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Cake day: July 14th, 2023

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  • It’s a very hard thing to check for though especially with how complex the world can be in games today. Even if it was feasible you don’t know where a client will be in a few frames so you basically need to do a “what players can be seen from this general location” check. The higher movement speed the bigger of a volume is your possible viewpoint.

    This is also ignoring all the things you need replicated even when you can’t see the player such as footsteps or them shooting or interacting with something.