

@Ziggurat @mozz I also have very little combat in my games, but I use random encounters all the time because they make the setting dynamic.
I don’t equate random encounter with random combat, an encounter can be something to interact with, talk to, run from, or plenty of other things.
I also don’t equate “random” with “unrelated to the rest of the adventure”, part of the fun of random encounters is figuring out why and how an ogre ended up on top of the ruined tower, and building on that.


@mr_noxx
“Only prep what is either absolutely necessary for the next session, or actually fun to prep.”
I get this one from Kevin Crawford. I find that it helps preventing prep from becoming a chore, and gives the nice long-term goal of making the “necessary” part of the Venn diagram as small as possible, and as overlapping with the “fun” part as possible.