I’m relatively new to this game, having purchased it a few months ago, and I’m still not very good at it. However, I feel like I am slowly getting better on each of the characters, with the exception of the Watcher.
I’m trying to kill the Heart on all toons before increasing to A1. I can consistently get to the heart on the 3 other characters, but cannot consistently even get past act 2 on the Watcher. I’m not sure I’ve beaten the slavers once yet on the Watcher. Does anyone have any general tips for the Watcher? I know stance dancing is important, but I cannot for the life of me figure out how to do this without just getting murdered.
My deck never seems to scale faster than the enemies in act 2 and 3. I rarely seem to have enough damage to make switching to wrath worthwhile with the amount of damage I will then take due to enemy attacks. But I can’t sit back and wait for the ideal time to wrath as my deck never has enough defense to block turn after turn. It just seems like whatever I do, I can’t kill the enemies before losing too much health and eventually dying after several floors and fights.
It’s frustrating me that I cannot figure out how to play well with the watcher. I’m sure my card selection and turn by turn play is terrible still, but I simply don’t know what I’m doing wrong to improve.


I have thousands of hours across devices, and Watcher is still by far my hardest character to play. She can be extremely broken given the right combos, though. Here’s some general, rambling advice:
Wrath builds really want a lot of resources to exit Wrath (as I’m sure you noticed). All of the Empty cards help a ton, especially because they’re also just solid cards, but Fear No Evil is great to have 2-ish of in a 20 card deck. Definitely take a Tantrum if you have any strength artifacts, too. Rushdown also helps a lot more than seems intuitive (to me, at least); it’s also the basis of my favorite infinite in the game. Intermittent Wrath decks also really like Follow-Up and Wallop, and Conclude can sweep the first act a lot of the time, but that gets risky later.
Scry-with-block is pretty consistent, especially if you can get some Weave in there. I never take Just Lucky unless I’m building a Weave deck. (Most 0 cost cards are really traps, even though Claw is Law).
Divinity is pretty good, but requires upgraded Worship and probably also Devotion to luck into it. Wheel Kick is pretty good generally, but really helps out a Divinity deck to push your damage that turn.
By far my favorite Watcher card is Like Water, though. Passive block just for being in Calm is insane, especially if you have 2-3 in the deck. Easily worth playing early against The Awakened even with the strength buff. I will often get rid of any Wrath cards in my deck if I get enough Like Water and just sit in Calm the whole time.
I will say you should probably always skip Pressure Points. I love the mechanic, but because it’s the only card that interacts with it, you need like 3-4 upgraded copies to make it work at all, and that’s just too inconvenient to get.
In general, I think Watcher is way more situational with her card picks than other characters (except maybe Silent, but that’s very specific builds). Because of that, you really have to lean into the first handful of uncommons and rares you pick up. If you’re inconsistent with an archetype, lean more heavily on block, since you’ll be relying on burst Wrath damage. Protect is your best friend with a varied deck, and it and Perseverance can bail you out of a lot of bad situations. If you’re running a block-heavy deck, you can also get a ton of use out of Signature Move; Divinity/Signature Move is probably my favorite thing to have happen in the entire game (except maybe Nightmare/Catalyst).
Take all that with a grain of salt, though; I’m mostly a Silent and Defect enjoyer, and I struggle a bit with both Watcher and Ironclad (relatively), so my takes are probably a bit biased.