

I can’t comment on Nier, as I’ve never played it. But I did notice the reverse situation— after beating Final Fantasy X, I replayed it with a “no sphere grid” game… and suddenly found a lot of these scenes far more impactful. What used to be a “meh, another stupid boss fight, whatever, no big deal…” suddenly became impactful fights to the death that carried emotional weight for me. So I think you have something there in your hypothesis.









I loved act 1 of this game, but the rest seemed scattered and unfocused. I would have loved if the story from act 1 developed further over the course of the game, instead of ending abruptly with a boss fight and then basically never mentioning anything in the act again.