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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Age of Ashes would be an option if you want dragons. It’s one of the older APs, but it’s a full 1-20 campaign. I haven’t run it yet, but from what I’ve read it needs a bit of work by the GM, particularly around tuning encounters as there are several that are overtuned. Fortunately there are lots of community resources to supplement/augment it.
















  • My understanding is that for initiative, the Stealth roll doesn’t remain secret. This is the scenario I always envision:

    PC goes ahead of the party to scout out a room or other location. They roll a secret stealth check before they move to avoid notice. If that stealth check beats all the Perception DCs of the NPCs, he’s able to scout successfully, being unnoticed by the NPCs. However, if that roll doesn’t beat the Perception DC of at least one NPC, I will cal for an initiative roll, using the secret stealth check as their initiative, thus revealing how well or poorly they rolled and letting them know that something has given them away.

    The normal rules apply at this point. Anyone who’s perception DC is higher than the PCs initiative would treat them as undetected - meaning they’ve noticed something (a moving shadow, a small non-localized sound, etc.) and will act suspiciously, possibly moving towards what they noticed to investigate. Anyone whose perception DC is equal to or below the initiative roll would continue to treat them unnoticed.



  • If you’re planning on GMing, you’ll definitely want the GM Core, which is the remastered content. When Paizo did the remaster, they split the CRB into GM Core and Player Core, though they reorganised some of the classes. So Player Core is a blend of the CRB and the APG and Player Core 2 covers the rest.

    Also, all of the rules and pretty much anything that isn’t specifically lore or settings is available on Archives of Nethys.