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ArmainAP@programming.dev to Godot@programming.devEnglish · 2 years ago

My take on the impossible cube...no viewports and render targets used!

programming.dev

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My take on the impossible cube...no viewports and render targets used!

programming.dev

ArmainAP@programming.dev to Godot@programming.devEnglish · 2 years ago
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My solution is shader based. The object inside the cube is visible when viewed trough a “portal”.

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

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  • Ignotum@lemmy.world
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    2 years ago

    Did you forget to push it? I’m only seeing a gnu license file and that’s that

    • Bezier@suppo.fi
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      2 years ago

      It’s on master. Which is a bit confusing because OP also has a main.

      • ArmainAP@programming.devOP
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        2 years ago

        Not anymore! Merged it to main.

    • ArmainAP@programming.devOP
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      2 years ago

      I haven’t noticed that I was working on master instead of main. Merged it to main now

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