• OshaqHennessey@midwest.social
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    22 days ago
    function myFunction() {
      try {
        x = new Random().nextInt();
        if (x != 10) {
         throw "not 10";
        }
        else {
          return (10)
        }
        catch(err) {
          myFunction()
        }
      }
    }
    
    x = myFunction()
    

    Commit notes: Added error handling

  • edinbruh@feddit.it
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    23 days ago

    For a time on Reddit (some years ago when I still used it) there was a trend of finding the worst way of implementing is_even(x: int) -> bool. My contribution to that was a function that ran Ackerman(x,x) flipping a Boolean at every iteration, and check if it was true or false at the end.

    It works btw, I will find the proof later

      • edinbruh@feddit.it
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        22 days ago

        The implementation is not very exciting, I capture a variable in python. It could have been done more cleanly.

        1000041934

        The proof is this. But, I could have made mistakes, it was many years ago.

        1000041935

        Note that in python you’ll never be able to run is_even(5) the stack cannot handle it

        Edit: daaaamn, that variable is ugly as hell. I would never do things like that now.

        • boonhet@sopuli.xyz
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          21 days ago

          That’s , uh…

          Yeah. Cooler than anything I could’ve achieved for purposefully bad is_even

          My first idea of a purposefully bad is_even is this:

          def is_even(i):
              return True if i == 0 else not is_even(abs(i)-1)
          

          But I’m sure I could come up with worse given enough time.

          • edinbruh@feddit.it
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            21 days ago

            That’s also slower than most of the stuff you could come up with, it is so slow that there is no hyperoperation fast enough to describe it. There were other approaches that were almost worse though, like “the function is a switch-case that returns false by default. As complaint tickets are opened, more cases get added to the switch-case”

            • boonhet@sopuli.xyz
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              20 days ago

              the function is a switch-case that returns false by default. As complaint tickets are opened, more cases get added to the switch-case”

              Oh if that is acceptable, then my secondary idea of using an API call for this should work too. I thought that it would have to be guaranteed to be correct (as long as you don’t reach a stack overflow or something)

        • squaresinger@lemmy.world
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          21 days ago

          It never occurred to me that you could assign fields to a function. I mean, it totally makes sense considering that functions are objects in Python. It just never occurred to me that this is a thing one can do. Crazy.

          • edinbruh@feddit.it
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            21 days ago

            Please don’t do that, I was stupid when I wrote that. But still, in very dynamic languages like python or js everything is an object, including functions, so you can just do object stuff on them.

            • squaresinger@lemmy.world
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              20 days ago

              I wasn’t going to, and after I saw it it totally makes sense that it’s possible, it just never occurred to me.

              I guess this could be used like static variables inside functions in c. So scope-limited global variables. Not a good design choice in most cases.

      • Yggstyle@lemmy.world
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        23 days ago

        Technically yes… But I think he was more making the excuse for the gore “from the goresmith’s perspective.”

        And I’m not sure if the compiler in any language would change a random check function… The others are a possibility.

      • Hirom@beehaw.org
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        22 days ago

        An infinite loop canot be ruled out in the last case, so a compiler couldn’t optimize this away without potentially changing the program behavior.

            • yetAnotherUser@discuss.tchncs.de
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              22 days ago

              Even though this isn’t C, but if we take from the C11 draft §6.8.5 point 6 (https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1570.pdf):

              An iteration statement whose controlling expression is not a constant expression, that performs no input/output operations, does not access volatile objects, and performs no synchronization or atomic operations in its body, controlling expression, or (in the case of a for statement) its expression-3, may be assumed by the implementation to terminate

              “new Random().nextInt()” might perform I/O though so it could still be defined behavior. Or the compiler does not assume this assumption.

              But an aggressive compiler could realize the loop would not terminate if x does not become 10 so x must be 10 because the loop can be assumed to terminate.

    • okmko@lemmy.world
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      22 days ago

      Freshman year of college doing assembly programming, I spent a while figuring out a “programmic” way to solve a problem, trying to wrangle labels and gotos. My friend came in with essentially this but as lookup table. It blew my mind.

      It was then that I learned to trade space for complexity.

        • anton
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          23 days ago

          Because the only brainfuck instructions in your comment where a - which decrements and 20 +, each of which increments.
          Mine echos the first two characters from stdin, because of the commas and dots.

        • juliebean@lemmy.zip
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          23 days ago

          it’s been a long time since i looked at brainfuck, but i suspect that ‘+’ denotes an increment, and ‘-’ denotes a decrement, so we’ve got one decrement and 20 increments.

  • Mika@piefed.ca
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    23 days ago

    I once was helping to organize the testing of town-level algorithmic competition for school students.

    The competition had one entry level issue that was basically solvable by reading the question properly, recognising that it’s just multiplication of two numbers, and writing the simplest app ever.

    And there was one student who passed the automatic tests. We had to read the code too for the protocol, just to make sure there was no cheating.

    We looked in the code. What? Why? It had two nested for loops and a++ inside. When we understood what’s going on we couldn’t stop laughing for like solid ten minutes.

    • TheOakTree@lemmy.zip
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      22 days ago

      Multiplication is just repeated addition :) glad it worked for the kid, despite the… inefficiency.

    • TheOakTree@lemmy.zip
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      22 days ago

      If only I could measure the quality of my paper purely by word count…

      I thought “a a a a a a” x100000 was thought-provoking and well tested.

      • OshaqHennessey@midwest.social
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        23 days ago

        Not in this case. First, i is declared and assigned a value of 0. Next, x is declared and assigned a value of -i or -0. On the first loop iteration, i will decrement to -1, perform the conditional check, then execute the loop body which will assign x to -i or -(-1) or positive 1, and so on.

        The only time a variable is created without a value is if you declare one without assigning a value like with

        [int]i;

        • BassTurd@lemmy.world
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          23 days ago

          I know. OP asked what x was before the loop, and I just said it’s an int. The int can be any value because as you pointed out it will be set to 0 in the first loop iteration.

          • OshaqHennessey@midwest.social
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            22 days ago

            Shit, you’re right. x is declared inside the loop, so it doesn’t exist until the loop begins execution.

            Technically, I suppose you could say the compiler will allocate memory for x without assigning a value before the loop is executed and… I’m understanding what you mean now, I think.

            • anton
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              22 days ago

              The code seems to be C-style language with curly braces and types in front for variable declarations, probably java. This means the variable must be declared of screen before the loop or it would not compile. It could have a previous value or be uninitialized, but that does not affect the end result.

              • BassTurd@lemmy.world
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                22 days ago

                I read in on C but it’s also true for JavaScript. The code implies that x was declared as an int sometime previously, or if JavaScript, just an object if not assigned a value giving it a type.

              • OshaqHennessey@midwest.social
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                22 days ago

                Yeah, it does look like C now that I think about it. You’re right about the end result too. I believe C# will let you do inline declaration and assignment like that, so maybe that’s what we’re looking at? Been a while, could be wrong

    • OshaqHennessey@midwest.social
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      23 days ago

      If this is JavaScript, it would have a value of -0, which is actually valid and works the same as normal zero thanks to type coercion. I think the only difference is some methods that detect if a number is negative will return true instead of false, but otherwise, JS treats -0 the same way as 0

    • cooligula@sh.itjust.works
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      22 days ago

      I’d say Meta hiring someone to work on WhatsApp. Man, is that piece of software crap… Every update, a new UI bug/glitch appears

  • Atlas_@lemmy.world
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    22 days ago

    Oddly enough, out of all of these the one the compiler has the best chance of optimizing out is the last one

    • Nat (she/they)
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      22 days ago

      Not if Random writes to global state, that’s a side effect that must be preserved

    • LeFantome@programming.dev
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      22 days ago

      What?

      First one is optimized obvious.

      Second one optimizes to x = 10 via constant propagation.

      Third one first unrolls the loop, propagates constants including booleans, and then eliminates dead code to arrive at x = 10.

      The last one cannot be optimized as “new” created objects that get used, nextInt() changes the state of those objects, and the global state of the random number system is impacted.

      • anton
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        22 days ago

        What unholy mix of languages is that? It is dominated by a blend of javascript and python, but with notes of something exotic. Maybe algol? or vhdl?, there is to little to tell.
        Impressive, someone write up a spec and publish it to the esolang wiki.

        • OshaqHennessey@midwest.social
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          22 days ago

          It’s an incoherent hodgepodge of C#/.NET, PowerShell, and JavaScript, each of which I’ve forgotten more about than I currently know

  • untorquer@lemmy.world
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    22 days ago

    Something like

    int *a = new int(10)
    
    Int*b = null
    
    While *b !=10 { b = rand(); a=new int(10)}
    
    Return *b
    

    I haven’t coded recently enough in c/c++ to remember syntax but the concept might work eventually if you’re lucky and have enough memory… Might need a time variant seed on the rand()…

  • spongebue@lemmy.world
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    22 days ago

    x = -i;

    Do many languages let you do that? When it’s in front of a variable I would’ve expected it to be a subtraction operator only and you would need to do x = -1 * i;

    • EvilHankVenture@lemmy.world
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      22 days ago

      In most languages I’ve seen - is both a unary negation operator and a subtraction operator depending on context. So it would negate an integer literal or a variable in this context.

    • squaresinger@lemmy.world
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      22 days ago

      Why would they not let you do that? I honestly don’t know a single language that wouldn’t let you do that. Same as basic math notation allows you to do that.

      x = -i

      is a totally valid mathematical equation.

      For the downvoters: Find me a single language that supports operators but doesn’t have an unary minus operator

      • spongebue@lemmy.world
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        22 days ago

        It’s a valid mathematical notation, sure. But there is an implicit understanding that the - in this case is making a number negative rather than subtracting (or, an implicit subtraction from 0).

        With the way negative numbers generally work in binary there would be much different ones and zeroes stored behind the scenes, so handling that would have to be pretty intentional.

        That said, I did just try it in Java because that’s what I work in normally and I swear I had a gotcha with that. But it worked fine as far as I can tell.

        • squaresinger@lemmy.world
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          21 days ago

          Find me a language where it doesn’t work like that, and we’ll continue the discussion.

          Unary minus operator is standard in every single language that I used so far, including C/C++, Java, Python, Kotlin, Lua, JS/TS, Groovy, PHP, Visual Basic, Excel, Mathematica, Haskell, Bash.

          Here’s more info btw: https://en.wikipedia.org/wiki/Unary_operation

      • squaresinger@lemmy.world
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        22 days ago

        Works fine in any language I ever used.

        I’m honestly quite surprised that this very basic language feature is even a matter of discussion here.

        • Sylvartas@lemmy.dbzer0.com
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          21 days ago

          It certainly makes me question a lot of things. This sub somehow manages to both feed my impostor syndrome and makong me feel like a genius programmer depending on the thread.

          • squaresinger@lemmy.world
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            21 days ago

            Totally, yes. I guess there’s a ton of non-programmers and total beginners in this community.

            But sometimes there are some crazy good programmers here as well.

            What’s really weird though is that I got two downvotes a bit further up for claiming that unary minus is a standard language feature.

            • Sylvartas@lemmy.dbzer0.com
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              20 days ago

              Yeah I saw that. It’s weird because I’ve used it without a second thought in tons of different languages and never had issues with it

    • boonhet@sopuli.xyz
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      22 days ago

      Personally I would expect it to behave the same in front of a numeric literal and in front of a variable. I do think most languages do that, but I haven’t actually tested that many and could br wrong.

      • squaresinger@lemmy.world
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        21 days ago

        Pretty much all languages do that. It’s a very basic language feature inherited from basic maths notation. Same as x - y subtracts y from x in pretty much any language that supports operators.

      • squaresinger@lemmy.world
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        22 days ago

        Nope, it is not.

        x = 5
        i = 2
        x -= i // x => 3
        

        while

        x = 5
        i = 2
        x = -i // x => -2
        

        x=-i is the unary minus operator which negates the value right of it. It doesn’t matter if that value is a literal (-3), a variable (-i) or a function (-f()).

        x-=i is short for x = x-i, and here it’s a binary subtraction, so x is set to the result of i subtracted from x.

        • quilan@lemmy.world
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          21 days ago

          I need to append /s to my future silly replies I think… that said, I’ll never pooh-pooh a well thought response, so thanks for the nice write-up!

          • squaresinger@lemmy.world
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            21 days ago

            Thanks, I totally missed your sarcasm :)

            There’s a couple people in this threat who seem to actually think that x = -i is some weird magic instead of a standard feature that’s present in every major programming language.

      • spongebue@lemmy.world
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        22 days ago

        That only works if x is already 0

        If i is 10 and x is zero, yes, x -= i would have a value of -10. If x was 5 from something else previously, x-=i would end with an x value of -5.