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Joined 2 years ago
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Cake day: November 23rd, 2023

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  • I like to binge snacks (doesn’t matter if healthy or not) out from my house, so it sometimes feels hard to stay in specific calorie amount. What helps me with that is to either make snacking a process where I need to prepare it each time I want them or not to buy any from stores.

    Also just generally preparing food yourself instead of just ordering/buying food helps with getting less calories. Not always possible due to time/energy/money, but it has helped me a lot.

    Good luck with your plans!



  • A tldr due to it being in Finnish:

    • Finland was in 15th place in 2014
    • ~1.2 million have over 30 BMI in Finland
    • ~1.2 million have fatty liver, 800k some type of sleep apnea, 500k type 2 diabetes
    • Processed foods and sweets getting more popular are blamed as the reason for this
    • Some experts and doctors recommend a higher taxes on these products, especially sweets (a higher candy tax was supposed to happen this year, but it was lobbied by companies not to); soft drink tax is still planned to get higher this year.
    • Some mentions at the end about Pohjois-Karjala(North Karelia) project. Old project that was done to reduce heart and lung diseases occuring in that municipality by teaching how to reduce salt/fat/smoking. Something similar could be done now in whole Finland

  • Haven’t played for a year, but I believe that Simulated Universe (SU) is the best place to go; you just need to level up to unlock most of it.

    It gives Jade rewards for finding everything in it. You can run it without power and sometimes it rewards tokens (same as using trailblaze power in there) that allow you to run it with gear rewards.

    I can’t remember how much story you need to progress for most of the content though, sorry.


  • Been enjoying the game a lot! Technical problems and multiplayer UI mess aside the game is mostly improvements or sidegrades to me.

    Weapons like SnS and Greatsword feel very fluid and varied with their attacks, while some (Swaxe/CB) feel spammier than ever. You win some, lose some.

    The new environments are a huge improvement on a technical level. Rocky areas look cool and the forests are beatiful. While I’m not a huge fan of the seikrets (mounts) it is clear that the environments couldn’t have been designed like this without them.

    Story was a bit too handholdy and a railed experience in low rank, but high ranks pacing was better. If the low rank story was a bit slower it would have been better imo.

    Separating attack skills out from armour was a blunder. While it allows more lenience with weapon switching, it leaves armour sets very boring in their skills.



  • As an avid PoE1 player who has 8h (act3) so far in the second game: gameplay feels more skill based (enemy/boss attack patterns, synergistic skills, more active defences/survivability) while in original you can faceroll most of the acts and endgame with enough knowledge (vendor recipes, “face tankable” content, automateable defences/damage, simple investable survivability). This might be why people are comparing it to soulslike.

    Also the pacing is a lot slower which might add to the feeling of og Diablo/Diablo 2. Of course the progression will be faster after meta is found, but people still theorize that getting to endgame takes more time in PoE2.



  • Doesn’t feel quite “world news” worthy article.

    Context for the news: Olkiluoto 3 is one of the newest nuclear power plants in Finland and originally it was meant to be complete in 2009. It ran in 2021 for the first time and was fully running in 2022 in its test runs. It was operational in 2023-ish?

    It has been a huge money sink with the delays in its constructions and constant malfunctions while running it (no danger thanks to safety regulations). Olkiluoto 3’s delays and malfunctions have decreased the citizens’ interest in nuclear energy tremendeously. When it actually runs properly, it is a noticeable margin on Finland’s energy production.



  • Dumped down the game is about learning your weapon’s moveset and the monster’s moveset to get satisfying moments in hunts. Other reward for learning is getting numbers go up from upgrading or creating your weapons and armor.

    Every weapon gives different playstyle and skills given by your equipment can enhance your specific playstyle. Of course there are meta options for armor (in terms of damage output), but other skills can offer so much utility or defensive stuff. Getting a skill that makes your self healing heal others can be a lifesaver. Defensive skills are lifesavers on harder hunts and reduce stress.

    Monster Hunter World and Rise (with their expansions) have also pushed the ecology part of the game a lot further. It is really cool explore the different maps and their fauna. Realising that one map is pretty much covered by a corpse of an older game’s gigantic monster is cool. Seeing small endemic life interacting is neat. While this ecology wondering is less seen on the older games, it is still there in smaller scale.

    Freedom Unite (can be considered as the 2nd game + expansion) has been the first experience for most western veterans, so it is pretty popular. First Monster Hunter is really janky, even when compared to the other older instalments of the series, and Freedom United improved a lot on pretty much everything. Monster Hunter Tri (3rd) was like a fresh start. Most things were new; like maps, monster roster (old classics as well) and under water combat. Unfortunately Tri had to cut few older weapons out in place for new ones.


  • Not a full recommendation, but Pronty was a nice small metroidvania. It was a nice inbetween game while waiting for larger games to play.

    • You control your character and your weapon independently
    • There is very little platforming as you can swim into any direction
    • Enemy designs and environments were interesting in the earlier half. Environments were a bit uninspiring later on
    • Took me around 8h to fully clear (excluding highest difficulty mode)




  • I can recommend Magic Survival. Came out before Vampire Survivors, but has been worked on slower. Runs usually last from 16?min (normal) to 30min (endless). Game autosaves occasionally during runs so you can continue later on. English translation varies in quality, but everything can be understood imo.

    Has revive with an ad once per run and another ad sometimes when ending a run. Leveling classes is slow, but can be sped up by spending real money. Personally I’m fine with the slow progression, but others may not like it.