I’m going to put Capcom on the same list EA and Ubisoft already are on. If the pirate has the better experience than the customer I see no reason to buy their games.
The issue is monster hunter is a very community based game. I still do most missions alone but sometimes you want the squad to beat up on a Kulu ya ku. Now the drm is bullshit. I have rise on switch and was thinking of getting the expansion but now I’m not going to.
Thankfully this scenario is covered by Steam’s refund policy. If Capcom wants to fuck around, let them find out.
How does that work if you’re already over the 2 hours of playtime?
If the product you purchased no longer works on a promised platform due to a developer update you were sold a product that was not as advertised. Steam will refund you in this case, and it comes out of the developer’s (publisher’s) pocket.
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Does that work for games run on proton. I don’t think Capcom is making promises the games will run on Linux, so I wouldn’t think this would count. The game does still run correctly.
Below two hours is the “no questions asked” interval. I believe what the above comment or was saying is that this is a valid refund beyond the 2 hour window.
It’s rare for crap like this to hit a game I’m currently playing, but here we are. It is astounding to me that this company managed to absolutely bomb its reputation so quickly after building it back up over the last 10 or so years. I’m not even sure what any of this is supposed to accomplish, as people are reporting that mods still work if you have an OS that can even start the game.
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Posted half an hour after this: https://lemmy.dbzer0.com/post/12830175
As always pirates get the better product.
These losers better not do it to Monster Hunter World.
This is the best summary I could come up with:
Capcom have rolled out an update to MONSTER HUNTER RISE, and sadly it has broken it on Steam Deck.
Shame that Capcom didn’t think to test their game considering it’s Steam Deck Verified.
Although, verification is done by Valve directly, it doesn’t actually mean a game developer supports it.
Hopefully Capcom will reverse the change, or Valve will find a solution in Proton to get it working again.
Previously, Capcom added Enigma DRM to Resident Evil Revelations (released on Steam in 2013), which caused problems for players and Capcom ended up reversing the update (but said they would fix it and re-release it).
This caused players to review-bomb the title with the most recent review score showing as Overwhelmingly Negative.
The original article contains 266 words, the summary contains 119 words. Saved 55%. I’m a bot and I’m open source!
At least now I don’t have to bother buying it
Would be funny if Valve would develop Anti-DRM software because of stuff like that
Valve pioneered DRM, my guy. That’s why Steam exists. It just doesn’t suck.
Yes and no, I think some DRM was required to get game publishers to even consider digital distribution. Also Steam’s DRM is entirely optional, many games use steam for distribution without any DRM.
I’m not talking about other publishers. I’m talking about Valve. Steam was invented as a way to distribute Valve’s games with DRM.
If Valve didn’t want DRM they simply wouldn’t allow it in their store. But they’d be shooting themselves in the foot because virtually every publisher wants it.
And it worked so well that people actively define DRM to include “Except for what Valve does”
As someone who “fought in the DRM wars” it is infuriating. But I have long since given up on convincing people that Steam’s user based authentication for the purpose of downloading (and now uploading, since network transfers) game files is DRM.
Not a guy, but yes. Still, exactly because Valve is partially Big DRM, Valve developing Anti-DRM software as weapon of competition would be quite ironic. Mutually Assured Legal Hell.









