wewechoo
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wewechoo@kbin.socialOPto
Arknights@kbin.social•Come Catastrophes or Wakes of Vultures Module Updates
2·3 years agoOperator Stage Stat Buff Special Buff Silence The Paradigmatic 1 HP, ATK Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) 2 HP+, ATK Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators 3 HP++, ATK++ Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators Tsukinogi 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) 2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP 3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP Nine Colored Deer 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) 2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP 3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP Quercus 1 HP, ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK) 2 HP+, ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP 3 HP++, ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP Almond 1 HP, DEF Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled 2 HP+, DEF+ Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle 3 HP++, DEF++ Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle Saga (Module 2) 1 ATK, DEF Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies 2 ATK+, DEF+ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets 3 ATK++, DEF++ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets Ch’en (Module 2) 1 ATK, DEF Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF 2 ATK, DEF+ Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further 3 ATK++, DEF++ Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further
wewechoo@kbin.socialOPto
Arknights@kbin.social•Patch Notes: So Long, Adele: Home Away From Home
3·3 years agoAdditional details about Eyja2 and Swire2:
##Eyja2
Talent 1
- When first talent is stacked, duration is refreshed
S1
- The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)
S2
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All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier
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Skill priority is -2000
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The shield amount provided by the Elemental Barrier is based on Eyja’s ATK when activating her skill
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If there is already an Elemental Barrier present, reactivating this skill will reset the barrier’s shield amount and duration
S3
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When skill is activated, vision shrinks to her own tile
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Priority selection: Units that haven’t been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier
##Swire2
Talent 2
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When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends
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When redeploying, resets the DP cost needed to trigger Talent 2
S3
- Pushes out radially, Gold Coins are fired at an interval of 0.07s
Credits: PRTS
Yeah my bad, I changed it to IS#4 now.
