terrible at “real” souls-like games but these top-down games are definitely scratching my itch.

Mark of the Deep has an isometric view and more modern graphics (compared to the others). The map is a set of interconnected regions where each region is a labyrinth of hidden paths. This one is very easy to get lost in but I think it’s well-made. It does a good job of letting you unlock shortcuts as you progress so you don’t have to backtrack too much after dying and restarting at the last save point. It took me ~20 hours to beat.

Tombwater is a new game that feels more like A Link To The Past than Mark of the Deep. It’s a spread-out open world with optional bosses and 32-bit graphics. I really like how it lets you disable the “corpse run” mechanic that is common in souls-like games. Like I said, I’m terrible at “real” souls-likes so this is a huge selling point for me (Mark of the Deep doesn’t have corpse runs either). I’m ~8 hours into Tombwater and I’m really enjoying it.

I’ve only played the demo for Hunt the Night but I absolutely loved it and since there was a bundle with Tombwater, I bought it on an impulse. I’m looking forward to playing it after I beat Tombwater though.

I know Tunic and Death’s Door both have great reviews and souls-like aspects but those are too cute for me. I don’t just want a zelda-like with difficult combat, I need that eldritch horror aspect to really scratch my itch. And I’m not sure about Mina the Hollower yet. It isn’t nearly as cute as Tunic or Death’s Door but I don’t know if it’s all that “dark” either with that artstyle.

Anyway, if you know of any other top-down/isometric action games with an eldritch horror aesthetic, please let me know. I can’t get enough of them right now.

  • undu@discuss.tchncs.de
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    7 days ago

    Tunic may be cute… But that’s not the only thing it is, you should try it again ;)

    Death’s door is OK, but I wouldn’t generally recommend it

    • JerichoCross@lemmy.zipOP
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      6 days ago

      Thanks for the warning on Death’s Door. It’s currently 80% off during the steam summer sale so I’ve been tempted, but I just don’t know if I’d enjoy it. I can honestly put up with most games if I’m enjoying the aesthetic/artwork but it’s hard for me to care when I don’t enjoy the aesthetic.

      And I have actually played Tunic for a couple hours. It’s very well-made but I set it down for like a month and now I have no idea where I was or what I was doing. I should probably just wander around that world some more…

      • gl38@feddit.uk
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        6 days ago

        If you like meta puzzles a la Fez, then you should definitely dive back in to Tunic.

  • grinning_serpent@lemmy.world
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    6 days ago

    They’re just zelda-likes. You don’t need to call everything a souls-like these days. I swear people would call Ocarina of Time a souls-like at this point…

    Unlocking shortcuts leading back to hubs or area entrances is also not something Dark Souls came up with.

    • idogoodjob@lemmy.world
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      5 days ago

      Haven’t played the others but for tunic at least it also features ‘bonfires’ that refill flasks and respawn enemies, dodgerolling, and dropping currency to incentivize you to return to where you died (dont remember if you drop all or just some in Tunic).

      So more similarities than just soft-checkpoints.

      Also was one of my favorite games so highly recommend.

  • gl38@feddit.uk
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    7 days ago

    Hyper Light Drifter may have the atmosphere you seek. And a fantastic sound track to boot!

    • JerichoCross@lemmy.zipOP
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      6 days ago

      Hyper Light Drifter is a very good game and I totally forgot about the eldritch monsters in it! For some reason I always think of it as a sci-fi game even though it’s mostly about a dying/dead civilization with very little sci-fi.

  • jacksilver@lemmy.world
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    4 days ago

    Some games you might possibly like:

    • Tearscape - Not isometric, but fits you’re other asks. While the combat didn’t quite click for me, it might be worth checking out.
    • Crypt Custodian - Probably not dark enough, but otherwise fits all of your descriptors and has great combat.
    • Achilles Untold Legend - I’m not sure the setting quite matches. It’s the Greek underworld not eldritch horror, but could be close enough.

    If you’re willing to go 2D side scroller / metroidvania I can come up with some other suggestions, although the top one that comes to mind is Salt and Sanctuary

  • the16bitgamer@programming.dev
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    6 days ago

    I love Mina the Hollower but I’d would consider it more of a platformer than a Zelda game. The map and levels are more structured to be about some combat and platforming and honestly remind me of the NES Castlevanias.

    But it does remind me of Oracle of Season, and outside of 1-2 “puzzles” which require moon logic it’s a solid game and worth playing.

    • grinning_serpent@lemmy.world
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      6 days ago

      Yeah Mina is essentially an action platformer. I’ll admit I bounced off of it after a few hours because top-down action platforming, as opposed to side-scrolling or 3D, just felt wrong. I could never reach a point where it didn’t feel like I was fighting the game.

      • the16bitgamer@programming.dev
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        6 days ago

        I think that comes down to the lack of a linear progression system. I felt the same for the first part of the game, but once I got a few upgrades and power ups added to my arsenal the game started smoothing out.

        I just wished the game explained these mechanics better.

        • grinning_serpent@lemmy.world
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          6 days ago

          I think that a lot of those early upgrades should just be inherent.

          Like losing your subweapon on death sucks ass. There’s an upgrade to where you can hang onto it. Why isn’t that just default? Getting that upgrade doesn’t feel like improvement or progression, it feels frustrating.

            • grinning_serpent@lemmy.world
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              6 days ago

              Yes, I know that. I’m saying it shouldn’t be an upgrade, it should just be default. It’s such a staggeringly stupid decision.

  • KssioAug@lemmy.dbzer0.com
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    6 days ago

    Never heard of Tombwater and Hunt the Night before, and both look excellent! Specially Tombwater (it gave me some Dark Tower vibes, loved it). Just wishlisted both and am considering buying them.

  • blight@piefed.blahaj.zone
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    7 days ago

    Path of Exile 2 might be relevant here, the Souls games were what first came to mind when they introduced dodge roll, and the eldritch horror aesthetic is certainly there (albeit to a lesser extent compared to Path of Exile 1). It’s online though.

    • imecth@fedia.io
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      6 days ago

      Path of exile 2 was at its hardest in 0.1, at this point it has fully embraced power creep and it’s going in the same direction as poe1, less challenging content and more clear screens with 1 button to get loot.

  • tal@lemmy.today
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    6 days ago

    Anyway, if you know of any other top-down/isometric action games with an eldritch horror aesthetic, please let me know. I can’t get enough of them right now.

    I don’t, but insofar as “eldrich horror” means “Lovecraftian”, there’s a Steam tag for that, so you could use that in your searches.

    There’s a “sort by user reviews, Lovecraftian, Souls-like” search:

    https://store.steampowered.com/search?sort_by=Reviews_DESC&tags=7432%2C29482&supportedlang=english&ndl=1

    You might also try “sort by user reviews, Dark Fantasy, Souls-like” search:

    https://store.steampowered.com/search?sort_by=Reviews_DESC&tags=29482%2C4604&supportedlang=english&ndl=1

  • TheMinions@lemmy.dbzer0.com
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    6 days ago

    Wow, Mark of the Deep looks really good.

    The combat seems similar to Hades, which I was a fan of. But I’m not a super huge fan of the random upgrades and things in a run, and this looks really nice.

    • JerichoCross@lemmy.zipOP
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      6 days ago

      I enjoyed the combat in Mark of the Deep. You have a light attack, a heavy attack, and a gun. Ammo for the gun is refilled with successful melee attacks. I think the light attack is a little too light (it takes too many hits to defeat an enemy) but the heavy attack actually swings through enemies so I used that constantly.