Lells
I was born at a very young age.
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- 18 Posts
- 111 Comments
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Lordwall - My latest fortress
2·2 years agoIt’s definitely a lot to remember! That said though the more you play, the more a lot of it becomes second nature. If you ever have questions, don’t hesitate to ask! I personally have been playing for … holy crap, 15 years now. There’s so much that’s just second nature to me now, but I also learned from others over time. I’m happy to help others learn as well.
Lells@kbin.socialto
RetroGaming@lemmy.world•Metal Mercs - A Fan made Remake/Expansion of the 1988 BattleTech: The Crescent Hawk's Inception for MS-DOS
3·2 years agoThis was my first ever exposure to Battletech, and 35 years later I still love the franchise. This looks awesome.
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Lordwall - My latest fortress
2·2 years agoAhhh sounds like either you don’t have a Trade Depot built, or they can’t find a way to it. Trade wagons for example are 3 tiles wide, so need an entrance that is at least 3 tiles wide for them to navigate through. Wagons also can not go up or down stairs. They can however travel up/down ramps.
I usually do what you’re suggesting, have a massive sprawling underground fortress, but also a smaller walled enclosure on the surface that protects the underground, as well as housing a trade depot and barracks (so that my military is nearby to any potential action).
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Lordwall - My latest fortress
1·2 years agoI have an underground area here, mostly stockpiles and offices, but also a proper great hall for whoever the eventual baron will be, and a cathedral for the religion. I’m trying to build up in this one though for the living quarters and day to day stuff, should be an interesting change of pace.
ETA: The sieges are usually dependent on how much wealth you export from your fortress, so if you don’t get traders, then that makes sense. If you DO get traders and want to get attacked, trade a bunch of lavishly prepared meals.
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Lordwall - My latest fortress
1·2 years agoOOC: This fort was started when a friend who is new to DF confessed to having some confusion on how they should embark. What to look for, what the stuff on the screen meant, etc. While I used my “Small Volcanic Island” world-gen, I wasn’t able to find a great volcano + river start, so opted for this one bordering on a glacier instead. So far I really like this map, and the only real accident we’ve had so far was our ONLY artifact creator, a child, got himself encased in ice when the moat started being dug. Since that time, at least THREE different agents have showed up at our fort, intent on stealing that artifact. Only one has escaped, the rest can be seen in the refuse stockpile on the bottom left.
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Lordwall - My latest fortress
1·2 years agoThank you!
Lells@kbin.socialto
Dwarf Fortress - Losing is !FUN!@kbin.social•Dwarf Therapist - a couple of non-specific questions about the current version (skip to the end for questions)
2·2 years agoThe games that best compare to DF were almost all inspired by DF in the first place, but that said, I usually sell it as “Rimworld, but with hundreds of people, and even more detail”.
I used to use Dwarf Therapist all the time, but after a while there was a manager option in DFHack starting in like, .40 or .44, and now in the Steam era (.50) I haven’t bothered at all. A lot of things default to “everybody does this”, and you can set categories of work and fairly easily pick and choose if everybody does them, or if certain specific people do. When choosing specific people, it shows you who has relevant skills, usually sorted by best at the top. Hope this helps.
Loving the style and the simple palette!
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Dwarf Fortress Questions Thread
2·2 years agoDespite playing since 2008, I’ve only accessed the hidden fun stuff once, and mostly because I set out to do it. I too tend to keep creating new forts over and over to try to get things perfect. Then I save, and when I come back I never remember what I was doing, so I just start over again. :) Doing that for all these years, my early game is down to a science now (in terms of setting up manager, work orders, quantum stockpiles, etc. The only thing that really changes from play to play is how I design the fortress. Surprisingly still not tired of doing it after all these years.
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•Dwarf Fortress Questions Thread
1·2 years agoIt’s as active as anybody feels to make it, feel free to post your fortresses, and welcome!
Lells@kbin.socialto
Technology@kbin.social•Right-wing misinformers and bad actors have already earned tens of thousands of dollars under Twitter’s new ad revenue sharing program
1·2 years ago“People who missed out on the slave trade”
Lells@kbin.socialto
PC Gaming@kbin.social•Any Activision IP you'd like to see revived under Microsoft?
1·2 years agoHehe, 9 year old me teaching myself Turbo Pascal from library books in an effort to learn how to make my own computer games. I was shamelessly ripping off Battletoads with my own game called “Body Building Frogs”
Lells@kbin.socialto
PC Gaming@kbin.social•Do you have any games that you like but you never finished?
1·2 years agoBesides the very first Zelda, this is the only other one I actually DID finish, lol.
I’m taking an indefinite break from Blacksand right now, and started a new fortress called “Fireabbey”. It’s perched near the summit of a volcano, far from the homelands. Our mayor/broker dwarf is a fairly easy going guy, and demands mostly goods that we produce on a daily basis anyways.
The basalt walls of our fortress are climbing upwards at an incredible speed, and we have tapped into the throat of the volcano to set up our magma forges. Our industry is starting to feel fairly automated now thanks to the work of our manager and the organization of our resources.
Our dwarfs migrated here in the year 100 to focus on the god of volcanos, and build a temple in their honor. We hope to convert the heathens of our world with our mighty works, and cleanse the unbelievers in the pure magma which the deity causes to flow.
I too start far more fortresses than I finish!
Lells@kbin.socialto
Reddit Migration@kbin.social•Deleting my Reddit comments was a strange experience.
2·2 years agoCould you not convert your characters over? I don’t play either one (I was more into Palladium games like TMNT and Heroes, or the old Westwood Star Wars), but I feel like it could be doable?
Lells@kbin.socialto
Dwarf Fortress - Losing is !FUN!@kbin.social•DFHack Info / Questions
1·2 years agoThe only time I’ve really noticed the order of work orders matter, is when one is providing something another needs. Ie., you should have milking orders before making cheese orders usually. But the way orders pan out, I still find there being timing issues when a manager doesn’t get an order approved when I’d expect them to. So… I guess, no… they do not matter THAT much, over time.
Lells@kbin.socialOPto
Dwarf Fortress - Losing is !FUN!@kbin.social•[Official] Dwarf Fortress 50.09 Released
1·2 years agoYeah, as far as I can gather from the official forums, the multithreading currently is only on line-of-sight code for now. Here’s a link to Putnam’s findings from profiling the game: http://www.bay12forums.com/smf/index.php?topic=180561.0






@DarkFox That’s good to hear, it wasn’t shitty enough as it was.
@Powderhorn @StenSaksTapir