• 3 Posts
  • 553 Comments
Joined 3 years ago
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Cake day: July 1st, 2023

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  • The “secret” is people want and will actively seek out passions, and having a job that you’re passionate about is a night and day difference.

    All you need to get people passionate is provide livable wage, have a supportive work culture, and give them a sense of purpose for their work.

    Instead we’ve got shit pay, managers that will abuse your trust to get free work then dump you on a bad quarter, and all sense of choice and responsibility stripped in favor of getting you to follow a corporate script and be a good little corporate automaton that absorbs the customer’s complaints while being powerless to fix their issue.




  • Reminds me of the bible quote where Nathanael said “Can anything good come from Nazareth?” and Jesus said “Yo, he’s speaking the truth”.

    Nathanael said to him, “Can anything good come out of Nazareth?” Philip said to him, “Come and see.”

    Jesus saw Nathanael coming toward him and said of him, “Behold, an Israelite indeed, in whom there is no deceit!”




  • Wirlocketo196is it not?
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    5 days ago

    Sylveon, Wigglytuff, Porygon2, Hatterene, Shiny Gardevoir, and Heart Topping Mint Cream Alcremie

    Honorable mentions include: Flaaffy, Gligar, Corsola, Tapu Lele, Mew, and… sigh Mr. Mime



  • I think you have things backwards. PhDs are just proof of becoming an expert researcher in a field, and MDs are just proof of becoming a practitioner of medicine.

    Some who get PhDs or MDs become teachers because of their proficiency, but the purpose of PhDs and MDs isn’t to become teachers.




  • I agree that if the difficulty is too high you ought to return it. Typically games are balanced for a sizable enough audience, if a game’s tutorial is impossibly difficult then it’s probably not a good tutorial or the game’s for a hyper niche audience.

    I guess I can understand the appeal of easy modes just for experiencing the story. This does hit a wall though when a game’s story is dependent on its gameplay. Like Fromsoft games demand a lot of attention to understand the story beyond a basic level, they clearly want to gatekeep that and it’s part of their games’ identity.

    My point is basically, difficulty is one of the tools a developer can use to craft their experience. While most games want to appeal to as many people as possible, it should be just as valid for a game to decide their experience requires inherent skill requirements, at the risk of people returning it if they aren’t the target audience.



  • I don’t mind any of these approaches. Personally I’d want a single difficulty that is made challenging but with specific accessibility options. Like disable quick time events, loose lock on, and other things to make the interface more bearable if you have a physical or mental disability.

    While I don’t care if a game has an easy mode, a lot of the “easy mode is accessibility” arguments feel similar to the “AI art is accessibility” arguments. Unless you can’t properly interface with the game, having low skill is not a disability or something needing accessibility support. If you practice you’ll get better at it.

    The “but I don’t have much time” argument feels especially weird, like would you demand a cliff notes version of a book or TV show because you don’t have the time otherwise? If you just want the story just find a playthrough online.

    If a game has an easy mode, great, it appeals to a wider audience. If it doesn’t, great, it’s catering to a specific audience. A game’s not worse for having an easy mode and a game’s not inaccessible for asking you to practice its mechanics.



  • Something special about this case is it’s not an instance censoring but the frontend itself. No one likes when basic infrastructure starts blocking things from you without even telling you.

    Like this is literally what instances are for. If he just made a Tesseract instance with his block list and set that as the default for his “normie” target audience, I doubt anyone would have batted an eye.




  • Wirlocketo196Rule
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    10 days ago

    Haven’t you heard? Trump has ended the most wars in presidential history!!

    Granted it’s the same war being ended over and over, but we won each time! If you’re worried at all, that just means you’re getting tired of winning!!