The Commonwealth is no joke
I never felt paranoid. The game is all goofy. The most fun I had with fallout 4 was settlement building. With mods. I literally clocked the story the moment the cryotube started to turn on for the second time. All of the factions are pretty much exactly what’s on the tin. Nukaworld was fun I think? I honestly only remember my sick settlements.
Far Harbor was the best part of the game; actually felt like a real RPG instead of a themepark
and even then it was predictable from the get go.
I get creepiness with headphones on. Even non noise cancelling ones. I’m using Soundcore Aeroclips and it’s incredibly fun and spooky. Also, turn the radio to classic or off for the creepiest experience.
Nonsense.
First of all, it’s a quick-save game. There’s almost no meaningful stakes. Even if someone turned out to be a synth that betrayed you, at worst you’d just go back to the last auto save.
Second, even if they did the combat is so janky you’d probably get shot a couple times, realize what’s happening, and then win the fight anyway.
Third, that never happens.
The whole game is an incoherent mess. It’s three under baked games in a trench coat.
If you save-scum then that is on you for not knowing how to play a role-playing-game.
Making non-optimal choices is part of the gameplay to weave better stories.
The game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
There are instant death scenarios.
Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
car, bucket, pebble…
“save scum” is a new term for me. Is it similar to “save spamming”?
Reloading saves until you get the outcome you’re after.
quick-save game.
Not if you play survival mode, the only way to play 4.
Apparently it saves when you sleep in a bed, so I guess there are some stakes but they’re still pretty low.
Never played survival mode myself
I highly highly recommend you give survival mode a try. Prepare to die a lot trying to get past concord. So many weird mechanics start making a ton of sense.
Yeah, paranoia if the next NPC is gonna pester you endlessly about stupid radiant quests
“Another settlement needs your help! I’m too busy walking in circles around Sanctuary”
I hate how useless the NPCs are. I’ve built up a very strong economy for my settlements, the Minutemen can be armed to the teeth, and yet the general is the one being asked to personally go clear out some feral ghouls?
If raiders are using the corvega assembly plant as a base for the third time this play session, maybe we should take over that as the settlement instead of Outpost Zimonja, Preston.
My wife had a custom birthday card made for me with the Minutemen logo and “Happy birthday! Another settlement needs your help!”
What?
The whole synth plot went nowhere and did nothing.
What was there to be paranoid about? Apart from the scary number of players siding with the techno fascists.
the good synth plot is in FO3.
Well, I don’t trust Todd Howard to make a good game anymore. Does that count?
What the game needed was some real roleplay choices. Its a fine shooter, but is lacking in basically every other department without mods.
>Yes >Yes, but angry >No, but eventually yes.
Fallout 4 was just missing a good game with graphics that aren’t from 2008
There’s a lot of science and tech in the fallout universe that is impractical, but can be handwaved as to why it exists. Even with aliens they made it work by sticking to the area 51 type of little green men that fit in line with the aesthetic.
The synths though? I don’t think they fit. At all. It’s a sci-fi concept that’s too future-tech for fallout.
I think it fits pretty well
I think you’re right that the tech doesn’t connect to anything else. You just have to believe that the Institute existed and developed in relative isolation underground, with a lot of great science minds inventing things. In that way, it actually makes sense that synth tech isn’t connected to anything else. But I still agree that thematically, it’s kinda off. Nuclear power in everything down to motorcycles… that’s on-theme. Artificial humans indistinguishable from the real thing? That’s different. Still, I’m okay with different.
Nah, it fits. The aesthetic isn’t pure retro futurism. There was a healthy amount of later sci-fi mixed from the start with the body horror of the master and super mutants. That sort of stuff feels more 80s than 50s or 60s. Do Androids Dream of Electric Sheep? was written in 68 and Blade Runner was made in 82. That mix of both old and new sci-fi is part of what makes Fallout such an interesting setting.
Todd, what the fuck are you talking about?
It felt like that was the intent. In the intro you even see a guy in power armor jump off a building and when you get your first suit there’s a little “I’m here to kick ass and chew bubblegum” sort of intro. Or at least that’s how I remember it.
The dumbing down of character interaction is what made me feel like it wasn’t quite “real Fallout” and trying to break into the mainstream. It worked. People I know that do NOT have the patience for New Vegas or 3 are super into the franchise now. Despite giving up after the “read all these terminals errybody ded lol” launch of 76. (They went back to 4).
Yes, Todd, we get it.
You’re the one we shouldn’t trust.








