• AGM@lemmy.ca
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      5 days ago

      The curse of being so busy building a legacy worth passing on that you never took time to have someone to pass it on to?

  • rafoix@lemmy.zip
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    6 days ago

    Every digital storefront will do an update that will “unfortunately” be incompatible with the legacy media every 10-20 years.

    • scops@reddthat.com
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      6 days ago

      Steam could, but it would be an extremely dangerous decision. One of their biggest competitive advantages is they they break users out of the console generation gaps.

      Why buying a Steam Deck with all my old games (to say nothing of emulators) was more appealing than a Switch 2.

      • rafoix@lemmy.zip
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        6 days ago

        It’s only a matter of time until consoles make the jump from x86 to ARM. They will kill off the PS4-PS5 generations.

        x86 is too inefficient. ARM CPUs match x86 system performance while using a fraction of the energy. This will give future consoles a chance to use a larger GPU.

        Edit - that might be the reason why they’re going all digital for PS6. PS6 should run x86 code natively. Maybe PS7 will use an ARM cpu which will not be able to play any PS6 games natively but they will have a streaming service for the older consoles.

        • greybeard@feddit.online
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          5 days ago

          We can already run x86 code on ARM, that wont be a viable backwards compatibility excuse for next gen consoles. Xbox and Playstation may try to claim it is a reason, but it will be clear cut bull shit from the start.

          • rafoix@lemmy.zip
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            5 days ago

            Console makers will have little to no incentive to crate or maintain a compatibility layer or emulator. They want to charge extra for it.

      • rafoix@lemmy.zip
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        6 days ago

        I really only meant the big corporate ones. The niche ones would continue being awesome.

  • Blackmist@feddit.uk
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    5 days ago

    A good start. We need a lot more of this.

    An important one is passing on digital goods after the death of the store.

    Maybe I want to pass a game to somebody else without me needing to die first?

    Hell, why not even pass a game from my account on PSN to my Steam account or vice versa?

    With legislation, much of this becomes reality. None of it is technically impossible. it’s just nobody wants to do it. Publishers don’t really care where you buy a game, they still got paid. The stores want to be the arbiters of all.

    • groet@feddit.org
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      5 days ago

      There is a caveat though with digital goods. The provider is incurring a cost so they naturally want to be the ones getting paid. If you buy the game on PSN, then transfer and download on steam, valve is loosing money while Sony got money but provided no service. The publisher doesn’t care, the provider of the goods does very much.

      • Blackmist@feddit.uk
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        5 days ago

        Valve already allows you to buy a game elsewhere and get a Steam code though, so there’s precedent there for how much it likely costs them (i.e. not much).

        There is a limit that you’re not allowed to sell codes directly cheaper than on Steam (which is fair enough), but most of my Steam library is from Humble Bundles and the like.

        It’s certainly not costing any of them 30% to provide downloads.

        You could of course have fair use limits on the movement of your games, so you’re not transferring them about just because you can’t be arsed to go upstairs to your PC or whatever.

        And not just games. Music and video should also have better ownership rights.

        • groet@feddit.org
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          5 days ago

          I would bet humble bundles pays a fee to provide steam keys.

          Every single game download costs valve ~0¢ but all of them together costs them millions.

          The current system is not fair and reasonable to consumers. Allowing free transfers wouldn’t be fair to the stores.

          I for sure know which version I prefer, but I’m just saying there is a reasonable, good faith argument against free/unlimited transfers

  • jacksilver@lemmy.world
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    5 days ago

    So I mean for most accounts I’m aware of you could just give someone your login credentials and you can practically change ownership (name, contact info, etc.)from the account.

    Is this a bigger deal in China as accounts are tied to some form of ID?

    • frigge@lemmy.ml
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      5 days ago

      valve is pretty famous for not allowing this in steam. I mean you “can” do this but i am pretty sure it goes against their TOS. AFAIK they are even pretty explicit that if you die your game licenses become invalid

  • SabinStargem@lemmy.today
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    5 days ago

    Hopefully, I will someday be able to donate my library to a…library. While most of my catalog probably won’t interest people, there is still a small chance of passing down my culture to future generations.