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Joined 1 year ago
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Cake day: February 15th, 2025

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  • Tbh- I find this timing real unfortunate. Steam Frame is coming out in a few months and I find it’s open source software compelling as well as the hardware in general - I am also wary of the Zuck. That said, it’s not ready yet so that info doesn’t really help you.

    1. Ecosystems, for now, the meta quest 3 is one of the most popular headsets on the market. So it is fairly well supported, even if meta just laid off a bunch of their VR people.
    2. Price to performance for what I understand the Zuck is wallet tanking the market so it has great price to performance but will fall significantly short of the performance on the much higher end.
    3. I can’t answer this I haven’t looked into phone VR enough
    4. The meta quest is capable of being standalone, but if you were to drive it from a PC instead the GPU power would vary by title. Gorilla tag wouldn’t take much, but cyberpunk would be a bit difficult.

    I am answering as someone who has recently become interested in VR so anyone else can feel free to correct me or educate me as well.

    Good luck finding the right device for your kid.





  • Not a ton in the immediate term from my limited understanding. Some QOL around configuration and system setup eventually. Namely the default kernel parameter mentioned- as that is basically mandatory to be set if you want Wayland to function on a nvidia card. But there will be certain things missing due to how Wayland works, some of those things have alternatives which will probably work and may even be more efficient. vGPU stuff probably won’t matter for the average person although it could eventually make it easier to pass-through a GPU to a VM (not for GeForce tho. You’ll need something more expensive). And uhhhh maybe slightly better Wayland VR support? Maybe slightly better/faster post-processing effects?