You will have the privilege of pressing R1 once every thirty seconds and you will like it.
10/10 masterclass. Miyazaki cooked again. Hopefully there is no poison swamp
I don’t envy From’s task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.
I know. I feel like we’ve all gotten too good at these games now. Everyone knows what stats to pick and has a lot of practice dodge-rolling.
I had the most fun when the games felt impossible because I didn’t know what I was doing.
I like their shake ups like Sekiro and Bloodborne, that were different enough to be challenging.
I installed the Elden Ring Reforged mod so I could play it with some sekiro mechanics lol.
Maybe that’s why Sekiro has remained my favorite and most replayed.
I’m holding out hope that the Sekiro anime will stir up some pressure for a new game.
Ha, glad to help! I’m pretty pumped for it.
Sekiro remains my favorite almost solely because of the lack of a stamina meter. It increases the speed of the game a ton, and it’s very cool to have a 30 second back and forth wild swordfight with someone instead of roll-roll-roll-R1-roll-roll. You just can’t do that in other Fromsoft games.
This is why I have a rule for all soulslikes that I will play it once with no guides just brute force and bonk. It’s worked for me so far.
NG+ I look up all the things though so I can kick ass and take names.
That’s what I do too. I had a journal going for Elden Ring like a crazy person.
How it felt:

Thats why they probably leave the best bossess to the “not required to win the game” areas
not an exaggeration, that’s just the dlc’s final boss.
gotta parry them and make your own openings :P so much easier that way. (still lots of dodging, running, strafing …)
My friend spent like 10 hours perfecting parrying to finally clear the dlc boss.
I got a big shield and the antspur rapier. Took about 5 minutes. Poke, poke, poke.
Valid strat as well, I just don’t find it very fun.
Well you just have to wait your turn. Elden Ring is a turn-based game!
Always remember: jump is a broken way to dodge many attacks, but it’s also very visually inconsistent
Pro Tipp:
Weapon arts can dodge incoming attacks while ending with damage on the boss.
Never wondered why those animations are so elaborate?
Backhand blade go brrrrr
Backhand blade go brrrrr
Honestly I prefer the slower combat of ds2 over elden rings hyper aggression bosses
Classic JK Greeds.










