alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square16linkfedilinkarrow-up156cross-posted to: linux_gaming@lemmy.world
arrow-up156external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 days agomessage-square16linkfedilinkcross-posted to: linux_gaming@lemmy.world
minus-squareUntimedDiffusion@piefed.ziplinkfedilinkEnglisharrow-up10·8 days agoCyberpunk won’t be affected as it uses D3D12
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·8 days agoProton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
minus-squarerue@lemmy.ziplinkfedilinkEnglisharrow-up5·8 days agoBut DX12 doesn’t use DXVK, it uses VKD3D-Proton.
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·8 days agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
minus-squareColdWater@lemmy.calinkfedilinkEnglisharrow-up1·7 days agoDidn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
minus-squarewho@feddit.orglinkfedilinkEnglisharrow-up1·edit-27 days agoAs far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan. DXVK does the same thing for earlier Direct3D versions. https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
Cyberpunk won’t be affected as it uses D3D12
Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md