The Commonwealth is no joke

  • StarryPhoenix97@lemmy.world
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    5 days ago

    I never felt paranoid. The game is all goofy. The most fun I had with fallout 4 was settlement building. With mods. I literally clocked the story the moment the cryotube started to turn on for the second time. All of the factions are pretty much exactly what’s on the tin. Nukaworld was fun I think? I honestly only remember my sick settlements.

    • TotallynotJessica
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      4 days ago

      Far Harbor was the best part of the game; actually felt like a real RPG instead of a themepark

    • Suburbanl3g3nd@lemmings.world
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      4 days ago

      I get creepiness with headphones on. Even non noise cancelling ones. I’m using Soundcore Aeroclips and it’s incredibly fun and spooky. Also, turn the radio to classic or off for the creepiest experience.

  • jtrek@startrek.website
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    5 days ago

    Nonsense.

    First of all, it’s a quick-save game. There’s almost no meaningful stakes. Even if someone turned out to be a synth that betrayed you, at worst you’d just go back to the last auto save.

    Second, even if they did the combat is so janky you’d probably get shot a couple times, realize what’s happening, and then win the fight anyway.

    Third, that never happens.

    The whole game is an incoherent mess. It’s three under baked games in a trench coat.

    • Honytawk@discuss.tchncs.de
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      5 days ago

      If you save-scum then that is on you for not knowing how to play a role-playing-game.

      Making non-optimal choices is part of the gameplay to weave better stories.

      • jtrek@startrek.website
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        5 days ago

        Apparently it saves when you sleep in a bed, so I guess there are some stakes but they’re still pretty low.

        Never played survival mode myself

        • Florencia (she/her)
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          5 days ago

          I highly highly recommend you give survival mode a try. Prepare to die a lot trying to get past concord. So many weird mechanics start making a ton of sense.

    • Jay@lemmy.ca
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      5 days ago

      “Another settlement needs your help! I’m too busy walking in circles around Sanctuary”

      • Flamekebab@piefed.social
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        5 days ago

        I hate how useless the NPCs are. I’ve built up a very strong economy for my settlements, the Minutemen can be armed to the teeth, and yet the general is the one being asked to personally go clear out some feral ghouls?

    • slazer2au@lemmy.world
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      5 days ago

      If raiders are using the corvega assembly plant as a base for the third time this play session, maybe we should take over that as the settlement instead of Outpost Zimonja, Preston.

    • Flamekebab@piefed.social
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      5 days ago

      My wife had a custom birthday card made for me with the Minutemen logo and “Happy birthday! Another settlement needs your help!”

  • GeneralEmergency@lemmy.world
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    5 days ago

    What?

    The whole synth plot went nowhere and did nothing.

    What was there to be paranoid about? Apart from the scary number of players siding with the techno fascists.

  • Redacted@lemmy.zip
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    5 days ago

    What the game needed was some real roleplay choices. Its a fine shooter, but is lacking in basically every other department without mods.

  • null@lemmy.org
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    5 days ago

    There’s a lot of science and tech in the fallout universe that is impractical, but can be handwaved as to why it exists. Even with aliens they made it work by sticking to the area 51 type of little green men that fit in line with the aesthetic.

    The synths though? I don’t think they fit. At all. It’s a sci-fi concept that’s too future-tech for fallout.

    • scarabic@lemmy.world
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      4 days ago

      I think you’re right that the tech doesn’t connect to anything else. You just have to believe that the Institute existed and developed in relative isolation underground, with a lot of great science minds inventing things. In that way, it actually makes sense that synth tech isn’t connected to anything else. But I still agree that thematically, it’s kinda off. Nuclear power in everything down to motorcycles… that’s on-theme. Artificial humans indistinguishable from the real thing? That’s different. Still, I’m okay with different.

    • TotallynotJessica
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      5 days ago

      Nah, it fits. The aesthetic isn’t pure retro futurism. There was a healthy amount of later sci-fi mixed from the start with the body horror of the master and super mutants. That sort of stuff feels more 80s than 50s or 60s. Do Androids Dream of Electric Sheep? was written in 68 and Blade Runner was made in 82. That mix of both old and new sci-fi is part of what makes Fallout such an interesting setting.

  • sleepmode@lemmy.world
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    3 days ago

    It felt like that was the intent. In the intro you even see a guy in power armor jump off a building and when you get your first suit there’s a little “I’m here to kick ass and chew bubblegum” sort of intro. Or at least that’s how I remember it.

    The dumbing down of character interaction is what made me feel like it wasn’t quite “real Fallout” and trying to break into the mainstream. It worked. People I know that do NOT have the patience for New Vegas or 3 are super into the franchise now. Despite giving up after the “read all these terminals errybody ded lol” launch of 76. (They went back to 4).