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Joined 3 个月前
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Cake day: 2025年7月19日

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  • I dunno, I don’t think this is such a feelgood story.

    I’m happy the guy came to the defense of people who needed it. I’m happy that the agressors are being charged, and I’m happy he was able to crowdfund his medical bills.

    It shouldn’t have happened in the first place. This is a story about violence being inflicted on our community. The crowd funding, $74,000, wasn’t enough to actually cover his expenses after being struck from behind by a cowardly bigot. Dude just got lucky the doctor was willing to work pro bono.

    There’s more I dislike than I like about this story. I still think it belongs in this community, but I wouldn’t characterize it as spreading positive news








  • If a game is made with gamepad in mind, then absolutely gamepad is the first pick. Mine is an XboxOne wireless controller. I don’t think I have any particular brand loyalty, but I like the layout.

    Most games I play are mouse and keyboard though. I’m using a wired mouse with a 60% mechanical keyboard. The keyboard took a bit of adjustment, I used to use a full-size board and thought I’d be miss having some of the keys, but for gaming it doesn’t come up too often.

    The biggest game changer for me was a desk mat. Upgrading from a mousepad gives you far more real estate, and using a smaller keyboard helps there too.

    The mouse is a Cougar Minos X3. I used to use a lot of Razer products, but honestly I’ve been disappointed with their build quality. This one’s a lot like the Deathadder series, and half the price. I like a mouse that has M4/5 on the thumb, they’re handy for binding a couple of keys to.


  • My level of antagonism depends on how self-destructive brain wants to be.

    Brain wants me to eat a whole cheesecake even though lactose doesn’t always agree with me. Okay, well, Brain wants me to be happy and also acquire those sweet, sweet calories, I respect that.

    Brain wants me to vividly imagine sticking a knife in my belly while I’m chopping vegetables for dinner. Sorry Brain, you’re kind of a dick.











  • I’d be interested to see a study that explores the behaviour behind wishlist conversions, but I can speculate based on my own behaviour.

    It’s an open secret that wishlisting helps indie games. These studios can’t compete with the marketing budget of larger studios, so discovery might be limited to whether or not the algorithm picks up the game. Successful games will typically have a store page appear shortly before release encouraging you to wishlist the title. If it gets a lot of wishlists, it might appear in “Popular Upcoming” lists which helps it grow even further, and then is more likely to appear on Steam’s front page when the game releases.

    Wishlisting costs me nothing to show support for a game. However as much as I would like to, I can’t financially support all the games that I think are neat - there’s just too many of them. So when I see an indie game that has appeal, I’m primed to wishlist it, but I can’t purchase all of them. Therefore, lower conversions for indie games.

    Now on the flip side, there’s high budget games for major studios. I can’t afford to spend $100 for a new game, so if there’s a game that looks appealing, it’s going on the wishlist because I’ll get a notification when it goes on sale. In this sense, I’m motivated to only wishlist those games that I actually wish to purchase, and do intend to purchase them when the price reaches an acceptable level. Therefore, higher conversion rates for larger studios.

    Although the data from the linked article comes from this article, and they’re primarily concerned with Week One conversions. So my shopping behaviour for games from large studios doesn’t really factor in because those games won’t go on sale until several months after release. I suppose what’s more likely is that people are shying away from pre-orders, and are using the wishlist to be notified when the game releases. Then depending on how launch weekend goes, they might buy the game.

    Large studios with big games tend to open up their store pages long before smaller indie titles do. That’s part of their hype and marketing strategy, but it’s also to help them fish for pre-orders. In today’s landscape, you’d be a sucker to pre-order a game. However, if I know I’m likely to purchase the game after release and want to know when it’s released, a wishlist can be a helpful notifier. And now we’re back up to higher conversion rates for large studios.