- cross-posted to:
- funny@lemmy.ml
- cross-posted to:
- funny@lemmy.ml
How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus
The scan lines are horizontal
I’m with you. This doesn’t seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.
I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)
Yeah, I think you’re right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn’t showing quite the same thing.
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
That makes me wonder if there’s a kind of upscaling for old games that simulates how an old CRT image on large modern screens.
Edit* Here’s a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products
you only got this if it wasn’t calibrated correctly tho
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I don’t think it does, look lower in the thread, I posted a pic I took myself of my CRT. There is a similar “how do so few pixels have this much definition” effect on the trees and grass.
Yup! Not many people know the impact of those filters tho. When I was emulating as a kid I hated CRT filters because I just saw them as noise (which many arguably are, it’s not trivial making a good CRT filter). Also if you used one of those pixel edge smoothing filters (like I used to) it would be even further from the intended look.
Of course I’m not the fun police, I believe everyone should be free to run their games as they please. I just find it fascinating that there even is such a big difference!
you would also see subpixels on LCD at this level of zoom. this is misleading.
No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

Mind = boggled
My mind has remained boggled to this day.
There is no effect that can be generated that could unboggle it
Salad? Tossed. Eggs? Scrambled. Mind? Boggled.
To be fair, that iconic PS1 texture twitch was Ming-boggling to see in action!
Coming from a Sega Genesis, that shit truly did boggle the mind at the time.
Got eyes fixed after optometrist diagnosed the x-ray vision
Still seems pretty solid. The background and UI could be more interesting, but the skeletons don’t need improving still.
I think this is the most uninteresting part of Morrowind, it’s a DLC that is basically “go to this island and kill a metric fuckton of skeletons”.
I think these are more representative of the game. It’s a bit dated, but insanely atmospheric and modders are still keeping it alive.

Back in the day we called them “expansion packs” instead of DLC because you went to the store and bought them on CD-ROM discs (or DVD-ROM if you had rich parents) because nobody’s Internet was fast enough to download a whole photoshopped nude of Cindy Crawford in less than 20 seconds, let alone a whole game expansion.
Funnily enough this particular island was available via download and later as part of the GOTY pack, so technically speaking it was downloadable content before it became common. It was also free though.
Yeah I 'member. The good old days when an expansion pack was basically the dev wanting to do another game on the same engine, so they basically released another game’s worth of content with it.
Age of Mythology: The Titans comes to mind.
That said, the skelly island was definitely a DLC, as in it had barely any content. Tribunal, and Bloodmoon were expansion packs, and good ones too.
Fun fact, on release, the UI for Morrowind did not even have health bars for enemies, this was patched in later.
Maybe in a still shot, but I imagine they look worse in motion.
It is kind of silly, in retrospect.
The skeletons that follow me around IRL don’t carry oversized buckler shields.
They just quote former failed relationships and keep just out of arms reach.
Bro…
This looks better than real life.
Removed by mod
Removed by mod
If your real life every included cliff racers, you’re beyond cursed.
For me it was the face detail and animation in Halo 4. The way the pores and lines on Halsey’s face were visible.
Halo 4 is a nice skin simulator.
While it wasn’t an “indistinguishable from real life” experience, my first really mind blowing experience with graphics was installing my new 3dfx Voodoo and turning on GL
This is the END for you, s’wit!
October 1st, 12:01am
I mean that ss looks great. Tbh I don’t see the point in pushing graphical fidelity much farther than that unless you’re really going for a specific aesthetic (most games aren’t they just want “good graphics”)









