todd, you’ve done it again
severe input lag and a huge 53GB file size despite being capped at 30FPS
I’m not sure how being capped at 30 FPS should change any of those. Probably they went too ambitious with texture resolutions, etc. Which explains 53 GB AND the need to cap it at 30 FPS. And 30 FPS probably has MORE input lag than 60 FPS as most things only get polled every 33.333 ms instead of 16.666 (both repeating of course)
If you haven’t already bought a switch 2, just get a Steam Deck if you want another handheld.
Valve also won’t remotely brick your entire device if they think you got an unlicensed cartridge.
In fact, you can emulate every other console with pirated ROMs without anyone batting an eye
… How do you fuck this up?
Sell product based on IP and brand name while delivering the bare minimum of product. Nintendo’s MO for 10+ years now
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How is this Nintendo’s fault lol
The Switch 2 could absolutely handle Skyrim at 60fps if not 120, it’s not their fault Bethesda half-assed the port.
yes but have you considered that:
nintendo bad
And they’re STILL charging $60 bucks for this fuckin game? Todd it’s been over a decade bro
The year is 2064. The world outside is fire and riots.
A new life is brought into the world, the hospital lights flicker. The doctor, dirty and worn out, pushes the new parents a form on a battered clipboard.
“Congratulations to you both, now please sign this release to bring your baby home, but not before you designate which formats of Skyrim your child will inherit, please understand this is not optional, and we no longer take Bitcoin to pay the mandatory $60 Skyrim Fee, so please use cash, credit or ration cards to pay.”
Bethesda, you have ported this game to fucking PS3, how do you fuck it up this badly?
Lots of Switch 2 ports have had problemd. My MIL had to stop playing Tales From the Shire because it kept wiping her progress.
So, par for the course for Bethesda then?
They really do have a habit of just barely making it work on every platform, no matter how powerful.
How much do you want to bet this is emulated
Why is everyone bashing Nintendo for this? I mean I get it that Nintendo is not to be liked, but this is clearly Bethesda’s fault. They did a fast and cheap port and failed hard with it.
You can install this game as a multiplayer RPG suite with cloth physics, frame generation, and a decade of fan content pushing that medieval engine to do things that shouldn’t even be possible.
But somebody out there still wants to buy it in potato.jpeg resolution and run it on a kid toy
multiplayer RPG suite
Are you talking about Skyrim Together? How’s MP work now?
I’ve been out of the modding scene forever, and last I heard there was no “massively” multiplayer and only a coop demo.
Not “massive” at all. But it’s not a demo anymore. I haven’t looked under the hood in a while since back when it first came out but it used to just create NPC’s mirroring your other players actions. That was a long time ago though, I can’t imagine it working this well still using that method
Edit: Here is the list of features, looks like it’s up to 8 people now. But I think it probably does still use that old method, based on the way this is all described
damn near 2026 and new releases are still shipping with a 30hz target lmao
The labor cost though, it’s at an all time lo… Wait no that’s gone up… What are they even doing?
Something like business metrics being measured in board salary $/frame-hour?
I bet an open source emulator in pre-alpha stage would run Skyrim at 120fps on Switch 2 ez.
It wouldn’t, the problems are on Bethesda’s side.
If only there was another way to play Skyrim
_______ ships to Switch 2 with _____ issues seems t be pretty common.
How can’t it run a 14 year old game?
Bethesda special ability. How’d they get a 14 year old game almost 60G
4k textures that crash the game
They put those on a switch game???
I wouldn’t be surprised if they did. Whether they bothered to load them is a different matter.
Wasn’t that already a pretty normal size back then too for large games?
No because they had to fit on the disk media, and drive sizes in consoles/in general weren’t that large










