EldritchFemininity

  • 3 Posts
  • 2.64K Comments
Joined 3 years ago
cake
Cake day: November 22nd, 2023

help-circle
  • IIRC, the story that I heard years ago was that this originally came from a promotional comic for the original Metroid, and Nintendo at the time didn’t want to reveal Samus’s gender for some reason and basically had to call this canon as a result when asked about it.

    I don’t remember exactly, but I think one of the early Metroid games had an ending that had a scene revealing Samus is a woman.







  • IMO, they have a similar thing going on as the US does where one of their largest exports is culture.

    The veneer is peeling on the American Empire, but Hollywood and American media giants (and credit card companies) still hold massive sway over much of the world’s cultures, and Japan holds similar power with the export of anime and manga, as they are often one of the few things people know Japan through (that, and stuff about feudal era Japan and samurai as the Japanese counterpart to the American cowboy).

    PR is one of their biggest products, whether it’s through their media or the reputation of the quality of their consumer goods, etc.


  • Unfortunately, Elon isn’t the only one. There’s been like a half dozen different times now that people have claimed to solve the self driving car issue by…putting cars on train tracks.

    So trains, but worse in every way. Single occupancy, traffic congestion, motors on every pod, traditional rubber car tires, magnetic strips planted into a normal highway for computers to follow, etc. Every time, they’ve found a way to make trains but worse.


  • The most simple, straightforward, and concise way is my least favorite word in the world: metrics. By using X, you increase the amount of activity on the platform, which the Muskrat takes to advertisers and investors and says “Look how many people use my platform, you should be paying me more money for access to the value they have as consumers/data to harvest.”

    This is actually why they made that ad-blocker that clicks on every single ad it blocks that I can never remember the name of. Because it financially hurts both the company serving the ads and the advertisers themselves as well by both messing with their data on you as a consumer (they can’t add your interests to a group to sell to advertisers if you just click on everything) and by hurting their click-through to sales metric. Their click-through rate goes up, but because their purchase rate doesn’t, it makes the metric go down and makes them less willing to spend as much on an advertising spot when they’re less likely to get a return on that money.

    There’s also that whole thing where people go where there’s a lot of people and by being part of the group that keeps people there, you’re exposing them to right-wing propaganda and the various disinformation bot campaigns and whatnot, but that’s a lot harder to explain/messier to get into.







  • I don’t have the data to back it up, but I disagree. By the time that lootboxes and micro transactions appeared, the video game industry was already in competition with Hollywood for profits - if not already making more.

    One of the largest costs for the industry historically has been manufacturing the physical media. It costs a lot to produce all the cartridges and packaging, and to have that shipped around the world. As technology improved, however, those costs began to drop on a per unit basis from the cartridges of old to the cds and dvds of the 2000s, allowing for a higher profit margin on a per unit basis. But the biggest kicker was the development of digital storefronts. Suddenly, you didn’t have to make a single piece of physical media in order to sell a game, and companies suddenly began to make back a lot more of that $60 directly instead of having it spent on manufacturing. They make the game once, and then each copy they sell after the first costs effectively $0 to manufacture since it’s the exact same copy as the first. Then you also have every game selling a “digital deluxe edition” for as much as $100 (or more!), often for just some exclusive cosmetics.

    Micro transactions and live service is what they call the “long tail” of a game - you already made the product and sold it, but it continues to bring in money after the fact. Companies don’t have to spend huge sums to make a brand new game when they can just trickle out incremental updates and skins and rake in the money.


  • Whales are largely a myth told by video game (and gambling) companies to hide the truth of who they’re actually targeting and to keep you blaming the wrong people.

    They want you to blame the dude with more money than the church and not enough brains to know the difference between cents and sense, but the truth is that the vast VAST majority of money made through lootboxes and other forms of gambling comes from 3 sources:

    Kids aged 15 and under, people with addiction issues, and people with mental health issues like depression or neurodivergent conditions like ADHD.

    Game companies hire psychologists to develop the most effective ways to exploit the way the human brain functions in order to maximize the amount of money that they can squeeze out of people, and all 3 of these groups suffer from the same issues that they exploit: poor impulse control and difficulty with keeping track of how much they’re actually spending. Kids because their brains aren’t physically developed enough yet, addicts (and people with ADHD to a lesser extent) because their brains are literally wired that way, and people with mental health issues have reduced capacity for both and are more likely to seek out things that promise quick access to dopamine and serotonin (think “retail therapy” or self medicating). Also of note is that researchers suspect that kids who grow up spending money on lootboxes and micro transactions in general are more likely to develop addictive personality issues later in life - basically being groomed into gambling addicts.

    That’s also why they never let you buy stuff directly with money and use fake currencies that don’t have a 1 to 1 translation - it makes it 10 times harder to track how much you actually spent. It’s also why you can never buy the exact amount you need for an item: if you have currency left over, you’re more likely to buy more so that it isn’t “wasted”.





  • This reminds me of a story about a French ship that landed someplace, and a native of the area walked down the beach and greeted them, saying “Bonjour.” Shocked that the locals spoke perfect French, the sailors asked “Parlez-vous francais??” and the local, confusedly asked “what did you say?” in the local language.

    As it turns out, both the local language and French had apparently arrived at more or less the exact same word for a greeting by pure coincidence.