• Nalivai@lemmy.world
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    2 days ago

    This is psyop, they run windows up there, their outlook doesn’t work, and everyone kinda accepted that.

        • cannedtuna@lemmy.worldOP
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          2 days ago

          While I don’t disagree, given there was a user making throwaway accounts solely to post controversial comics on !comicstrips@lemmy.world, this is a pretty specific joke that only Linux users would understand and appreciate. It of course is parodying the 2 instances of outlook issue they had on the rocket.

          • Nalivai@lemmy.world
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            23 hours ago

            Yeah, I don’t actually believe all of that jokes are literally psyop. It wasn’t entirely serious comment.
            It wasn’t entirely unserious either.

    • lightnsfw@reddthat.com
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      2 days ago

      I hope that’s like a personal laptop or something. I’d hate to think we shot people into space on something that’s running windows for a critical system.

      • MajorasMaskForever@lemmy.world
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        1 day ago

        I have not worked on human rated launch vehicles, but I’ve been adjacent to them, saw what went into them, and a few close personal friends have worked it.

        Anything that can jeapordize the safety of the crew must go through a rigorous independent validation and verification process that takes years, software included. No shot a Microsoft product was even in consideration for those systems.

        Being in industry I find it crazy that so many people are freaked out by this. Astronauts have email, they have tasks and schedules and reports to make. Why would NASA reinvent the wheel on a task/schedule manager when the ground operators and astronauts are already used to using Outlook.

          • UnimportantHuman@lemmy.ml
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            24 hours ago

            I think they’re saying they’re not using Windows to operate Artemis II but the astronauts are probably used to using Microsoft products. So when it comes to simple logging and data entry they probably are using Windows. But these are their own computers and not used to run Artemis II. I may be wrong but that’s how I understood it.

            • MajorasMaskForever@lemmy.world
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              18 hours ago

              Yup, sometimes it’s too easy for me to just slip into work mode when talking about this kind of stuff and I don’t elaborate enough. Thanks for stepping in.

              Based on industry rumors I believe the Orion capsule control computers are running VxWorks (I’ve heard that maybe a few boxes are using RTEMS?) All of that source code would have been reviewed, audited, and tested to hell and back.

              The day-in-the-life stuff for the astronauts is entirely believable to be Windows. The risk of it failing is so low (medium probability, low impact), it’s what they’d be familiar with, and it’s part of daily life at NASA anyways. Linux is no better when it comes to safety critical components and the astronauts almost certainly wouldn’t want to be dealing with Gnome’s… uniqueness…

    • buddascrayon@lemmy.world
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      1 day ago

      I have it piping audio to three different devices at the same time. And believe it or not they’re all in sync… most of the time.

  • epicshepich@programming.dev
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    2 days ago

    My laptop is Mint and it’s never given me audio issues. My gaming rig is Nobara and the only audio issue I’ve had with it is that I forgot to switch the output to the TV.

  • Tanoh@lemmy.world
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    2 days ago

    I actually had a sound issue the other day. Just no sound, how weird. It worked the day before. Checked wpactl, volumes etc, everything was fine and working. Restarted pipewire, still no sound.

    Turns out my external mixer lost power because the powet socket was slightly loose.

    • palordrolap@fedia.io
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      3 days ago

      Pipewire is newer and emulates PulseAudio so that it can be used as a drop-in replacement. There’s literally a command called pipewire-pulse related to this.

      It makes me wonder if they really have both installed or are mistaking Pipewire’s emulation for an active PulseAudio installation, and so it’s just Pipewire that’s acting up.

      I’d say reboot, but being in space might be one of those times where that’s a non-starter. In which case, they’re going to have to get their hands dirty unpicking system hooks and trying to reattach them all again as and when Pipewire’s working again, assuming it doesn’t do that automatically.

      I never had a problem with either Pipewire or real PulseAudio back when that was current. I had motherboard sound physically pop, requiring the purchase of a separate sound card, but never a driver issue, so I can’t even imagine what might be going on.

  • melfie@lemmy.zip
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    2 days ago

    My Mint laptop audio stopped working for a couple months and then miraculously fixed itself this week. I made various attempts to fix it with no luck. It’s either a hardware issue or some obscure software issue.

    In the past, I had plugged in a HDMI cable to mirror the screen and couldn’t get the audio working again until I plugged it back into HDMI and switched it back to the internal speakers before unplugging HDMI. Before the audio broke this time, I had connected a USB microphone, so it’s possible that’s what did it.

    • Grimtuck@lemmy.world
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      2 days ago

      Happened to me on Mint as well. Never resolved it. Using Nobara and Fedora now and never had any audio issues. Seems to be something with how Mint handles audio as I see people mention this a lot.

  • tjhrulz@lemmy.world
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    2 days ago

    I feel this one. Used to daily drive Linux but due to a work requirement had to switch to Windows several years back. Windows has been getting shittier and shittier and I no longer need to use Windows for work and it only just gets shittier so I just switched to CachyOS and love it. Except the one and only issue I haven’t been able to fix is audio. I use a Bluetooth speaker on my computer and it cuts out randomly even using low bit rate audio streams. Tried switching pulseaudio to pipewire because the internet said I could increase the latency and that that would fix it but no dice.

    • utjebe@reddthat.com
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      2 days ago

      Some Mediatek chips are doing this, that is bt audio cutting out while WiFi doing things. Nothing fancy, 1080p video on YouTube will cause that.

    • MonkderVierte@lemmy.zip
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      2 days ago

      Hm? Removed pulse, installed pipewire-pulse, ran pipewire && wireplumber && pipewire-pulse as user and everything just works. Except that my cheap bt-inear sometimes cause a crash of bluetoothd (and that one should restart by itself but whatever) but that’s not pipewire’s fault.

      • mittorn@masturbated.one
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        2 days ago

        @MonkderVierte @tjhrulz
        Hm? Removed pulse, installed pipewire-pulse, run pipewire && wireplumber && pipewire-pulse as user and got no available sound devices.Why? Because wireplumber’s bullshit crashed after forking to daemon somewhere in camera support code (but i do not have cameras!).
        With reference pipewire-media-session everything worked, but everybody forcing unstable and bloaty wireplumber, making old configuration not supported…
        Yes, maybe it’s not pipewire fault, just it’s modular architecture, but it makes me unhappy with it, so i still using jack. And i sure, there should be separate provider processes for camera and audio devices

  • luciferofastora@feddit.org
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    2 days ago

    My pipewire seems to have issues with crackling audio and severely dampening my mic and I have no clue why.

    Still better than Windows.

    • HereIAm@lemmy.world
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      2 days ago

      Oh I had this issue and it drove me bonkers trying to fix it! I have to go digging a not to try and remember what fixed it in the end.

      • HereIAm@lemmy.world
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        2 days ago

        Sorry @luciferofastora@feddit.org, I got out of bed and completely forgot to actually go check what I did. My issue was under high load the audio would crackle, I could never quite establish if it was GPU or CPU, but at least it was during intenser moments in games. I played around a lot with the quantization that people in here have already suggested but it never fixed the crackling.

        What finally solved it for me was to enable threadirqs. You can do this with sudo kernelstub -a threadirqs. I don’t entirely understand it, but I believe it makes the interrupted handler execute in threads.

        • luciferofastora@feddit.org
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          2 days ago

          Thanks for remembering, checking and getting back to me! I’ll look into that threadirqs thing, thanks for the pointer!

    • Frenchgeek@lemmy.ml
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      2 days ago

      I’m still trying to figure out why the only real way of taking screenshots fast in Wayland is to do a video capture of the desktop with pipewire…

        • Frenchgeek@lemmy.ml
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          2 days ago

          I need it to automate fishing in Minecraft, and the normal way to take screenshots in Python (which is one line with PIL) on Linux went from at least 30 possible fps on X11 to 2 on Wayland. The only way to do it fast enough then is to use Pipewire. Which is one hell of a convoluted mess. (The next part of this whole mess will be finding a way to send mouse clicks without having Minecraft registering a mouse move too in case xdotools stop working)

          • prole
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            2 days ago

            You need the print screen key for something else is what you’re saying (I had trouble following your reply)?

            Can only speak for KDE, but you can easily change the screenshot shortcut to something else in settings.

            • Frenchgeek@lemmy.ml
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              2 days ago

              I’m writing a script that automatically take screenshots of the desktop (in particular the Minecraft game window) and then use OpenCV to do template matching to recognize if I’ve caught a fish or not.

              If I use any usual screenshot capabilities of any python library, I simply cannot take pictures fast enough (at least 10 images per second) to have the script work (under Wayland the usual system top out at 2 images per second).

              The only way fast enough I’ve found so far is to use Pipewire to create a livestream of the desktop and get frames of it to do the job.

              And it is a complex mess. (At least I’ve found a (very basic and badly documented) library to do most of the work instead of having to work it all through Dbus myself.)

              It’s just that what once was a single line in my previous X11 script is now a full on script by itself, and I understand almost nothing of it.

              • prole
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                22 hours ago

                Surely there’s a better way to determine if you’ve caught a fish or not? Because damn…

                • Frenchgeek@lemmy.ml
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                  19 hours ago

                  The alternative is to create a multiplayer bot that directly speaks the network protocol. Mine simply looks for the relevant subtitles when fishing, and use template matching avoid bringing out a full on OCR. Others use audio cues to work. There’s no real simple way to solve the problem there. Unless Mojang manage to make fishing not boring.

    • Baggie@lemmy.zip
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      2 days ago

      Sleep is my favourite function to complain about, it breaks shit at random on windows and Linux, nobody seems to know why or how. The fact that sleep works as well as it does on consoles and steam deck is a miracle to me.

      • Muehe@lemmy.ml
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        2 days ago

        Well that one is pretty obvious isn’t it? Consoles and the like have a single target hardware, or very few at least, so their testing is way more reliable. Meanwhile a random PC will have one of several hundred chip designs, implemented by a few dozen different vendors, ranging over decades. Development for and testing under such conditions is just way more complicated, so all devs can really do is aiming for #worksonmymachine and hope for detailed bug reports and feedback when others have issues.

  • grue@lemmy.world
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    3 days ago

    Real talk, though: why has Linux taken at least five tries (OSS, ALSA, JACK, PulseAudio, PipeWire) to get audio right?!

    • Something Burger 🍔@jlai.lu
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      3 days ago

      OSS came first, then got replaced by ALSA after it became proprietary.

      PulseAudio is a userspace audio server to which programs connect. It manages audio settings per app, then sends everything to ALSA. JACK is the same but with a focus on low latency.

      PipeWire is a modern drop-in replacement for both, and also has support for video on Wayland.

      • heliotrope@retrofed.com
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        3 days ago

        And then there’s also sndio, ported from OpenBSD. This does basically the same thing as OSS/ALSA.

    • Rose@slrpnk.net
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      2 days ago

      Ohhhhhh the newbies don’t remember EsounD (Enlightenment Enlightened Sound Daemon). Basically, it was an attempt at doing PulseAudio-esque stuff way back in the OSS era. Which is to say, it just supported software mixing of multiple audio sources, because OSS usually only allowed single process to output audio. EsounD was janky and didn’t work well, obviously. Probably the neatest thing about it was that it exposed the mixed output stream to any other app, so that made visualisers much easier to make (edit: another thing that newbies in this day and age don’t realise, but I cannot emphasise enough how crucial visualisers were for the late 1990s / early 2000s music experience). ALSA basically supported hardware mixing (if available) out of the box, so of course it immediately became my favourite.

      • Virtvirt588@lemmy.world
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        2 days ago

        That’s not a feature thats exclusive to open source though. Circular reasoning like this just distracts from the fact that software just like hardware is constantly evolving, even in personal spaces. Thinking someone can do better has no relevance on the “open source” aspect or the political leaning.

    • SorryQuick@lemmy.ca
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      2 days ago

      They don’t have the same goals.

      JACK is for professional audio.

      OSS and ALSA are kernel audio drivers, they’re the most powerful of them all but extremely low level. Everything else, like pulseaudio/pipewire are just higher-level interfaces that feed ALSA audio.

      Pulseaudio and pipewire are sound servers.

      So really it only took two tries:

      OSS -> ALSA

      Pulseaudio -> Pipewire

      • Alphare@lemmy.world
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        2 days ago

        I’m using pipewire just fine to do so? I just needed to set the buffer size to something appropriately low and I’ve had no issues from popewire’s side

        • hzl@piefed.blahaj.zone
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          2 days ago

          Maybe it’s time to give it a shot again. Does pipewire have similar functionality to voicemeeter the virtual audio cables?

          • drath@lemmy.world
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            2 days ago

            There’s helvum and carla control that allow you to edit the entire audio graph with all ins and outs for all hardware and software so you can route it however you like. No need for VAC and such. But even if you do, you can load pulseaudio modules i.e. pactl load-module module-null-sink and then route them with qjackctl which is absolutely crazy and awesome how pipewire lets you do that.

          • Alphare@lemmy.world
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            2 days ago

            Never used it, but I use something called pipewire graph or something (I’m on vacation and I can’t be bothered sorry heh)

      • Muehe@lemmy.ml
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        2 days ago

        Give Ubuntu Studio a try maybe? It comes with a lot of audio production stuff preinstalled and preconfigured, one of the most important ones in this context being low-latency process scheduling.

        Essentially most distros just have default process scheduling options, which means a process might be starved for CPU time, theoretically for up to 2s or so at a time, which is very bad if that process is generating or consuming an audio stream. Low-latency scheduling, while not entirely preventing it from happening, should significantly reduce this.

        You could also just configure most other distros Kernels to do low-latency scheduling of course. Or if you don’t want to muck about with kernel settings try Ubuntu Studio, which has that and more all ready to use.