

The main thing I’ve learnt is to tell your players as much as you can before you start playing. Give them background lore, locations and maps, give them descriptions of well known characters - tell them everything a normal person in the setting would know and they’ll engage with the story far more, because they feel like part of the setting rather than an outsider looking in.
For my most recent campaign I wrote a 9 page guide that detailed mechanical restrictions, backstory requirements, and common themes that would crop up throughout the campaign, and everyone turned up to their session 0 with a complete character whose presence and motivations closely fitted the story, including the guy who was in prison for the first 4 sessions.











Correct, as I said elsewhere they got the distribution wrong because they are working off memory, but it’s not difficult to link the numbers - they mistook the police and army as having the same number of deaths as civilian protestors rather than student protestors, but the total roughly matches and there’s only one source that makes that specific distinction between groups rather than a general guess at a total. I don’t understand why you’re so upset about being told the source after asking for the source.