

So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.
But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.










Clicking? I spend most of my time typing. Even in Labview there’s some typing to do. And godot requires a substantial amount of code to go with the gui side, it just has its own text editor.
But I mostly mod games these days, and I frequently need to understand the terminal api that’s being used to gather and use resources because the vscode gui fails to get things set up on its own a lot. I use the terminal directly less these days. But I still interact with it daily. Heck, I even use terminal args in steam game launching to improve performance occasionally.
I mostly use the terminal for automation though. And ffmpeg.