• Coelacanth@feddit.nu
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    4 days ago

    You will have the privilege of pressing R1 once every thirty seconds and you will like it.

  • ceenote@lemmy.world
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    4 days ago

    I don’t envy From’s task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.

    • The Picard Maneuver@lemmy.worldOP
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      4 days ago

      I know. I feel like we’ve all gotten too good at these games now. Everyone knows what stats to pick and has a lot of practice dodge-rolling.

      I had the most fun when the games felt impossible because I didn’t know what I was doing.

      • nul9o9@lemmy.dbzer0.com
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        4 days ago

        I like their shake ups like Sekiro and Bloodborne, that were different enough to be challenging.

        I installed the Elden Ring Reforged mod so I could play it with some sekiro mechanics lol.

        • The Picard Maneuver@lemmy.worldOP
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          4 days ago

          Maybe that’s why Sekiro has remained my favorite and most replayed.

          I’m holding out hope that the Sekiro anime will stir up some pressure for a new game.

          • skulblaka@sh.itjust.works
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            4 days ago

            Sekiro remains my favorite almost solely because of the lack of a stamina meter. It increases the speed of the game a ton, and it’s very cool to have a 30 second back and forth wild swordfight with someone instead of roll-roll-roll-R1-roll-roll. You just can’t do that in other Fromsoft games.

      • teft@piefed.social
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        4 days ago

        This is why I have a rule for all soulslikes that I will play it once with no guides just brute force and bonk. It’s worked for me so far.

        NG+ I look up all the things though so I can kick ass and take names.

    • GrantUsEyes@piefed.zip
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      4 days ago

      gotta parry them and make your own openings :P so much easier that way. (still lots of dodging, running, strafing …)

      • jtrek@startrek.website
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        4 days ago

        My friend spent like 10 hours perfecting parrying to finally clear the dlc boss.

        I got a big shield and the antspur rapier. Took about 5 minutes. Poke, poke, poke.

  • TheOakTree@lemmy.zip
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    4 days ago

    Always remember: jump is a broken way to dodge many attacks, but it’s also very visually inconsistent

  • dontbelievethis@sh.itjust.works
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    4 days ago

    Pro Tipp:

    Weapon arts can dodge incoming attacks while ending with damage on the boss.

    Never wondered why those animations are so elaborate?