

@chloyster Kohan II: Kings of War, an obscure real time strategy game that can be compared to the first Battle for Middle Earth, though I find Kohan to be more complex, it’s just as enjoyable
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@chloyster Kohan II: Kings of War, an obscure real time strategy game that can be compared to the first Battle for Middle Earth, though I find Kohan to be more complex, it’s just as enjoyable


@NONE_dc I’ll say Binary Domain, Whether because it came out at the apex of the cover based shooter or whatever other reason it got lukewarm reviews, but the gameplay is actually pretty fun, and the story, while not the most original one, it did have some interesting elements to it


@PlzGivHugs Unciv, neat open-source turn-based 4X, obliviously inspired by the Civilization series


I’ll wait for its release and read the reviews, assuming they don’t screw it up like they did with Battlefront, 15 bucks is a fair price


@mesamunefire What are y’all going to buy in this sale? I’m thinking Space Tyrant, to satisfy my itch for a more laid back 4X focused on combat; the Metal Gear Solid master collections; and maybe some indie games below 15 bucks


@games This is the video recap of all the demos I’ve tried during the Steam Next Fest, with a bit more in detail, and some jokes added here and there, I hope you enjoy it


@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre
@Tekkip20 Lunacid, King’s Field like with many modern accomodations l
The Big Catch, a coming low poly 3D platformer
Anodyne 2: Return to Dust, a surrealist action adventure


@setsneedtofeed it frustrates me how Embracer fumbled over this franchise without giving it a proper classic collection


@games Wild Bastards
Procedurally generated FPS, from the creators of Void Bastards
The neon/cowboy/scifi setting works, the shooting is way slower paced than I imagined, the unique abilities for the characters are interesting, and the fact that you’re constantly chased and need to pick your battles carefully gives a nice tension to the whole.
The demo definitely left me wanting to know more about this project, I’ll take a good look at it in the months before its release


@games Warcana
Half pseudo-turn based Tower defense, half autobattler/deck builder, with the caveat being that opposite armies go directly for the enemy base, not each other.
The spectacles are great, the sprite work is fantastic, the UI is a bit of a mess, why would you put your resource display on the right side of the screen instead of on top, and the gameplay needs to involve the player more during the action, not just limited to casting spells.
It could be good, but needs more mechanics.


@games Technotopia
City-builder card game with an interesting premise, you are an AI created to manage a city for the betterment of its citizens, having to balance your resources so that none goes into the negatives, dealing with various dilemmas of the residents, lest you lose.
However, requires better pacing for the time being, with a smaller area to deal with at the start, I will definitely retry the demo on another fest if I get notice of significant improvements on this front


@games Edge of Sanity
One genre that I can’t get into no matter what are survival horrors, I like to murder stuff, and the idea of hiding until the scary thing goes away is unappealing to me.
Every time a game like this comes out, I try to figure out whether it’s a survival horror with action elements, or an action game with survival elements.
Unfortunately for me, with its camp management, resource scavenging, and too strong creatures to overcome, this game belongs to the former category


@games Byte the Bullet
A 2D platformer that I classify as the comfort food of the retro gamer:
Tight controls, lots of references, a great degree of polish, and some tricks to make it unique.
However, one thing bringing it down and something I loathe about this type of games in general is the artificial difficulty: you can’t shoot upwards or in diagonal, and you can’t even duck, it would have been appreciated in the Castlevania style sequence
I hope the devs improve it for the release


@games Beacon of Neyda
Another Kingdom Two Crown-like, however, here the protagonist can shoot, scavenge, and build, and the setting is based in a futuristic post-apocalyptic world with killer robots.
There are also elevators leading to bunkers where you can find items and lore bits, watch out for the robot hordes!.
Personal irks include the lack of a map, the control scheme not optimized for mouse and keyboard, and the fact I could not issue to the bots, apart from this, it looks promising.


@games Voidwrought
This MetroidVania (or as I like to call them explorative platformers) belongs to the birthing category of Hollow Knight-likes, the graphic style, the subtle narrated story, and even the combat, resemble that of HK, the whole judgment hinges of whether the devs are going to be able to match its level of quality, if they will, that’s going to be great! If they don’t, it’s going to be forgotten faster than the failed vessels thrown into the abyss


@games Sacre Bleu
Oh boy, it’s absurd to pretend completeness during a demo showcase, but for this one … I feel like it was released a bit too early for its sake: missing sounds, finicky controls, and overall not a good impression, one positive note is that it manages to blend 2d sprites with 3d environments better than others, but I do believe that the dev should have waited the next event and spent a bit more time cooking, because as now, it feels too much half-baked, even for a demo


@games Pipsqueak!
There is a niche set of developers who produce games under certain limitations, mechanical or thematical however may it be, I suspect that this project was born of a similar cloth, specifically from those who create games as if they were to run on a GBA, kind of like Goodboy Galaxy, it’s an interesting way to create games, it has that feeling to it, and luckily, it also has the charm and a feel of polish for a game from such a console
@atomicpoet For those interested, it’s available both on Steam and GoG, and you can set a widescreen resolution by modifying a .ini file