• Salamanderwizard@lemmy.world
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    21 days ago

    I just wanna say this is my opinion.

    98% of the shit we deal with. Not just game shit, but everything…all boils down to these folks with power being utter rotten puss filled cunts.

    Like honestly. Fuck disc. I hate em. I love digital. But fuck me. Let it be mine. Let me mod it (without cheating in it) let me play it on any console I want. Let it be my $80 of the game to do with as I want.

    Like stop being such assholes. Why do these folks gotta turn into hateful cunts cause they got money or they made a game or media or whatever the fuck.

    Consumers wouldn’t be as pissed if they weren’t being fisted constantly.

      • Salamanderwizard@lemmy.world
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        21 days ago

        True, but ain’t that a bit unfair for you to say? Do you not play games? Or watch stuff?

        Isn’t this a “you complain yet you live in a society.” Or whatever.

        I also grew up playing games. I won’t stop. And yes, while getting fisted, I’ll complain. You wouldn’t tell someone not to scream when getting attacked.

        • Valmond@lemmy.dbzer0.com
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          21 days ago

          My solution is to not have/buy a console (and the DS screen starts to be too small) and I’m on Linux.

          Which means I don’t buy 80€ games.

          That’s people’s problem, they must consume this new branded thing, again and again. Think about it, you have a million people buying whatever shit you make just because of brand/publicity, it will become more important to have the brand going, making the right publicity, than making an extraordinary game.

          That said, I’d kill for a sweet semi turnbased “nineties” rpg. I do not play many games, they are rare on linux 😔.

          • acosmichippo@lemmy.world
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            21 days ago

            the things they were complaining about in the top comment go beyond consoles, they are a problem with PC games too. even on steam and linux. you’d have to buy exclusively from DRM free platforms like GOG.

            also games are not that rare in linux, most work well via steam.

            • Ghoelian@piefed.social
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              21 days ago

              Or just pirate them, ezpz, especially if you already don’t morally agree with the publisher.

            • CommanderCloon@lemmy.ml
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              20 days ago

              In a bubble, I’d agree with you on Steam vs. Sony vs. GOG.

              But you can’t just analyze purely based on principles and logic, there are real life precedents for Sony removing content people purchased with no refund nor any form of customer outreach.

              This has never happened on Steam, so in my view you can’t equate Sony and Steam. I would say GOG is better than Steam if GOG didn’t send nazi shit to people.

            • Valmond@lemmy.dbzer0.com
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              20 days ago

              I tried to run Desperados, no go. Red alert/C&C too.

              I’m no guru when it comes to all this luti/vm(the graphics never works well or fast)/bottle/ other stuff.

              Steam is good though.

            • Valmond@lemmy.dbzer0.com
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              19 days ago

              Thanks, but is sure looks way too 3D run around for my taste (it’s not turnbased, right?) I just checked the trailer.

              • edible_funk@lemmy.world
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                19 days ago

                It looks like a modern arpg but plays more like paper Mario. It’s turn based combat but there’s a rhythm block/parry system that’s pretty important to not dying. I think it has an auto parry mode for easy difficulty, but it’s very much a 2000s era jrpg under a fancy French coat of modern paint. There’s areas and dungeons very similar to how final fantasy or Chrono Trigger are structured. Great story.

        • architect@thelemmy.club
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          21 days ago

          I mean i quit playing games in 2020ish because im sick of getting ripped the fuck off. I don’t watch tv or movies, either, anymore because it’s all sequels and garbage.

          Join me and let these industries suffer.

          • Salamanderwizard@lemmy.world
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            20 days ago

            Good for you. And I mean that.

            I don’t buy enough games to really be impacted. Bf6 and Helldivers have been the most recent. I also use bf6 and HD to play with my best friend who is 4 states away.

            But like I said…I literally was playing bf1 and titanfall all the way to bf6 with no other games bought. I don’t got a lot of time. I play 1 or 2 games a year and be content with that.

            But really good for you. More power to you. I’ll try to fight it in another way.

      • Janx@piefed.social
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        21 days ago

        Isn’t this literally victim-shaming? It’s not just game companies doing it, after all. What’s the alternative, to go live alone in the wilderness and not participate in society at all??

    • leave_it_blank@lemmy.world
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      21 days ago

      That’s why I love gog, and it’s the only store that gets my gaming money. The games are mine, as long as I keep a backup of the installer. I can do with them what I want.

      I see why the newest AAA games are a must have for younger gamers, but as an older one I now have the patience to simply wait until it releases on gog if I actually have the urge to play it.

      Digital is fantastic, I miss the boxes and handbooks and feelies, but I don’t miss the discs.

      • prole
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        21 days ago

        You can do that with Steam games too. The ones without DRM.

        And it’s the developer that chooses if they want DRM.

        • creamfresh@lemmy.world
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          21 days ago

          Well can you see beforehand which game uses Steam DRM? And I still need the client installed to download anything, and even then I only archive the actual game, not any dependency.

          • craig_morton@lemmy.ml
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            19 days ago

            The steam store itself doesn’t show if a game uses Steam-DRM (which is a buncha bullshit if you ask me) but the PCGamingWiki usually has that information.

      • BruisedMoose@piefed.social
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        21 days ago

        feelies

        You are sufficiently old. Good job.

        I always wanted Wishbringer SO BAD because it came with that damn rock.

      • Salamanderwizard@lemmy.world
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        21 days ago

        Hell yeah. Love GOG.

        But for me, while I love old games, I need my new shit lol.

        Like bf6 has been a gem for me. Some bugs and bullshit, but I do like it. Which, call me stupid for this but bf6 and modern battle/war games are a bit of therapy for me. I joined the Marines, got to last week of basic training, came back from team(?) Week and was told to get my shit on the front deck or whatever. Ended up I had hep c. Paperwork fell through and it wasn’t caught till I was almost done

        And grant you, I wanted to “fight for America and the people in it” since I was like 7. I was 20 just outta h.s. It tore my world apart. Had to do meds and all that. Pills and injection.

        Anyways. Games like battlefield or even the more serious ones like Insurgency helped me use some of the stuff I learned on my own over the years and stuff in basic to not feel like it was all a huge waste of my life.

        Tl"dr I enjoy modern fps games because they help me deal with my trauma in life.

        • atomicbocks@sh.itjust.works
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          21 days ago

          They were also complicated circuit boards with full color manuals and box graphics, none of which is in digital nor the overhead of the creation thereof.

        • Shellofbiomatter@lemmus.org
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          21 days ago

          Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.

          • artyom@piefed.social
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            21 days ago

            There shouldn’t be an arbitrary “line in the sand” for games. Just like there shouldn’t be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn’t be expected that these all cost the same.

            • Shellofbiomatter@lemmus.org
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              21 days ago

              No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.

              Yes sure we can have discussion on where that line stands with gaming, like “no preorders” or “no p2w”, but there most definitely should be one or even multiple different ones and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

              Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.

              • artyom@piefed.social
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                21 days ago

                A point from which onward one no longer accepts any further abuse.

                A higher price does not mean abuse. It very well could just mean its a higher quality game with more content.

                or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.

                How does a low price stop that from happening? If anything it’s the opposite.

                • Shellofbiomatter@lemmus.org
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                  21 days ago

                  I wouldn’t really use 60$ as a low price, but that’s beside the point.

                  Your missing the trees for the forest. It’s not the low price, but setting a line which one does not cross.

                  Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.

                  As i said we can discuss where that line runs, 60$ is just my own personal line, but that line, not specifically price, should exist and should not be crossed. Id agree with the “no pre-orders” as well as games should be only bought after independent thrid party reviews have gone out. Just that this line doesn’t fit into current context, this one fits better under a post of a releasing of a new highly anticipated game.

                  Though where would you draw the line?

              • architect@thelemmy.club
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                21 days ago

                I’d pay $150 for a great finished game. They don’t make that anymore, and you can’t make anything good and sell it for $60. So I’m not sure what you people want?! You want these companies to spend 3 billion making a game, making it perfect, and charging only $60 for it. Insane. No wonder why gamers get treated like entitled complainers.

                • Shellofbiomatter@lemmus.org
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                  21 days ago

                  Dude, really. Therer are uncountable numbers of good indy games way below 60. So it is possible to produce good games sven below that price point.

                  What i want is AAA games to stop implementing predatory tactics to squeeze out as much cash from consumers as possible while making games even more expensive. Once they do that we can start discussing price again.

            • Shellofbiomatter@lemmus.org
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              21 days ago

              Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.

              • hzl@piefed.blahaj.zone
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                20 days ago

                Are you saying that gaming increasing in popularity is a reason for companies to decrease the price? I’m not sure you know how this works.

                • Shellofbiomatter@lemmus.org
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                  20 days ago

                  I’m saying that inflammation cant be used as a good justification for increased prices when the profit has increased significantly.

                  Especially if it’s done by the biggest companies who are the main drivers of everything wrong with gaming.

        • hawgietonight@lemmy.world
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          21 days ago

          The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.

          Editt : reading it again I’ve missed my point by a decade, this applies mostly to the late 80s

        • Artwork@lemmy.worldBanned
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          21 days ago

          Indeed… and I never understood the stand against prices set by publishers, developers, artists, or people… for monetary support calculated for the human time, work, and effort done for a mirracle to share and support in hope…

        • Shellofbiomatter@lemmus.org
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          21 days ago

          Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that’s even more arbitrary and there are few publisher who have managed to keep mtx based market under control and run a free successful game for years, ex POE.

      • Salamanderwizard@lemmy.world
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        21 days ago

        If the game is honestly updated with effort and hard work I will pay $80.

        I clean air bnbs, houses, condos, and all that for a living. I don’t do shit for less than $100.

        I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this “oh here’s we got updates coming, the game is has a roadmap.”

        Like motherfucker the game can’t drive it doesn’t need a road map, it’s need to be finished.

        Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it’s that game, all the bells and whistles and I’ll pay $80 if you show me you goddamn actually care for the thing you are making.

        Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.

        Sorry to rant.

      • TheRealKuni@piefed.social
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        21 days ago

        $60 in 2007 is a bit under $100 now in terms of purchasing power. Games have essentially gone down in price.

        • Shellofbiomatter@lemmus.org
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          21 days ago

          Yes, but that’s just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.

          No need to run free PR for them, corpos have whole departments for that. Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve. We are the ones who have to exert the counter force, not just accept whatever they throw at us.

          • architect@thelemmy.club
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            21 days ago

            Why would you ever buy anything from a corporation like that?! They aren’t selling you food. This is pathetic. Gamers are pathetic.

              • Bronzebeard@lemmy.zip
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                20 days ago

                Microsoft is fulfilling that by buying half of them up. They’ve been incapable of not killing off studios they buy.

    • Cethin@lemmy.zip
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      21 days ago

      On console, digital only means the only market is them. That’s why this is happening, and it’s the real issue. The ownership thing is an issue too, but that’s been dead for a while, even with physical disks. Very few games worked with only the disk install and no internet, so the disk doesn’t let you play without their support anyway.

      I’ve been PC only for a long time now, so I’m fine with digital only. On PC we have some choice of marketplace. Sure, (I’m probably going to get flammed for pointing this out) Valve has used their market dominance to force price parity, but it’s still better than consoles. Console players are about to get fucked, and they’re probably going to turn around and thank them for it.

    • Strider@lemmy.world
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      20 days ago

      Yep, that’s absolutely it and it doesn’t matter how it’s handled the will always be assholes. So we should go back to public measures.

    • Katana314@lemmy.world
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      21 days ago

      Because people with money have the time and patience to arrange an eloquent argument to legislators.

      Easy, and correct, to say “But a lot of those guys are bought and paid for.” They are, but they also need to convince the gullible representatives; the ones that want to think they’re doing the right thing, and will vote yes anytime a bill has “For Children” in the name.

      But senators aren’t convinced by “Like stop being such assholes.” They need a mature, well-arranged argument that demonstrates unfairness and harm. SKG showed when it’s well-described, it can have effects.

  • w3dd1e@lemmy.zip
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    21 days ago

    The problem isn’t with digital. The problem is with digital licenses and rights.

    • blackbeans@lemmy.zip
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      21 days ago

      Discs are just as digital as internet data piped through fiber optics. It’s a deceitful term which doesn’t cover the true change: perpetual license vs time limited license.

      • DanceMomsSavedMe@lemmy.zip
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        21 days ago

        You can resell or trade a disc though. Or at least have been able to up until now I bet they start tying those to specific accounts now while they still make them until 2028.

      • steelplatedmech@piefed.ca
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        19 days ago

        I like that discs aren’t tied to an online account, so anyone in possession of it can use it to play the game. The company can’t take away access like they can banning your online account.

  • bampop@lemmy.world
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    21 days ago

    What nonsense. What matters isn’t whether we use physical disks or not. And it’s all digital anyway, you don’t get many games on vinyl these days. The real issue is whether you own the games you buy. As GOG is proving, game ownership is something that publishers can easily offer, regardless of the delivery mechanism. If Sony would step up and do the same, killing physical discs wouldn’t be a problem. It’s a trust issue.

    • boonhet@sopuli.xyz
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      21 days ago

      GOG doesn’t give you ownership of the game the way physical media does though. Unless they’ve added a feature to sell your used games?

      • Destide@feddit.uk
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        21 days ago

        Hard drives are physical you can even put it on tape or break out the floppies. No drm is the real winner and true ownership

      • Aceticon@lemmy.dbzer0.com
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        21 days ago

        Download the offline installer and now you have possession.

        Further, because GOG enforces no DRM or mandatory sign-ins, so that means that you also have control over that copy of the game - you can install it and play it however and whenever you see fit.

        For GOG games were you downloaded and kept the offline installer, the only way that the rightsholder has of stopping you from installing and playing that game is to sue you, which is:

        • Almost certainly not worth it for then due to the cost of taking somebody to court for it versus what they would gain if they won.
        • They actually have to have an actual legal basis for unilateraly changing the licensing agreement with you and hence be allowed to block you from continuing with the activity you have a license for (installing and running that game), which they almost certainly do not have in pretty much the whole World since EULAs aren’t valid there (they’re considered an attempt at, after a sale is completed, forcing unilateral changes to the implicit contract which is the sale, so have no legal validity)

        With other stores they can just force the store to take down the game and now it’s up to YOU to sue THEM to get restitution and the “not worth it” is now something that goes against you (unless you have access to a Small Claims Court in the jurisdiction you’re in, are you really going to sue them for a 50 bucks game?)

        In fact, physical media is worse than digital GOG games, because the former can have phone-home DRM or mandatory sign-ins so you have possession but not control.

        PS: However if the point you were making was about resale, then it’s a valid point. Mind you, physical media with phone-home DRM or mandatory sign-ins can also be de facto unsellable if that’s what the game maker wants.

      • bampop@lemmy.world
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        21 days ago

        Good point, I’m guessing it probably falls short of physical media in that way. As I understand it, they let you download an install file for the games you purchase, which you can save and use offline. I doubt that publishers would put effort into enabling a second hand games market

        • mimavox@piefed.social
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          18 days ago

          That is true, you can download and keep the install files wherever you wish. You could burn it onto a CD if you want to have it like in the old days.

  • Arcane2077@sh.itjust.works
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    21 days ago

    Can we stop spreading the propaganda for them? Sony lied about digital sales by including digital-only games in their figures.

    Every game with a physical release, according to their developers, makes most of their sales on disc. It’s literally always a 70/30 split every single time (give or take 10%). I cannot find any evidence of a game that sold more in its digital form than physical

    • DupaCycki@lemmy.world
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      20 days ago
      1. releases digital-only game
      2. “hmm, 0 physical copies sold… looks like people prefer digital”
    • lemmelemmy@feddit.org
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      20 days ago

      The guy who’s saying this is a controversian, he’s trying to get clicks to his TikTok. He was also opposing stop killing games. He’s not even working in valve more than a decade. So he’s irrelevant but he does make sure to say ex-valve before his title.

    • LifeInMultipleChoice@lemmy.world
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      21 days ago

      I believe you, and im sure it’s because I’ve lost passion for just about everything at this point, but if the disk doesnt hold the game what really is the point anymore. If we bought the entire game on hard drive and the console had a hot swappable port so we used them like cartridges that would be great. I shouldn’t need internet access to play a game by myself. But with the current fuckery, the disc just holds part of the game right, and you have to download the rest of the game when you put it in the console.

      • DanceMomsSavedMe@lemmy.zip
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        21 days ago

        You can also use that license thatvomes on that disc and transfer it and sell it or trade it to someone else if you choose.

        That choice is being taken away.

        • LifeInMultipleChoice@lemmy.world
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          21 days ago

          Ah that makes sense. I wonder if there are people who create accounts for each game they digitally purchase. Then sell the sign in creds when they are done playing. Talk about a giant pain in the ass that would be

          • DanceMomsSavedMe@lemmy.zip
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            21 days ago

            Sony and Microsoft’s Xbox will ban you immediately for this but because Steam is a lot more consumer friendly people do sell whole accounts with a game or two tied to them. There’s a site (that’s kind of shady ish so look out for that) that I have used called G2A that you can buy whole steam accounts with games on.

            I think that some of those codes are stolen though or something of that nature but steam doesn’t do anything about it but that is 100% speculation on my part. I thought I heard a dev of a game say something like that one time though that they’d rather you pirate it than buy it off G2A.

            Edit: thinking about it more I don’t think its stolen its just the simple fact that you can “trade” or “sell” the entire game that way by selling the whole account tied to it and the game developers don’t like that.

            • nimble@programming.dev
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              18 days ago

              Reasons game developers don’t like steam keys from sites like G2A are:

              • Exploiting regional price differences.
              • Splitting keys out of bundles.
              • Scamming game developers for free keys (claiming they want to promote the game with a giveaway).
              • Keys bought with stolen cards (that get chargebacked causing direct loss).

              The last reason could apply to reselling steam accounts as well.

              • DanceMomsSavedMe@lemmy.zip
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                18 days ago

                Thank you for this I was wondering what the deal was with that. So some of them are stolen.

                That really sucks. I’ll probably avoid them going forward

  • mesa@piefed.social
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    21 days ago

    If you vote with your wallet, it just means those richer than you have a bigger vote.

      • Katana314@lemmy.world
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        21 days ago

        Kinda; that’s often the reason you see $120 SuperDeluxe editions of games, where the protagonist’s pants have a bit of purple trim. Or $20 “boosts” that skip the first 3 levels (which you’d get by playing two matches)

        It’s very much an artifact of wealth consolidation.

      • DaleGribble88@programming.dev
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        20 days ago

        In some sense yeah, I’ve heard from some of my more affluent friends buying multiple copies for different platforms. For example, I know someone with at least 4 different copies of GTA-V

    • Teilzeitlaurer@piefed.world
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      21 days ago

      Sorry, I’m not sure what your comment is supposed to point out exactly. Are you saying boycotting is pointless because there are other people giving them a lot more money than you anyway? I mean it would still cut into their profit

    • HerbGrower@slrpnk.net
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      21 days ago

      Exactly. DRM is a far bigger problem than physical/digital. Fortunately GOG is a solution to it. Stop buying games with DRM.

      • Katana314@lemmy.world
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        21 days ago

        That can be another problem: Just like digital, people choose DRM.

        There’s only a small crowd that actually makes things like Denuvo single issue; the huge majority of the PC crowd sees they can still play DRM locked games at decent performance, as soon as they buy them, and even play them offline on their Steam Decks. So it’s hard to demonstrate a salient point to them that DRM is bad.

        “Means you can play the game anywhere” - They already can, though!

  • danielfm123@lemmy.zip
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    21 days ago

    I had a PS4, witch was sold and didn’t have coonsole for years. Then I got a PS5 and my account was deleted with all my purchases.

    That didn’t happen to my steam games.

    The problem is the legislation around digital consumers rights.

  • Dr. Moose@lemmy.world
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    21 days ago

    I have no love for discs. It’s a dead technology. We should work on software ownership instead.

  • KaChilde@sh.itjust.works
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    21 days ago

    Companies offer games as a digital download or physical disc.

    Consumers buy physical disc out of a desire to preserve media.

    Game is unplayable off the disc without a 98GB download that installs a digital copy of the game onto the hardware. Disc is essentially a physical license to play the game and is useless otherwise.

    “You chose this”

    Fuck right off. At this point, if a game isn’t either available on GoG or as a FitGirl RePack, it does not register as an option for me anymore. That is my choice.

    • flandish@lemmy.world
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      21 days ago

      and seems like ppl don’t realize the disc being the license means when the dig store removes the dig licenses it’ll also remove the versions that apply to that 98gb update for a disc license.

  • MrNesser@lemmy.world
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    21 days ago

    He isn’t wrong how many people here buy from steam - it’s rare if ever you get a physical release of a game on steam.

    Now physical rights vs digital are the issue;

    Buying a physical item means you own it and can use it whenever you want.

    Buying a digital item means you buy the license to use that item. That’s a concept that’s been around for software purchasing for a very long time.

    People want to own the digital item the same as the physical and not have the license pulled when a publisher decides to. Sony just doesn’t have the trust of the gaming community for this.

    • dunyol
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      21 days ago

      Yeah, even physical pc games often just have a download key inside and no disk, and computers haven’t had disk drives for a while.

      (I know you can get external ones, but even cases nowadays don’t account for the ability to have them as an internal component)

      I did manage to snag a copy of House Flipper 2 (it just had a Steam key, no disk) for 6€ a few months ago when the lowest historical price at the time (according to IsThereAnyDeal) was in the 20s or 30s, so I’m very much in the camp of physical releases in any platform. There is much more choice for consumers, game preservation arguments notwithstanding.

      • bingrazer@lemmy.world
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        21 days ago

        Also a ton of games have day 1 patches that you’d need to download anyway from their servers. I don’t recall seeing standalone installers for patches like we used to have. So buying a physical copy just makes you feel good rather than actually avoiding the problem with digital copies.

        Two years ago when I built my new computer, there were something like two cases that actually had a slot for a disk drive. I did end up getting one for my older games and it is nice

    • FatVegan@leminal.space
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      21 days ago

      To be fair, physical media has been dead before the whole sony debacle. What’s the pint of ownjng something like cyberpunk when you own the release version?

    • Katana314@lemmy.world
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      21 days ago

      I’d argue the right fight here is to reliably obtain “permanent ownership” for either kind of purchase. Anyone who bought their games digitally for the past generation and doesn’t follow gaming news (basically a silent majority of gamers) probably doesn’t even care about this ongoing disc backlash/boycott.

      But highlighting things like the sudden pull of people’s owned movies, that may matter to them when applied to games.

      • MrNesser@lemmy.world
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        21 days ago

        I see no reason not to pirate a game I bought digitally if it is then removed as a playable game.

        Same for movies, if you bought it, then it should be yours.

        I think they should only let you rent movies online to avoid this issue totally.

        • Katana314@lemmy.world
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          21 days ago

          Okay. You’ll basically not be a demographic they serve anymore.

          Put it this way. This year had some great singleplayer games. Some of those were funded by terrible publishers. If, in a later year, that publisher sees “Huh, 95% of people pirate this game, only 5% buy it”, then they’ll just cancel all upcoming singleplayer games, and greenlight 20 more live service or gacha games, because that’s where the MONEY is.

          “Vote with your wallet” works in two ways. Pirating mostly shows up as a stay-at-home voter, or a corpse.

          • MrNesser@lemmy.world
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            21 days ago

            If they pull a game after it’s been sold and played then they don’t lose sales from that game.

            They lose the fans that bought the original game.

            • Katana314@lemmy.world
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              21 days ago

              Who is talking about pulling games post-sale? I specifically said “upcoming”. As in, shutting down game studios and future releases.

              Your torrent list would get a lot shorter, unless you basically stay retro. Either way, you’d be an irrelevant consumer.

    • reksas@sopuli.xyz
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      21 days ago

      well, having a physical disk doesnt guarantee ownership. companies can still leave critical things off the disk and require you to download them when you install, or there can be some verification system. And if corporation servers go down, you still cant use it.

      What we need is all the files and data we buy to be fully functional and not behind any encryption or other gate, be it digital or physical. Then make your own physical media of it or back it up whereever you want.

    • BrightCandle@lemmy.world
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      21 days ago

      I bought physical disks until they were basically phased out. A large chunk of them just registered on Steam and downloaded the latest patch before they would run anyway. I have been against Steam and its DRM for a while, but everyone else chose to have no rights to their games, no ability to sell or loan them or give them to others. You will own nothing and love it.

  • PieMePlenty@lemmy.world
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    21 days ago

    No, I made the choice for physical. I don’t own a single digital game on a Sony console. Don’t put this on me. I want to buy physical. I never wanted digital for myself. I always wanted choice.

    Its just that I don’t matter. I’m a minority and Sony don’t give a fuck about me. It’s not my fault Sony is stopping physical production. Its still profitable, so Sony could keep on doing it. But they don’t because they want to fuck me over.

    Damned be the man who blames the consumer and he can shove his worked at Valve credentials up his ass.

  • LilyVess
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    20 days ago

    Funny. The consumer didn’t make physical media worse for the last 15 years.

    Manual or at least something besides the disk: Gone Price: Same as digital despite they getting more profit from digital. Disc: half the game, other half downloads. (Not always, mind you) Game: Half baked without at least two patches.

    They’ve been giving less and less with physical editions to push the more profitable digital store, and then they act shocked when no one buys physical.

    Shockingly, if the only difference between physical and digital is that you need to go out of your way to pick the physical, most people will just get the digital.

    Still I got my Switch games in physical so I can trade with friends.

    • TimothyOilpants@lemmy.cadeleted by creator
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      20 days ago

      The current outrage over the shift from physical media to streaming and digital licenses is based on a massive historical misunderstanding. People treat the twentieth century as the absolute baseline for how media should work, but the era of the DVD and the cartridge was actually a historical fluke.

      For thousands of years, you could not buy or own a performance. You bought a ticket to experience a play or a symphony, and the creator maintained total control over their work. John Locke argued that individuals own themselves and therefore own the labor of their bodies and minds. When a creator invests their intellect into developing software or art, it is an extension of that labor, and they possess the highest moral claim to it.

      Capturing art on physical media was a technological anomaly that broke this rule and created a false sense of consumer entitlement. It birthed legal loopholes that allowed massive secondary markets to profit endlessly off a creator’s intellectual labor without compensating them beyond the very first sale. It tricked the public into confusing the ownership of a piece of plastic with the ownership of the art itself.

      You do not own a creator’s code, film, or digital ecosystem, and you never did. Furthermore, modern software and digital media are not static objects like a wooden chair. They are living ecosystems that require ongoing server maintenance, security patches, and active development. Demanding perpetual, lifetime ownership of a digital service for a single upfront fee is essentially demanding forced, uncompensated ongoing labor from the development team.

      The transition away from physical media is not a corporate theft of consumer rights. It is a necessary course correction back to the historical norm of the amphitheater. A digital subscription or end user license is simply a modern theater ticket. You are paying for the right to occupy the creator’s digital venue for a set period of time. The architect of the work is just finally reclaiming the moral authority to decide exactly how and when their intellectual labor is consumed.

          • magic_smoke
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            20 days ago

            Stories being owned is not how things always where, not by a long shot.

            Bards, actors, and other performers would re-tell them, adding their own twists and artistic choices.

            Paintings and books have been being sold for centuries, which in effect, are treated the same way DVD’s are.

            The corporate capture of art and , and the monopoly of ideas are newer than you let on.

            Remember: the original intent of copyright was to protect the SCIENCES and ARTS, not the copyright holder.

            • TimothyOilpants@lemmy.cadeleted by creator
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              19 days ago

              You mention bards adding their own twists. That actually proves my point. The audience didn’t “own” the bard’s unique performance or get to take it home; they just experienced the bard’s specific intellectual labor for the evening. A video game or software platform isn’t a public myth; it’s a highly specific, unique execution of labor.

              Furthermore, you’re right that books and paintings have been sold for centuries, but those are static objects. When a painting is sold, the artist’s work is done. Modern digital ecosystems are living things that require active servers, database management, and ongoing engineering. If you demand perpetual ownership for a single $60 payment, who is morally obligated to provide the uncompensated labor to keep those servers running for the next twenty years?

              • magic_smoke
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                19 days ago

                Maybe stop treating private server owners like criminals, and get back to releasing server binaries like we used to?

                The original developers of these games aren’t the only ones capable of hosting them.

                I cut my teeth hosting by hosting game servers for me and my friends, and now work in the tech industry using those skills to pay rent.

                Developers who gatekeep server binaries aren’t just doing a disservice to players, but to the future generation of IT workers, and those who will depend on them.

                Furthermore, for many games, these are tacked on features to an already competent single player that doesn’t need online support.

                This argument falls apart for anything that isn’t live service, which is basically everything I play…

                • TimothyOilpants@lemmy.cadeleted by creator
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                  19 days ago

                  You are conflating predatory always online DRM with actual live-service architecture. You are entirely right that tacking forced online requirements onto a single-player game is a terrible product choice, but it doesn’t change the underlying reality of ownership.

                  If a classical painter decides to hang their masterpiece in a pitch-black room, or a sculptor insists their work only be viewed through frosted glass, it makes for a miserable audience experience. But it is undeniably their right to do so. The creator always dictates the terms of engagement. Even if you are playing a completely offline game, you still do not own the code. You only bought a license to execute it. Feel free to go look at the EULA from ANY video game you’ve EVER purchased; you never owned the game, only a license.

                  Furthermore, demanding that developers just release server binaries treats backend architecture as if it is public property. Backend infrastructure is full of proprietary code, licensed third-party middleware, and security architecture that a studio cannot legally or safely hand over to the public. When a developer chooses to release server tools, that is a generous decision they made regarding their own intellectual labor. You do not have a moral or legal right to demand the keys to a developer’s proprietary backend just because you want to host it yourself. Whether it is a live-service giant or an offline indie game, the creator still gets to choose how their work is distributed.

      • LilyVess
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        19 days ago

        So… We should go backwards instead of forward?

        For thousands of years back you could trade people for cows, owning your life is a massive historical misunderstanding.

        You could own the Mona Lisa. You could own the original Dante’s inferno. For thousands of years there wasn’t the technology to have a copy of the Iliad, then there was and you could have a copy that wasn’t man-made, the press was born. You couldn’t have a copy of a painting without a massive spending on a replica, then in 1600 in Japan with wooden blocks they mass distributed art of Hokusai. You couldn’t own music until you could. You couldn’t own performances until you could.

        Those were never moral or logical reasons not to, the technology just didn’t exists. Now the technology does exist and you say that because it didn’t before, then it’s a fluke?

        For most of human history people died at early ages, we should go back to that and ditch all antibiotics I guess then, if “history” is the bar you’re measuring “moral”.

        Also, guess what, the architect of the work was never in control of their art nor had the “moral authority” of how their work is consumed. Do you really thing that Homer personally went and trained everyone who wanted to interpret the Iliad? Your whole argument is based in something that didn’t even existed in the first place with tons of examples of the contrary that the only thing I can think is that you’re trolling or severely brainwashed.

        They sold a product, not an “experience”. Without massive access and preservation of art in all forms civilization couldn’t even begin to grow as fast as it did in the last thousand years.

        And before anything else, the mere concept of “owning” is the single most important part of capitalism, if they want to play the “owning” game then we should all be able to play the game. Also historically “owning” didn’t exist. We should course correct to the one true way of tribadism and nomads. I guess.

        • TimothyOilpants@lemmy.cadeleted by creator
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          19 days ago

          You are making a massive leap in logic by equating the development of human rights and medicine with the legal mechanics of creative ownership. No one is arguing we should go back to the dark ages just for the sake of tradition. The point is that the fundamental nature of intellectual labor did not change just because we invented a way to print it on plastic.

          You claim that we could not own music or performances until the technology existed, and then suddenly we could. But that is legally and factually false. Even after the printing press was invented, or the phonograph, or the Hokusai woodblocks, the consumer still did not own the art. You owned the paper. You owned the wax cylinder. You owned the block of wood. The rights to the creation itself always remained with the creator or their publisher. You are still confusing the physical container with the intellectual labor itself.

          But the biggest hole in your argument is that you are still completely ignoring the reality of the medium. You bring up Homer and the Iliad. The Iliad is an ancient oral tradition and a piece of public domain folklore. It is a completely irrelevant comparison to the modern reality of proprietary software and closed digital ecosystems. You’re comparing living, breathing digital infrastructure to static objects. The Mona Lisa, Dante’s Inferno, and woodblock prints. Those are static, finished products. Once Dante finished writing, his labor was done. You can read his book for a century and it requires zero additional effort from him.

          Modern software and video games are not static objects. They require active, daily labor to function. They need continuous server hosting, security patches, database management, and network infrastructure. Hokusai did not have to pay a monthly server bill to keep his woodblock visible in your house.

          If you buy a copy of a modern digital service and demand the right to own and access it forever for a single upfront fee, you are demanding that the developers provide uncompensated labor and pay for your server access out of their own pockets for the rest of your life.

          You can champion the preservation of art all you want, and on that front, almost everyone agrees with you. Archives and historians need legal pathways to preserve digital history. But archival preservation is not the same thing as consumer entitlement. You bought a license to access a digital venue. You did not buy the right to force engineers to work for you for free in perpetuity.

          • LilyVess
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            19 days ago

            What do you mean with “engineers works for free in perpetuity”?

            • TimothyOilpants@lemmy.cadeleted by creator
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              19 days ago

              When you buy a painting, a book, or a horseshoe, the creator’s labor ends the second you buy it. The object just sits there, existing on its own. Software doesn’t do that.

              Because of the reality of how technology works, code doesn’t just sit in a vacuum forever. Operating systems update, hardware architectures change, server protocols shift, and security certificates expire. If software is left completely alone, it eventually breaks (a concept known in IT as “software rot”).

              To keep a game, especially a modern one, functional and playable for a decade or more, engineers have to actively maintain it. They have to patch it for new operating systems, migrate server infrastructure, and update APIs.

              So, when someone pays a one-time fee of $60 and demands that their software remain perfectly functional until the end of time, they aren’t just demanding ownership of a static object. They are demanding that a team of engineers continuously update, patch, and maintain the infrastructure for that code indefinitely, without ever being paid for that ongoing labor.

              That is what “engineers to work for you for free in perpetuity” means. Pretending that software is a static object like a book ignores the reality that demanding permanent functionality from code requires perpetual, unpaid maintenance from its creators.

              • LilyVess
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                19 days ago

                What the hell are you talking about. John Nintendo himself didn’t had to pay anyone to make Mupen64. I assure you that Michael Sony didn’t had to pay to his engineer so Bloodborne could be played outside a PS4.

                No one. Absolutely no one is asking that Sony or any other company release patches forever and that I could play Crash Bash in a PS5 or boicot. My PS4 broke years ago, I dumped my Bloodborne copy and play it again on my PC. Sony didn’t had to pay anyone a single cent for that to happen.

                I’m really curious of who are you listening that made you think that the issue with killing physical media is “I want support forever”…

                • TimothyOilpants@lemmy.cadeleted by creator
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                  19 days ago

                  That is literally the argument. That if a developer or publisher decides to stop publishing a digital title that your license is no longer usable…

      • Jarix@lemmy.world
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        19 days ago

        The opinions of Hobbes, Locke, and Rousseau are not absolutel nor ubiquitous. They may have said things that are no longer, or never were accurate and almost certainly should never be held to be inviolate/permanent.

      • Doomsider@lemmy.world
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        19 days ago

        Your entire premise is based upon on a couple of misunderstandings.

        First, on a technical note regardless if you have bought a physical disk or downloaded a digital copy you are still bound by an end user licensing agreement. The real historical difference amounts to a right to resale. There is no reason why, other than corporate greed, that we cannot resale our digital copies. Ideally this right should be restored by clarifying you own a single transferable copy of the code.

        Second, I think you make some important points that deserve to be discussed. You pack a lot of information in a very small amount of space which is very impressive. I am concerned that your points may be missing some important context. Also, when you bring morality into the discussion it makes me want to climb up on a metaphorical soap box because I see things very differently from a moral perspective.

        For thousands of years there was no Intellectual Property (IP). Artist copied each other as they always did and still do to this day. No ownership was needed or expected because all art and science is inherently iterative. What you accept as reality is really the modern “fluke” only existing in the last few hundred years.

        On a minor point, you also seem to confuse art and science with commerce. The majority of art is never intended for commercial sale. It is actually a very small amount that is created solely for commercial sale, yet we spend a disproportionate amount of time discussing it. It is important to point out this distinction otherwise we reduce all art to monetary value when in reality that is not the reason it is created.

        Science cannot exist without iteration. Our current system simply transfers science developed by individuals, often with public funding, to corporations. We will also see this theme in IP where corporations take their employee’s work for their benefit and even worse, non-employee’s work as well.

        Every once in awhile we will hear about an artist or scientist suing and winning against a major corporation, thus reinforcing the IP propaganda that it defends the little guy. The reality is these are the exceptions not the rule. It is not surprising though, by granting such an insane right of artificial scarcity that it would be abused by capital. This reality taints all IP and not bringing it up is a disservice to the discussion.

        From patent trolls to copyright scammers the reality is the little guy is the one who gets continuously screwed. So many people’s life works have been stolen from them by corporations. This realization should make anyone skeptical of these rights when they are continuously abused by corporations.

        Due to these capilitistic designs the small percentage of commercial creator’s rights are usually taken by corporations. This system is highlighted by the reality seen in the record industry and the fact that very few preformers own their own works. This shows us it is about protecting corporations and not non-wealthy individuals like you or I.

        Most people don’t realize that defending copyright or patents take years and hundreds of thousands if not millions of dollars. This system is extremely inaccessible to individuals unless they are wealthy and can hire proxies to litigate and disseminate their lies for them. This creates perverse incentives that allow corporations to take other’s rights.

        The very foundation of the US was based on intellectual piracy with the founding fathers encouraging it to build American industry. This can be seen in modern day with countries like China (although I feel they are no longer borrowing as much because of their amazing innovations). Thomas Jefferson is a famous inventor who basically paid other people to do all the work, remind you of Musk much. We must recognize that we have always ignored IP when it suits us. This can be seen with AI right now.

        Back to morality and IP. The concept that a creator gets to benefit from the same labour over and over again through artificially scarcity enforced by the state is pretty ridiculous honestly. It is absurd on its face and an affront to how most people earn a living. People may deserve compensation, but not an endless revenue stream.

        Once again, this is rarely about the individual as corporations and the wealthy are the primary beneficiaries of these legal rights that they have spent hundreds of years lobbying the state and the court systems for.

        Indeed the origin of copyright was about control and censorship and not protect individuals rights. I will admit that when it comes to IP, patents did have slightly more honest beginnings by forcing the grantee to expose how their inventions works as an actual public good. Regardless of this one benefit to the public, the patent is inherently a tool of control as well.

        We can see how modern day industry has been shaped by abusing and misusing the right of patent. Creating an impossible barrier to entry, blocking competition, effectively endlessly renewing patents as seen in the pharmaceutical industry, patenting concepts others have developed because of first to file rights, patenting concepts that do not meet the the proper standards by regulatory capture, etc all show the system is broken and is merely a tool for the wealthy to manipulate the market

        Capturing art on physical media is not new as evidenced by as far back as cave art and countless other examples throughout human history. Technology certainly changes the equation, but your argument that this has lead to consumer entitlement is bizarre. I suppose your trying to say by owning a copy of the movie the consumer also feels they “own” the movie itself. I won’t discount some people may believe this, but I also don’t think this is a realistic assessment of the situation.

        There is a major problem when you lump code in with other creative works. I won’t spend too much time on this because it is a rather large topic. What I will say is the creator doesn’t own the code because just like math there is often an obvious way to the solution. You should never be able to own a solution under system of enforced artificial scarcity. Software patents are absolute garbage that stifle creativity.

        I am glad you recognize the difference between digital goods and physical goods. I think you come to very contradictory and dystopian conclusions then I would though.

        In your world no one owns anything digitally because “creator” aka the corporation needs moar money. You pay to be able to grace yourself with their amazing talent for but a brief moment.Your digital media is not yours and can be taken away at any time. Your game can charge you every time you play it, you operating system is spyware because the owner of the software wants it to be.

        In my world I pay for my hardware. Keeping those zeros and ones alive is something I pay for not them. I pay for the hardware, electricity, and connection to the Internet. I pay to upgrade and maintain it. I have invested interest and a right to my property. I am not paying for an experience. I am paying for a file and once I have possession of the file it is mine to do with what I want. This is digital reality.

        Your argument seems to be copyright maximalist crossed with corporate shill. I also find your argument devolves into almost a moral panic of technology. A lot of what you criticize is similar to what people said about records and photography. Interestingly these arguments are currently being used against AI. I think you may enjoy this link.

        https://medium.com/@elarson39/photography-was-historically-considered-arts-most-mortal-enemy-is-ai-69a2dc2f43ef

        Equating labor to copying ones and zeros is pretty comical. The reason an artist is paid is they perform. Insane copyright laws have lead to bizarre situations like car mechanics in England getting sued for listen to music while they work on cars because customers might hear it and they don’t have the performance rights.

        I will leave you with this conundrum.

        There is only one way to truly protect your art. Never share it with anyone. There is only one way to prove your work is truly original. Be raised by wolves never interacting with humans and produce great works of art without using any frame of reference other than the ones you invented yourself in a vacuum. Only then is your art truly original and protected.

        • TimothyOilpants@lemmy.cadeleted by creator
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          19 days ago

          You have written a sprawling critique of the pharmaceutical industry, patent law, and the modern record label, none of which changes the mechanical reality of how software operates. You are fighting a phantom of corporate capitalism to justify why you shouldn’t have to abide by a software license.

          You argue that digital copies should have a right of resale. What is incredibly ironic about this demand is that the gaming industry actually built this exact system, and it was destroyed by the very same misdirected moral outrage you are peddling right now. Prior to the launch of the Xbox One and PS4, both Microsoft and Sony had the infrastructure built and ready to go for a fully digital marketplace that would allow digital entitlement sales and the ability to loan digital games to friends for set periods of time. To make that work, it required digital check-ins to verify the license transfers. When Microsoft announced this plan at E3 in 2013, a vocal minority of gamers kicked up such a massive fuss about physical ownership that Microsoft’s stock tanked and they completely backpedaled. Sony, who had the exact same infrastructure already baked into their dev kits and system software, watched the backlash, scrapped their announcement, and presented the exact opposite plan eight hours later just to look like the hero. Both companies had to scramble to completely reengineer their hardware and system software before launch. Consumers could have had a digital resale market a decade ago, but they killed it themselves because they refused to accept the digital infrastructure required to make it function.

          You state that because you pay for your PC, your hard drive, and your electricity, the files on it belong to you. That is identical to arguing that because you bought a television and pay your own electric bill, you own the broadcasting rights to the shows you watch. You own the storage medium. You do not own the proprietary architecture temporarily housed on it.

          You claim code is just obvious math and shouldn’t be owned. A mathematical formula is a universal truth. A modern video game or digital platform is millions of lines of highly specific, creative architecture designed to interface with servers, databases, and rendering pipelines. Claiming a software platform is just math is like claiming a skyscraper is just physics, therefore you should be legally entitled to own a room in it for free.

          Most importantly, you are still deliberately ignoring the reality of ongoing labor. You claim that paying for a digital service is an absurd endless revenue stream for a single creation, and you compare it to cave art. Cave art does not have a monthly server hosting bill. A digital ecosystem is not a static painting on a wall; it requires continuous database management, network hosting, and security patching to remain functional. You claim that equating labor to copying ones and zeros is comical, yet you demand permanent access to these systems while conveniently leaving out who is supposed to pay the engineers to do the daily maintenance that keeps your ones and zeros alive.

          You can wax poetic about how art should be free from commerce and how society should iterate without intellectual property. But the moment you demand that a developer hand over a functioning, patched, lifetime supported software file for a single upfront fee, you aren’t fighting against a dystopia. You are just demanding that someone else perform ongoing labor for you for free.

          The ultimate irony of your manifesto against corporate greed is that you are deploying the exact same economic logic as the nineteenth century industrial capitalists you claim to despise. By demanding perpetual, lifetime ownership of a live digital service for a single upfront fee, you are completely alienating the software from the daily human labor required to sustain it. You view the ongoing work of engineers, database managers, and server technicians not as a continuous, mutual exchange of value, but as an endlessly extractable resource that you are inherently owed. You are utilizing the rhetoric of the working class while making the exact demands of a robber baron: insisting that the labor of others must be cheap, permanent, and placed entirely at your absolute disposal.

          • Doomsider@lemmy.world
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            19 days ago

            I wrote the context of IP which you hand wave all of history and reality away to double down on your point that software is somehow different. To be blunt, it isn’t.

            I am not fighting anything, just giving an obvious critique of a broken system. The only person defending anything is you.

            You deny the right of resale and can’t even state a real reason for this and instead blame it on the consumer. This is because only someone acting like a bootlicking corporate loser would think people don’t have the right to resale their property and that they don’t actually own anything. This is what is counterintuitive to everyone. You want to destroy ownership because it serves your masters. That is all that is going on here.

            Neither Sony nor Xbox ever seriously contemplated a digital resale system. You can’t just make up facts. Xbox did propose a system that would heavily restrict game sharing and allow retailers to conduct digital and physical transfers. The problem is you could no longer share a disk with a friend without their designated 3rd party being involved.

            You place all the onus on their infrastructure but with a distributed system not bent solely on corporate control, everything you describe is simply not necessary. Also, I have been in the server space so I know you could run an authorization server for less that $100 a year. I am am sure Sony and Xbox couldn’t afford this enormous burdensome cost.

            Comparing a dumb receiver like a TV to a computer is silly. Furthermore it ignores that people did record the information they received with the advent of the VHS. I find it ironic that you are taking corporations side in this argument and that you would have been up against Mr. Rogers when they tried to ban VHS.

            https://youtu.be/fKy7ljRr0AA?is=zKKOPioX98SbG7IE

            You know you have a bad argument if you are against Mr. Rogers. This also highlights your profound ignorance of history and technology. It makes your argument very weak in my opinion.

            You clearly don’t understand the IP system in regards to software. You make so many obviously silly arguments and ignore the evidence. While code is copyrightable, ideas, algorithms, and functionality is not. You entire argument is based on misunderstanding as I said in the beginning. You are probably thinking of software patents which I personally find extremely distasteful for the reasons I have already mentioned.

            I said that IP itself is an absurd principle because it relies on creating artificial scarcity. You say cave art isn’t the same because it has no monthly bill. This highlights how much less digital content is worth. You can’t even access it without expensive hardware and Internet. Cave art is actually worth much more because of its tangible non-connected nature. This reality teaches us purely digital products should be much much cheaper than their physical counterparts.

            You have constructed quite the strawman saying gamers are demanding a single purchase and indefinite support. The problem is, you are the only one saying this. I would recommend looking up Stop Killing Games movement to understand what people are actually asking for.

            https://www.stopkillinggames.com/en

            They aren’t asking for companies to indefinitely host content. What they are asking for is for companies to stop killing games when they can easily turn off server checks once they have decided to stop supporting a game. Essentially corporations want their cake and to eat it to thus destroying art in the name of commerce.

            You make lots of other insane claims that I am not going to bother shooting down because frankly, it is not worth it. Thanks for talking with me.

            • TimothyOilpants@lemmy.cadeleted by creator
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              19 days ago

              When the ad hominem attacks and “bootlicker” insults come out, it is usually because the technical and legal arguments have run dry. Let’s bypass the emotional outbursts and look directly at the staggering technical inaccuracies in your response.

              $100 Enterprise Server Myth You claim an authorization server costs $100 a year. Let’s look at the actual math for enterprise infrastructure. Amazon’s enterprise DDoS protection (AWS Shield Advanced) costs a flat $3,000 a month before you even factor in data transfer fees. https://aws.amazon.com/shield/pricing Enterprise-grade Multi-AZ databases run thousands of dollars a month depending on IOPS and storage scale. Maintaining standard SOC 2 Type II security compliance to handle user data costs between $30,000 and $150,000+ a year. https://drata.com/learn/soc-2/cost All this infrastructure requires a 24/7 rotation of Site Reliability Engineers, who average over $130,000 a year in base salary. https://www.kore1.com/sre-salary-guide-2026

              You are off by a factor of about ten thousand

              “Stop Killing Games” You claim companies can “easily turn off server checks” once they drop support for a game. This betrays a complete absence of experience with modern captive console infrastructure and server-authoritative game loops.

              For a live-service game, the server is not a DRM tollbooth checking an ID at the door. The client on your machine is largely a dumb terminal. The server actively runs the critical game logic: authoritative physics, AI behavioral trees, secure state management, and proprietary matchmaking APIs. You cannot “just turn off the check.”

              To make a live-service game function offline, a studio has to completely re-engineer the backend architecture to compile and run locally on the client’s hardware. They have to strip out licensed third-party middleware and completely rewrite the game to bypass the strict Technical Requirement Checklists (TRCs) and Xbox Requirements (XRs) mandated by Sony and Microsoft. You are demanding that a studio spend months of uncompensated engineering and QA labor to build a bespoke offline off-ramp for a deprecated product. It is a fundamental rewrite of the game’s spine, not a flipped switch.

              Historical Revisionism of 2013 You are actively rewriting history regarding the digital resale market, likely because you were only experiencing it from the consumer side of the screen. Having been deeply embedded in the development and publishing pipeline during the transition to the eighth-generation consoles, I find the historical revisionism around what happened in 2013 baffling.

              The digital resale and loaning mechanics were not theoretical whiteboard concepts or corporate propaganda. They were fully functional APIs baked directly into the Durango (Xbox One) and Orbis (PS4) DevKits. The hardware and the SDKs were entirely engineered around digital entitlement transfers. Xbox explicitly outlined the infrastructure to allow digital trade-ins at participating retailers and a “Family Sharing” plan that allowed a digital library to be shared across ten different accounts. https://news.xbox.com/en-us/2013/06/06/license/

              We were on the verge of a true digital secondary market. It was killed because a vocal minority of consumers kicked up such a massive fuss about physical plastic that Microsoft’s stock tanked and they completely backpedaled. Sony, who had the exact same infrastructure functioning in their dev kits, watched the backlash, scrapped their announcement, and presented the exact opposite plan eight hours later just to play the hero. Both companies then scrambled to re-engineer their system software prior to launch. Consumers killed the digital resale market themselves because they refused to accept the digital infrastructure required to make it function. https://news.xbox.com/en-us/2013/06/19/update/

              Misunderstanding of Mr. Rogers and VHS Bringing up Mr. Rogers testifying in the Betamax case is a beautiful piece of nostalgia, but you completely misunderstand the legal ruling. Mr. Rogers testified in favor of time-shifting, the ability for families to record a broadcast to watch it at a more convenient time.

              The Supreme Court ruled that time-shifting was a “fair use” exemption of copyright. They did not rule that the consumer suddenly gained ownership of the intellectual property, nor did they grant consumers the right to dictate how the studio distributed future media. Fair use is a legal defense for how you interact with a medium; it is not a transfer of ownership. https://supreme.justia.com/cases/federal/us/464/417/ https://cdn.ca9.uscourts.gov/datastore/opinions/2010/09/10/09-35969.pdf

              You can label the legal realities of software licensing as “corporate propaganda” all you want. But your entire worldview relies on pretending that complex, server-authoritative digital ecosystems are equivalent to static cave paintings, that global enterprise server architecture costs less than a Netflix subscription, and that re-engineering a live game for offline use requires zero human labor.

              You are demanding permanent, absolute dominion over the ongoing intellectual labor of development teams and operations engineers, and you want it all for a one-time fee of $60. That is not a defense of consumer rights. It is a fundamental denial of how modern technology actually operates.

              As with several commenters before you, you have brought a lot of emotional outrage to this discussion, but absolutely zero factual evidence to back up your legal or ethical claims. Your stance on the ethical capitalization of intellectual labor does not liberate anyone. By demanding, uncompensated access to a team’s ongoing maintenance and server labor for a single upfront fee, you are echoing the exact rhetoric used by robber barons to justify indentured servitude and union busting. You have simply replaced the 19th-century factory floor with a digital storefront, demanding the exact same permanent exploitation of the workers who keep it running.

              • Doomsider@lemmy.world
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                19 days ago

                I am just explaining to you how you act. If you don’t want people to treat you like a bootlicker then don’t act like one. It is rather simple honestly.

                Oh look, you make up a bunch of additional costs that are not related to running the authorization server at all. You don’t have to use anything you are describing unless you want to. You don’t have to store personal information, you don’t have to have expensive DDOS protection which has turned into quite the racket for companies like cloud flare. You don’t have to have engineers on staff at all times.

                You once again construct a strawman to satisfy your insatiable desire to be correct. No one said they expect a live service game to be run indefinitely. I find it amazing how quickly you construct lies. If you are not going to bother to read and understand then don’t be surprised when people dismiss the AI slop you spew.

                I am so sorry that the last console push towards digitization didn’t work out because people didn’t like the restrictive systems being proposed. That they didn’t want to run down to GameStop to be able to trade a game with a friend. It was a ridiculous idea and blaming the consumer for what they want is both ham fisted and disingenuous to the situation.

                I never said anything you claim. It is pretty bizarre how you just lie continuously and rely on AI to make your arguments. You have basically just argued with yourself the entire time. To each his own.

                • TimothyOilpants@lemmy.cadeleted by creator
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                  19 days ago

                  I can explain the technical realities of this industry to you all day, but I cannot understand them for you. When you run out of actual counter-arguments and retreat into throwing out ad hominem insults and blaming “AI” for my formatting, it just proves you have no capacity to refute the facts. Calling me a bootlicker doesn’t make your technical ignorance disappear.

                  You claim that DDoS protection, data compliance, and live engineers are optional costs. That alone exposes your complete lack of experience in IT operations. If you spin up a public-facing authentication server for a global product without enterprise DDoS mitigation, it will be packet-flooded and taken offline by a botnet within fifteen minutes. If you are authenticating digital licenses, you are verifying user accounts. That means you are handling Personally Identifiable Information, which immediately subjects you to GDPR compliance frameworks. And if you think a global server cluster runs indefinitely without engineers to update expiring SSL certificates, patch OS vulnerabilities, and restart crashed instances, you live in a fantasy world. Those aren’t strawman costs. They are the non-negotiable reality of operating anything on the modern internet.

                  Your comment about having to run down to GameStop to trade a game with a friend proves you don’t even understand the 2013 infrastructure you helped destroy. The Family Sharing plan didn’t require a retailer at all. It allowed up to ten designated friends to instantly access your entire digital library directly from their own consoles via the cloud. The retailer partnership was a completely separate feature designed to let you trade in digital licenses for store credit—a secondary market feature people are begging for today. Consumers killed an infrastructure that would have let them instantly share games across the country from their couch because they were misinformed then, and you are clearly still misinformed about it over a decade later.

                  Now you are backtracking and claiming no one expects a live service game to run indefinitely. If you acknowledge that servers eventually shut down, and you still can’t refute the fact that stripping out server-authoritative code to build an offline mode requires months of expensive, manual engineering labor, then your entire argument evaporates. You can’t admit that servers must eventually die, and then complain when a publisher refuses to perform hundreds of thousands of dollars of uncompensated labor to build a bespoke offline off-ramp just for you.

                  Beyond all that, your hopes, dreams, and unreasonable expectations are moot. The industry doesn’t care what you think, and isn’t going to give you what you want, because people like you complain far more than you spend. The market has changed beyond recognition since those Xbox One/PS4 days and now you and your ilk represent a rounding error. The industry will continue to move forward providing their real customers with what they actually want, with or without you. Maybe you should look into a new hobby you can afford.

        • TimothyOilpants@lemmy.cadeleted by creator
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          19 days ago

          Who cares? It doesn’t need to be for any reason at all, it is the creators prerogative; that is the entire point of the debate.

          Why was John Cage’s “4’33"” “necessary”?

            • TimothyOilpants@lemmy.cadeleted by creator
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              19 days ago

              So again I ask… was John Cage’s “4’33"” “necessary”? What about Banksy’s “Love is in the Bin”?, William Gibson’s “Agrippa”, Sol LeWitt’s Wall Drawings, or Tino Sehgal’s “Constructed Situations”?

              My point is that nothing about a piece of art needs to: be “necessary”, fair, rational, permanent, OR please any audience. How, when, where, and IF art is observed or interacted with at all, is at the SOLE DISCRETION of its creators and their appointed licensors.

              It’s likely that every single video game you have ever purchased held a disclaimer that the software was being licensed, not sold. That you did not read/were not aware of the meaning of that license is irrelevant to the legal definition, nor the moral authority of the artist. Period.

              Have you produced or sold any creative works yourself?

              • tomalley8342@lemmy.world
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                19 days ago

                No, I should have clarified better. I was wondering about your term of the word “necessary” in this sentence.

                It is a necessary course correction back to the historical norm of the amphitheater.

                What makes you believe that returning to this historical norm is necessary?

                SOLE DISCRETION of its creators and their appointed licensors.

                It is up to the customer if they want to engage with such works and the terms they are bound by, right? A transaction is a two way street? An EULA is a two way street?

                • TimothyOilpants@lemmy.cadeleted by creator
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                  19 days ago

                  What makes you believe that returning to this historical norm is necessary?

                  Mostly the fact that television, film, and music capitalists were incentivized to essentially steal intellectual labor from creators in the same way that industrialists were stealing surplus labor value from factory workers.

                  It is the sole discretion of the artist how, when, where, and IF their art is consumed at all. If you didn’t create something you have no legal or moral authority over how it is stored, displayed, interacted with, or commercialized. If you have a problem with how a particular artist does any one of those things, then the solution is to not consume their art, not demand that they adapt their creative process to accommodate your preferences.

      • Jarix@lemmy.world
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        19 days ago

        Also the patrons of the people and organizations that produced these works have often been owned by those who funded them, stop kidding yourself

        • TimothyOilpants@lemmy.cadeleted by creator
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          19 days ago

          You’re absolutely right that Locke isn’t gospel, so let’s strip the 17th century philosophy away entirely and look at the modern reality. You don’t need Locke to tell you that server hosting, database management, and daily security patching require ongoing human labor and cost money every single month.

          You also make a great point about historical patrons owning the art they funded. In modern digital media, the publisher or the studio IS that patron. They funded the millions of dollars to build it, so as you pointed out, they own it. The consumer paying a $60 entry fee isn’t the patron; they are just buying a ticket to access the patron’s digital venue.

          If you demand perpetual, lifetime ownership of a digital service for a single upfront payment, you are demanding that the patron provide uncompensated server space and engineering labor for you for the rest of time. That isn’t consumer rights; that’s just entitlement.

          The fact that you bought a ticket to watch a movie in a movie theater does not entitle you to watch that movie whenever and however often you want.

          • Jarix@lemmy.world
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            19 days ago

            I need to preface that I don’t know how to say this any better and I’m also short on time so I’m going to ask your forgiveness for my bluntness and any offence this may come across as. I promise you im not attacking you and you are just going to have to accept it. Again my apologies but here we go…

            Your logic is screwed up and I’m having a hard time trying to sort out where your flawed logic is, so I’m gonna need some grace and more self reflection from you than is probably expected, I hope you can accomodate my shortcomings in this.

            It’s not an attack, you seem to make a well thought out argument, which is more than I usually see. Credit to you and I do respect you for it.

            All work created by a creator CAN be owned by someone else.

            A horseshoe is no different from movie on DVD or SD card from an ownership standpoint.

            I disagree that recording performances is a technological anomaly. Because it requires entirely too narrow a perspective.

            The only different between someone writing a book describing a play and a recording is the medium used to record it. That medium is a physical thing.

            We can’t literally record thoughts, not in any meaningful or useful ways at the moment but we ARE close to that. There is a research experiment where they recorded someone’s brain activity while they dreamt and were able to play that recording back to some degree of success.

            In a hobbesian sense (as you described it, I’m not claiming mastery on the mans philosophy just trying to meet you where you are) you cannot own someones thoughts that use used to make a creation, whether it be a performance or a recording of the performance. The only difference between a horseshoe and a performance of a okay or music, is that not many people cared to bottle up the performance of a blacksmith making the horseshoe. Until YouTube.

            Owning the horseshoe doesn’t give you rights to the performance of its creation, neither does owning a copy of the recording of the performance grant you ownership of the horseshoe.

            There are different things at play from start to finish. And they are treated differently. I don’t think anyone is making the same arguments that you are claiming and refuting, and that’s why I think there is a flaw in your arguments logic.

            Owning a game on a disc or cartridge is not equivalent to owning the right to a performance. It doesn’t give you ownership of anything other than what you purchased. In this case that we are discussing owning a game IS owning the code that exists on the physical medium, be it a hardrive, a paper printout, a disc. Ownership of that specific copy of that specific code is what ownership of a digital creation is. It’s an ordered number of 1s and 0s. It’s a copy of a pattern that is absolutely useless to anyone who can’t read binary on the medium purchases. Ownership does not require usability, but it MUST provide a product that is tangible, regardless of its usability to the owner.

            Im not understanding why you are using the examples of right to a performance the way you are using them and I think what I’ve written here should be enough to explain what I understand about the situation. My ability to communicate my thoughts clearly and precisely to you, anyone else reading this and also to myself are perhaps insufficient, but that doesn’t automatically invalidate my understanding just because I can’t explain it well, or that I’ve made errors in my attempt to communicate them in this medium

            • TimothyOilpants@lemmy.cadeleted by creator
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              19 days ago

              I see what you’re getting at, but your argument is built on an illusion of ownership that has never actually existed in the video game space.

              You claimed that “owning a game IS owning the code… Ownership of that specific copy of that specific code.” That is fundamentally false. In the software industry, end-users have never owned the code, the pattern of 1s and 0s, or the game itself. You only ever purchased a non-exclusive, revocable license to execute that software.

              The physical disc or cartridge was never the game, it was just a plastic delivery vehicle that doubled as a physical DRM key. The First Sale Doctrine gave you the right to resell that piece of plastic, but it never gave you ownership of the intellectual property printed on it. EULAs have made this explicit since the 1980s.

              If you acknowledge that gamers only ever purchased a license to play, then the shift to digital-only isn’t some grand moral failing or a theft of consumer rights. It is strictly a logistical shift in distribution. The transaction hasn’t changed, you are still just buying a license to execute code. The only difference is that studios are delivering that license over a network instead of burning it onto a piece of plastic.

              You can certainly argue that losing the ability to trade in used plastic discs is inconvenient or annoying. But calling an operational shift in supply chain logistics “immoral” is applying heavy ethical weight to a simple reality: you can’t lose ownership rights you never possessed in the first place.

              • Jarix@lemmy.world
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                19 days ago

                It absolutely did give me ownership of the software on everysingle NES game I bought. NO ONE can tell me I don’t own that plastic and can use it in anyway I want so long as I do not distribute copies or derivatives works of it. But I can create and make as many copies of it as I want as long as I keep them to myself and I can make whatever changes I want to it assuming I have the skillset to do so. They do not have to provide me any assistance, nor am I entitled to assistance to do these things, but as the owner I certainly can do these things

                Owning something doesn’t mean there aren’t conditions, but I absolutely own those 1s and 0s on that piece of plastic. No one can delete them or take them or prevent me from using them in anyway.

                This ISNT a 1980s thing either. Copying what’s on my Plastic NES cartridges is no different than is no different than forging a copy of the Mona Lisa if I owned it. Distributing that copy in any way is currently prohibited, but I can paint it as long as I don’t try to claim it’s the original.

                Owning a NES cartridge might also give me a limited license to certain things but I OWN that copy of 1s and 0s even if I can’t copy it and sell it or give them away. I didn’t sign a EULA when I bought Chrono trigger. YOU may have, but I didn’t

                This is no different than owning a house

                • TimothyOilpants@lemmy.cadeleted by creator
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                  19 days ago

                  You are confusing physical possession with intellectual ownership. You absolutely own the plastic cartridge, the silicon board, and the physical state of the ROM chip. Because it is an offline, physical object, no one can remotely delete it. But you do not own the code, and you never did.

                  Under copyright law, ownership of a copyright is strictly separate from ownership of the material object the work is stored on. You own the material object. Nintendo and Square own the 1s and 0s.

                  You claim you never agreed to a EULA for Chrono Trigger. You didn’t have to click an “Accept” button on a screen because the 1990s operated on shrink-wrap licenses. If you look at the back of the original Chrono Trigger box and inside the manual, the publishers explicitly laid out the terms of your limited license to use their intellectual property. The law didn’t require your signature; breaking the shrink-wrap seal on the box or booting up the cartridge was legally recognized as accepting those terms of use.

                  Your house metaphor actually proves this point perfectly. If you buy a house, you own the wood, the drywall, and the land. But you do not own the architect’s copyrighted blueprints. You can paint the walls inside your house, but you cannot legally take the architect’s design and build an identical replica of that house on another lot.

                  You possess a physical artifact that grants you perpetual, offline access to execute a licensed piece of software. That is a great feature of the physical media era, and it is exactly why no one can take it away from you. But claiming you own the actual 1s and 0s because you hold the plastic is like claiming you own a novel’s copyright because you bought a hardcover at the bookstore.

      • Katana314@lemmy.world
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        19 days ago

        While I don’t necessarily agree with your POV here, I can at least say it’s more interesting than people realize to look at the growth of the VHS player and how this ownership debacle played out in the video world when it first came around. There were big lawsuits around whether people were allowed to record a movie or show, and then play it in a living room of 4-5 people.

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    21 days ago

    I hate it as much as the next person here, but it was always inevitable. It was never a question of if, but when.

    I know a lot of people look at physical media from a preservation angle, but in an era where games have a long tail of post-release updates and DLC, I’m not so sure they even serve that purpose anymore. If I want to replay my old games in 50 years, in many cases I probably don’t just want to play the 1.0 that’s on the disc. If I’m still dependent on the availability of a third-party download server to get the remaining data, do discs even still matter all that much?

    • Korkki@lemmy.ml
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      21 days ago

      physical media from a preservation angle… If I want to replay my old games in 50 years

      And don’t forget bitrot. The modern bluerays are scarecrow and wind chime material in like 2-3 decades after manufacturing.

      • doublah@sopuli.xyz
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        21 days ago

        Also Blu-ray players/drives need regular updates for the encryption keys, it’s why the PS3 gets updates every couple years still. Sony will stop updating them some day.

  • Ludicrous0251@piefed.zip
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    21 days ago

    Friendly reminder that GOG exists and has a backlog of great games that can keep you entertained for ages. If you want to put your money where your mouth us, I suggest putting it there.

    Buying the hot new thing no questions asked is how we get more of the Sonys of the world.

    I agree physical games are dead, but I’m sure as shit not buying digital from anyone with a history of plucking purchased shit out of people’s libraries.

    • llii@discuss.tchncs.de
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      21 days ago

      This is what I will do. I’ll play my backlog, buy used games on disc and newer releases on gog.