

I also really wouldn’t get my hopes up that it’s particularly different from GTA 5. The setting is still just realism, so they can’t change much in terms of gameplay or art style, not even the storytelling can go too far off the rails.
The graphics and world simulation will likely be more, uh, realistic, but you’d really need to get a lot of enjoyment out of fine details for that to make much of a difference…















A few weeks ago, I threw down a CLI for getting web-links for a local repo, so you could e.g. run
forge path docs/index.mdand it would give you a permalink for your GitHub/Codeberg/etc. repo to thatindex.mdfile.Now I’ve used it for a few weeks and I’m realizing all the dumb assumptions I’ve made about how Git repos work.
For example, there’s also a subcommand
forge issue 123, which gives you a link to issue #123, but of course, it’s not necessarily true that you actually have your issues where your code lives. You might have a separate JIRA, or you might be working on a fork from which you’ll post a PR later.Now I’m trying to figure out how to make it work at the very least for my own use-cases, ideally without requiring configs for every repo.
But yeah, it’s great fun. Some excellent puzzles and also very humbling, because I’m pretty much supposed to be an expert in Git and yet: