• ook@discuss.tchncs.de
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    3 months ago

    12 Playable Characters at launch, with many more released via Season Model

    Ugh. No thanks then.

            • ampersandrew@lemmy.world
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              3 months ago

              It was the whole game when you bought it, and then they added more. The reason they can continue to refine a fighting game after launch these days is that they sell stuff after launch. In the online era, you can’t really get away with releasing Street Fighter Alpha 1, 2, and 3 three years in a row, because the people who bought it the first time aren’t around to play with the people who bought Alpha 3, for example. I think there’s a happy medium to strike here, but literally no one has done it before or since Ultra Street Fighter IV.

            • mohab@piefed.social
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              3 months ago

              That’s not financially feasible in fighting games. Guilty Gear -STRIVE-, for example, currently has 32 characters even though it launched with 15 and that’s thanks to DLC selling well.

              The current version of the game as we know it took nearly 10 years to develop. If you’re asking a mid-range developer to put 10 years of development into a self-published fighting game without seeing a single cent, you’re obviously disconnected from the market’s economics and are OK with the game potentially never seeing the light of day because it’s “not complete”

              What does the “whole game” even mean in fighting games? It sounds like you’re applying non-fighting games standards to fighting games while ignoring any and all nuances related to the genre, which’s uninformed at best.

              There’s “protect the consumer” and there’s “nuke the genre”—you’re calling for the second here.

              • frongt@lemmy.zip
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                3 months ago

                It worked for fighting games for decades. Mortal Kombat, Tekken, Super Smash Bros? All sold well. Smash is still a top seller on Nintendo platforms and has never had a season model.

          • 🍉 Albert 🍉@lemmy.world
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            3 months ago

            invalid question,

            I think getting kicked in the nuts hurt and I don’t like it

            WELL? WHERE DO YOU WANT TO GET KICKED???

              • 🍉 Albert 🍉@lemmy.world
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                3 months ago

                then make a videogame, not part of a game for 59.99$ then you have to buy the rest of the game picmeal. only so the executives get bonuses and the people actually working get crunch time.

  • ampersandrew@lemmy.world
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    3 months ago

    I am not an Avatar fan, but I will caution Avatar fans that Nickelodeon games are historically made for shoestring budgets; basically whatever they find in the couch cushions. As a fighting game fan, there’s enough left to the imagination here that this game could be literally anything, and the developer has no other games to its name on Steam.

    • QuantumTickle@lemmy.zip
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      3 months ago

      Watch the Announcement Trailer for Avatar Legends: The Fighting Game (working title), an upcoming action fighting game based on the beloved Avatar franchise, developed by Gameplay Group International in collaboration with Paramount.

      Nickelodeon isn’t mentioned and I don’t believe they’ve been a part of Avatar’s new development studio or creative direction for awhile.

      While I do see a generic game, it’s worth blaming the right people.

  • fubarx@lemmy.world
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    3 months ago

    Kora fighting Aang? Who the hell thought this was a good idea? Completely tone-deaf.

  • tobz619@lemmy.world
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    3 months ago

    WHY A FIGHTING GAME!!!

    they could make a game about pro-bending!!! and other actvities/sports in the avatar universe

    seriously a 3v3 pro-bending game would be awesome