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Joined 9 months ago
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Cake day: March 10th, 2025

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  • Reach for the sky with the Creator Pack ‘Skyscrapers’. Designed by community creator ‘REV0’. This pack introduces a bold collection of towering buildings that will transform the skyline of your city. Paying tribute to international architectural styles, it features a selection of stunning high-rises that offer a range of city service upgrades.

    Included in ‘Skyscrapers’ by ‘REV0’:

    15 Signature Buildings, 2 Unique Service Buildings, 23 Accompanying Upgrades and 3 Props

    From sleek commercial headquarters to towering residential complexes. Each skyscraper in this pack is crafted to bring both form and function. Many come with several upgrade options, ranging from integrated transit terminals, rooftop observatories, and expansive underground facilities, ensuring these architectural giants are as efficient as they are iconic. With structures soaring up to 600 meters, ‘Skyscrapers’ gives your city the vertical edge it deserves.

    Signature Buildings:

    • The Great Tower of Commerce

    • Kansai Tower

    • Grandview Heights

    • Silver Dragon

    • Lighthouse Pointe

    • Bell Creek

    • Hurston Yards

    • Docklands Tower

    • Emerald Towers

    • Seaworth Building

    • Long Wires Tower

    • Finanzturm

    • The Coruña

    • Arroyo Seco Building

    • Aurum Spire

    Service Buildings:

    • Terminal City Bank

    • Westmont Tower


  • Grow your city’s industry with the Creator Pack ‘Supply Chains’. Designed by community creator ‘Badi_Dea’, this pack captures the progression of your industrial production from modest workshops to global-scale manufacturing including their corporate headquarters. From farmers’ markets to retail stores, each building represents a step in your city’s supply chain; tracing the journey from raw materials to the hands of the end consumer. This Creator Pack follows a progressive unlocking system. As your industry processes more of each raw material, and your city advances in milestones, new signature buildings will become available along each supply chain. Included in ‘Supply Chains’ by ‘Badi_Dea’:

    27 Signature Buildings, 9 Accompanying Upgrades

    Early in your city’s development, start small with several industrial signature buildings to compliment your production of raw materials. As your production increases, unlock upgrades, commercial signature buildings and eventually office signature buildings that tie in to each industry, allowing you to build along each supply chain!

    **Signature Buildings: **

    • Particleboard Factory

    • Cereal Mill

    • Livestock Processing Facility

    • Energy Drink Bottling Plant

    • Athleticwear Factory

    • Rocket Fuel Refinery

    • Blast Furnace

    • Steelworks

    • Concrete Batch Plant

    • Nanopolymer Synthesis Unit

    • Casting Fabricator

    • Fabrication Unit

    • Gravity Separation Unit

    • Antique Store

    • Baker and Confectionary

    • Farmers Market

    • Sportsbar

    • Sporting Goods Store

    • Interior Design Studio

    • Television Production Studio

    • Livestock Exchange

    • Bottle Cap Office

    • Brand and Lifestyle Center

    • Launch Payload Control Center

    • Steel Building

    • Energy Lobbying Office

    • Stripmine Office























  • Sadly there’s no mixed use buildings in the pack, explanation why by R3VO:

    "Mixed use was not really compatible with the pack scope.

    • We wanted to settle on a standard zone depth that is versatile and usable for everyone. Mixed zone buildings have their own set of rules (mainly the storefronts under you can see), which makes them more rigid assets, or require another set of custom storefront buildings.
    • Their technical requirements are also different and is not as flexible as a regular medium density asset.
    • Mixed zones are also not very flexible as a zone type, since it relies on the simulation being on-par on both residential and commercial requirements. Binding an entire zone to mixed felt unnecessary and too risky to deal with.
    • Issues 1 and 2 can be rectified easily later with the custom content as we wouldn’t be bounded by official requirements/technical guidelines.
    • Making an entire zone type by just faking the storefronts/residential space wasn’t really an option either. That said, some buildings still have ground floors modelled as a store to maintain a realistic visual representation.
    • StarQ’s Advanced Building Control mod allows the alteration of the zone type of the building, allowing you to make some of these buildings mixed. Obviously, we cant use mods to make region pack content so this is an option that is available to players. "