I find the idea that all old games need remasters/remakes very disrespectful tbh. Artists worked hard on those games back in the day. I can justify improvements to performance but updating visuals such as lighting and textures to be prettier or more realistic often misunderstands what the original game was going for.
While I understand your reasoning (although I don’t necessarily think that remasters/remakes are bad) I am not a fan of Bethesda’s current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I’d fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I’d expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I’d still kill for a remaster but I’ll remain sceptical.
I’ve been playing a lot of Diablo 2 Lord of Destruction lately, and the graphics are a huge part of what makes the game feel like it does. The remaster is really good, but it doesn’t really hit the same vibe. What the old game (and a loooot of other old games) needs is a whole buttload of quality of life features. Something different mods have done a very good job of taking care of for Diablo 2.
Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.
I mean hardly, but neither has any of Bethesda’s own games. The New Vegas team did what they could with the broken tools that Bethesda makes, and they managed to craft a fantastic narrative, something Bethesda will never come close to delivering.
Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.
A reminder as well that Avellone had very little to do with the parts that people love about F:NV or even the original Fallout games.
Less that they lack the technical expertise to remake it completely, but they lack the technical expertise to remake it cheaply and quickly without the source code. At that point they might as well make a new fallout game.
That’s not the claim of the article though. Avellone is ragebaiting in a desperate attempt to stay relevant. It’s an absurd claim to make in context - especially from a game/narrative designer who has not worked with Bethesda since the original game came out.
Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
Doesn’t sound like they’ll necessarily be honest about the situation either then.
Arguably the people who created New Vegas didn’t have the engineering know how, lol.
Are you telling me severed arms are NOT supposed to rubber band across the ground as Deathclaws with power fists fly like rockets across the horizon?
I thought that was cannon.
the engineering was Bethesda’s, though
Why thank you for the correction.
Powering the metro with people is totally normal, not body horror sort of stuff.
Now get back to your ditch, car 43!
That was BioWare and Fallout 3.
so people have to reverse engineer the game and try to make a remaster ig?
Or they can just play the original and stop making the world a worse place to live for everyone else
New Vegas doesnt need a remaster, anyway.
It needs a Remake
I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
I’ll disagree a bit. Angel of Darkness should definitely have been a Remake.
They must have put so much effort in to get that just as crappy as the original.
New Vegas needs it to.
I love the fuck out of the game, but its heavily handicapped by its need to fit within console limitations at the time of its release… Not only that, its just full of jank.
A remaster is not capable of addressing the core issues that need addressing with New Vegas, especially with no source code.
A remake is the only way to get a solid, amazing update to New Vegas that will endure for another 16+ years.
with the cut content restored and an actually fleshed out legion
and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.
going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment
i figured since fo3 had the washington monument then surely new vegas would have a similar one
the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.
So having them bundled into one remake bundle would be fantastic.
Probaly never happen, but a boy can dream.
You expect an official release of Tale of Two Wastelands?
Each game will be released separately for 70 dollars and will be disappointing.
You expect an official release of Tale of Two Wastelands?
??
No?
Each game will be released separately for 70 dollars and will be disappointing.
Yeah, I know. Thanks for ruining the fantasy.
wasnt oblivion only 40?
That was more of a remaster than a remake. A remake would be making the game from scratch and could be expanded and/or changed. For example expanding the legion side of the map and making Ulysses into a companion instead of a villain. There’s so much cut content for New Vegas that you could remake the game and have it be distinct from the original.
No
Sequel
That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.
Unless I’m misunderstanding something, I don’t see why a remaster like Oblivion’s would be impossible. It runs on top of the original game anyways.
That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.
This is Bethesda we’re talking about, I don’t think they’d worry about fixing bugs
The script source code is packaged with the game though. You can see the entire game’s implementation through the GECK and XEdit pretty much.
To push a release for a game you need to package it. It’s one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can’t even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.
Yeah, we know Bethseda does not have ‘the engineering knowhow’, we’ve known that for like a decade now.
That the author considers this ‘an eyebrow raising assertion’ betrays that they understand nothing about games on the backend, or how development actually works.
Avellone argues there’s a unique roadblock with New Vegas: “the very last milestone” Bethesda gave Obsidian Entertainment was to “deliver all the source code and the ability to make the build” for $10,000.
“For reasons unknown to me, but I have suspicions, [Obsidian studio head] Feargus [Urquhart] decided not to cash out that milestone, and did not deliver it,” says Avellone. "It’s not a strange decision if you feel, which would not be out of the realms of possibility, that the New Vegas experience cheated him out of X amount of money.
You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.
For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.
Its the best 3D Fallout game that exists.
Its a game that largely revolves around revenge on some asshole who fucked you over.
And Bethesda wants to now remake it, probably looking to make a lot more than $10k.
Yeah, gee, I have no idea why they didn’t go for that last stretch goal, yep, no clue.
EDIT:
Now excuse me while I laugh, and whistle Heartache by the Numbers.
this comment is so filled with disinformation that it must be ragebait
for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs
for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked
for three, thats not objective in the slightest
for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in
for five, not confirmed anywhere
for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian
my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much
I like your username.
i like yours
Now kith
💋🍌
Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
Oh yes Unreal.
The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
That’s the studio’s fault not the game engines. There’s also unity of course and godot
Unreal is just a resource hog. I can play AA 3D games on my laptop at 30FPS, but I can’t run an Unreal starter scene with a sphere at more than 20. They just don’t give a shit about anything that’s not top end hardware.
Considering how hardcore lemmy/fediverse users are about socialism, fuck capitalism and corps, this is a very strange take to make about using Unreal or Unity instead of running the inhouse engine or godot as the primary argument.
The studios don’t care about any of that.
Not my point.
Norwegians are always Scandinavian, correct.
Not triple A but Inexile and Owlcat could probably handle the series pretty well. Also throw Elder Scrolls to the guys who made Tainted Grail.
Just like trading in rocket league. So sad.
Virginity: I’m the only thing you can lose and never get back 🥰\ Source code: Hold my beer 🍺
Avellone bragging that his game’s code has security-through-spaghetti.
Now there’s a term I have to find a way to use at work tomorrow!
They didn’t need to add the last part but I’m so glad that they did
Todd Howard seething
Copilot: New Vegas
Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.
See there are a couple of problems with this plan.
1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.
As evidence of this, please see anything he’s done in the last decade.
So unless you’re gonna fire him and everyone he’s molded, no shot.
He was also the design director of Fallout 76 and Starfield.
Which are essentially perfect examples of both incompetent game design and execution of ssid design.
Literally, he is the primary problem with Bethesda as a game developing company.
2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.
You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.
Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.
The problem that now exists, not just with Bethesda, but many game dev studios, and engines… is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding… there aren’t any experts any more.
Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine… almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.
Fnv was nearly unplayable at release due to bugs…
That day one experience was the only thing that made it feel like a Bethesda game. I had that exact same experience in Daggerfall, Morrowing, Oblivion, and Fallout 3.
It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.
The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.
What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.
Remastering and remaking an existing game is much easier than making a new game that’s actually good. Why do you think so many AAA companies have become obsessed with remakes and remasters? They’ve lost the creative talent to be able to make brand new hit games. And they’re too risk-averse to even try!
If you want new games that are actually good and innovative, your best bet is indie games. Indie games are more innovative and less risk-averse, operating on a sink-or-swim model (many separate indie game devs all competing).


















