• mushroommunk@lemmy.today
    link
    fedilink
    arrow-up
    48
    ·
    11 days ago

    Basically every Call of Duty. Copy paste of the previous game with new paint. Never saw the appeal, gameplay is boring, just twitchy, and so many cringe people seem to love it.

      • mamotromico@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        10 days ago

        They do tend to be overrated imo, especially as the series went on. They are still fairly competent so it’s not completely unreasonable either.

    • TORFdot0@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      10 days ago

      The original and the expansion are honestly flawless multiplayer games. Modern Warfare and its sequel perfected the bombastic cinematic war movie style campaign and addictive multiplayer progression loop.

      There is no reason to play a call of duty game beyond the first black ops (maybe MW3 just to see the conclusion of the story) but there have been, what 16 games since then?

      • mushroommunk@lemmy.today
        link
        fedilink
        arrow-up
        4
        ·
        10 days ago

        I’ve heard the world war II one was good too. So four games out of 16 maybe not overrated at best. Yeah not good numbers

  • EarWorm@lemmy.world
    link
    fedilink
    arrow-up
    42
    ·
    10 days ago

    Skyrim. It’s a broken mess of a game that’s barely held together by duct tape and hope, and it would be treated as such if it wasn’t for the modding community. Most of the game is fetch quests, and the magic system is just bad. Melee combat sucks, too. All one handed weapons feel the same, all the two handed weapons feel the same. The only actually interesting path of progression is the stealth archer, and I’m pretty sure that’s an accident.

    Probably the best sandbox ever made though, just a shit game.

    • owenfromcanada@lemmy.ca
      link
      fedilink
      arrow-up
      11
      ·
      10 days ago

      The fetch quests were particularly disappointing for me, given the history of Elder Scrolls games (cough cough Morrowind cough). I didn’t mind the combat system (being able to equip anything in either hand was an improvement over previous games), but much of it did feel the same.

    • TORFdot0@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 days ago

      I think Skyrim is the perfect answer to this question. It’s a good game. Everyone has played a billion files because while it’s good it’s entirely unfocused and mediocre so people don’t feel motivated to take their character to the end of the game

  • dom@lemmy.ca
    link
    fedilink
    arrow-up
    30
    ·
    11 days ago

    Ocarina of Time. I mean, its good. But so many people act like its the best video game of all time. Its like barely top 5 Zelda game imo let alone the best game full stop

    I’m ready for the downvotes

    • Feyd@programming.dev
      link
      fedilink
      arrow-up
      12
      ·
      11 days ago

      There are only 5 games in that category of Zelda game in the first place.

      • ocarina of time
      • majora’s mask
      • windwaker
      • twilight princess
      • skyward sword

      Breath of the wild and tears of the kingdom are totally different formula and the rest are not 3d.

      For me it kind of goes windwaker -> oot/majora/skyward -> twilight. So I’d say it’s up there, and the fact it’s so foundational should give it some extra points. I’m amazed they haven’t done a remake to up the graphics and give it modern controls tbh

    • owenfromcanada@lemmy.ca
      link
      fedilink
      arrow-up
      8
      ·
      10 days ago

      This is a reasonable take, though I don’t feel the same way.

      OoT felt like an open world game at a time when those largely didn’t exist (some did, but not really on console). The gameplay was still somewhat linear, but it felt like there was a lot of freedom compared to a lot of other games at the time. As a kid, I spent hours just exploring. I’m guessing this has something to do with its popularity at the time.

    • folaht@lemmy.ml
      link
      fedilink
      arrow-up
      5
      ·
      10 days ago

      You’re getting one upvote from me.
      I also fully agree with everything said in brentalfloss’ song
      and I played it when it came out.

      Worst thing about the game was the owl that kept the game from being an open world.

      It was a step back from Mario64 and it came out something like 2 years later.
      Majora’s mask was the expectation. Ocarina of Time was what I got.

    • Iamsqueegee@sh.itjust.works
      link
      fedilink
      arrow-up
      13
      ·
      11 days ago

      They are rich in story, lore, and world exploration. I love them for this. But! I hate having to revisit locations for new quests. It all feels like “Crap! Forgot the milk!” aaand, back to the store. “Crap! Forgot the eggs!” aaand back to the store. There aren’t many games with full, deep stories, but it’s the grind that wears me down.

    • neon_nova@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      7
      ·
      11 days ago

      I tried to replay 2077 and there was just tons of dialog and all the action was over so quickly. I basically just drove around. Listed to dialog. Fought for a few minutes. Listened to more dialog and repeat.

    • PM_ME_YOUR_ZOD_RUNES@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      ·
      11 days ago

      Hard disagree on Cyberpunk, that game is fun as hell. But I agree with you about Witcher 3. Tried at least 3 times to get into it throughout the years but quit like an hour into it every time. Just not for me.

    • Feyd@programming.dev
      link
      fedilink
      arrow-up
      5
      ·
      11 days ago

      I feel this way about all open world/map slop. I liked the first couple i played but after the novelty wears off it’s an entire genre that sacrifices focus for a lot of lower quality content

    • dogs0n@sh.itjust.works
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      I agree on Cyberpunk, though I still played like 20hrs.

      I finished a mission and just realised I couldn’t be bothered driving to the next one and blah blah blah and just closed the game for the final time right then.

      First time I’ve been playing a game and that had happened.

      I guess the game might still be worth it’s sale price at 50% off if you can get 20 hours out of it, but it’s still disappointing in my eyes that It wasn’t able to keep me engaged.

  • Jarlsburg@lemmy.world
    link
    fedilink
    arrow-up
    20
    ·
    10 days ago

    I never understood why Breath of the Wild was so beloved. I played through it and Tears of the Kingdom, but I really wonder if they would have been as well received if they didn’t benefit from the Zelda franchise.


    I found myself getting annoyed with the game more often than excited. I very quickly became annoyed encountering koroks, or shrines, or the stupid sign guy. I think the bevy of side quests and collectibles diluted too much of the narrative and enjoyment of the world.

    • winkledinkle@sh.itjust.works
      link
      fedilink
      arrow-up
      6
      ·
      9 days ago

      I’m also a botw hater. No Zelda dungeons, forces you to explore with shitty weapon health mechanic. I disabled that in the emulator and realized how pointless exploration was when you didn’t need to replace your weapons. I’ll give it the glider but every open world game has a glider now so there’s better choices.

    • cheat700000007@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      9 days ago

      Botw is the worst thing to happen to games in years. I enjoyed it when it came out, thought it was a good game but bad Zelda game with it’s lack of progression having a single toolset you get immediately.

      But then everyone started copying it, Becoming open world games for no good reason, just to pad game length with travel and crafting whether or not it actually supports the central gameplay loop

  • onlooker@lemmy.ml
    link
    fedilink
    arrow-up
    20
    ·
    10 days ago

    According to this thread overrated means either “games I didn’t like” or “games that didn’t work for me”.

    • Hathaway@lemmy.zip
      link
      fedilink
      English
      arrow-up
      11
      ·
      10 days ago

      Yes? I don’t understand this comment I don’t think. Isn’t that exactly what it means, the majority of people like this thing, and I don’t? Making it over rated? It’s not like there’s the “game rater” on earth like you might find a “name rater” in pokemon. Not like you can say “oh this guy objectively got this one wrong”.

      • onlooker@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        10 days ago

        No clue what name rater in pokemon is, but you do have OpenCritic, MetaCritic and the various awards some games get. I don’t think liking a game and thinking it’s overrated are mutually exclusive.

        • Hathaway@lemmy.zip
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 days ago

          Okay. So what’s overrated to you then? You seem to have a different view than I do.

          Is it AAA games that don’t deserve all the reviews and attention, so by definition, they’re overrated?

          I’m genuinely curious too, maybe I should think of “over” or “under” rated, as more than just another way of saying “hot take” and expressing a generally contrarian opinion.

          • onlooker@lemmy.ml
            link
            fedilink
            arrow-up
            3
            ·
            10 days ago

            No, I don’t think it’s just AAA games that don’t deserve all the hype, I think indie games can be overrated too. To give an example of both categories:

            For AAA, it has to be The Legend of Zelda: Breath of the Wild for me. And, I suppose, by extension Tears of the Kingdom. Good games, great characters and I really like the guardian enemy designs. Additionally, the game is a great showcase of what the hardware in the Nintendo Switch is capable of. The game is also highly rated on review sites and has received so many awards, wikipedia actually has to list them in a spreadsheet.

            However, I genuinely think previous Zelda games are more fun. I think the vast, open world actually hurts the game, as it gradually becomes less about exploring and more about checking off tasks like finishing shrines and finding korok seeds. Previous Zelda games had smaller, more focused worlds and I think they were better for it. And even one would choose to ignore that, there’s the fact that weapons break every two seconds and you constantly have to replace them, which I feel most reviewers just glossed over. Combat is pretty frequent, after all, so it does get grating. In previous Zelda games you get the weapon and you keep it.

            For indie, I have to point at Don’t Starve. And I want to focus on the original, not Don’t Starve Together, which has a slightly different approach. Very pretty, with great animations, involved game mechanics and great replayability. It is also well reviewed and was nominated for several awards (I think it only won one, but being nominated is impressive enough, I think).

            I liked it well enough, but ultimately bounced off it. Reason being, I found the game kind of stingy with telling you how some of its mechanics work, so I played it with a wiki open in my browser. I also couldn’t bring myself to make additional playthroughs because of its glacial progression.

            Sorry for the wall of text, but I hope this explains my position a little bit.

            • Hathaway@lemmy.zip
              link
              fedilink
              English
              arrow-up
              2
              ·
              9 days ago

              Thanks for the reply! So, you’re basically saying, in both examples, trying not to be reductionist here, but, “these are great games, and you don’t like them as much as everyone else seems to”. Very few people are going to have no complaints at all. I don’t see how my original point is invalid or how this is a different definition of overrated. Or how you stating your opinion is any different or more nuanced than anything else in this thread. Like, I could also just say your take on Zelda is just “a mechanic I don’t like”. So…

    • owenfromcanada@lemmy.ca
      link
      fedilink
      arrow-up
      8
      ·
      10 days ago

      I always preferred 8 and 9 over 7. For some reason, the characters in 7 never held my interest as much as in other games, and the gameplay was pretty basic for an RPG of that age.

      • Maultasche@lemmy.world
        link
        fedilink
        arrow-up
        9
        ·
        10 days ago

        Unfortunately, when I played 7 for the first time, I played it right after 5 which still has the best class system and 6 which has the best story. So both story and gameplay felt like a disgrace for me.

        8 and 9 were definitely improvements over 7

      • Hemingways_Shotgun@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 days ago

        8 has always been my favourite. As long as I resist the urge to draw spam. It can get repetively easy if you just draw and cast magic from your enemy, never having to use your own resources.

    • AWizard_ATrueStar@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      10 days ago

      Agree. I never cared much for the original FF VII. To be fair I am old enough where I started with the first one on NES, so VII was not my introduction to the series like it was for so many others.

      I do really like remake though. I thought they did an excellent job with it.

  • HiddenLayer555@lemmy.ml
    link
    fedilink
    English
    arrow-up
    19
    ·
    10 days ago

    Candy Crush and the million remakes from the same publisher. Stole the core mechanic from Bejeweled but designed to be addictive instead of fun.

    Also how are you so shameless that you’ll publish remakes of a game you stole in the first place?

    • mlg@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 days ago

      A pretty hefty amount of popular mobile games were actually rips of flash games with microtransaction added lol.

  • PM_ME_YOUR_ZOD_RUNES@sh.itjust.works
    link
    fedilink
    arrow-up
    17
    ·
    11 days ago

    I’ll probably get hate for this but most Fromsoft games. I just have never been able to get into them at all. It has nothing to do with it being hard, I enjoy hard games and always play on the highest difficulty. I just can’t get into the combat, it’s not fun for me.

    • yeehaw@lemmy.ca
      link
      fedilink
      arrow-up
      5
      ·
      10 days ago

      Sorry I hate you. Demon’s souls changed my life, and I’ve got 1000 hours into nightreign and probably 950 into Elden ring and I’ve played all the dark souls also. This formula is my Jam. I love them.

      But at the end of the day… It’s not everyone’s cup of tea. I enjoy plenty of other games too. Hollow knight, balatro, etc.

    • jtrek@startrek.website
      link
      fedilink
      arrow-up
      5
      ·
      10 days ago

      I have much respect for “it’s not fun for me” and less patience for “it’s bad”. Totally understand why you might not find the games fun.

    • Chulk@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 days ago

      I love Fromsoft games, but I’ve always thought that people kind of have horse blinders on when evaluating them as a whole.

      What I think sets them apart:

      • the art
      • the setting and vibe
      • melee combat controls

      What I think they severely lack:

      • sometimes it feels like I have to google nearly everything in these games because they never explain mechanics/items/quests properly. Most people would argue that’s part of the charm, but I don’t think it’s executed well at all.
      • Basic combat is generally very fluid, but there are things that are just straight trash, such as ranged weapons. I just won’t use those weapons for anything other than pulling mobs away from others
      • the story is just so abstract sometimes that I rarely know etc is going on
      • co-op multiplayer sucks. It really says something when a player-created mod works better than a system that’s been in multiple games
  • ace_garp@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    10 days ago

    Goldeneye 007, N64.

    The hype! The praise! The lack of mouse control!!

    8 million kids using a twiddly joystick, and thinking it was good.

    It’s an awful FPS experience.

    * The facade of cool was actually a frog-mouthed monster.

    23222

    And if this was your childhood fave, I’m jk.

    • onlyhalfminotaur@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      10 days ago

      By FPS standards it’s not great, if you take it more as a “first person action game” ala Metroid Prime, its appeal makes sense. To me it’s mainly impressive that they recreated so many parts of the movie and retold the story so well. But yeah people love it for the multiplayer which only impressed kids who didn’t have PCs at the time.

    • azuth@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      10 days ago

      And if this was your childhood fave, I’m jk.

      Oh no, you are not getting off that easily!! I am still raging impotently at my phone with a frothing mouth!

    • madkins@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      The thing for me was this predated the PlayStation, so dual analog was not a thing yet. GoldenEye was, to my knowledge, the first to emulate this by using two controllers. We had a ton of fun with that. I still preferred LAN parties with mouse and keyboard. Lot of work, though.

    • jtrek@startrek.website
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      I remember playing it at a friend’s house and thinking “quake is better”, but the four player local play on one game and TV was an overwhelming factor.

  • Jankatarch@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    10 days ago

    Expedition 33.

    It won practically every single award even tho didn’t really deserve it.

    Not an indie game either.

    • AWizard_ATrueStar@lemmy.world
      link
      fedilink
      arrow-up
      8
      ·
      10 days ago

      Yeah I bought it on GOG based purely on the hype. Mistake. I played maybe 10h, got throught the introductory areas and started the main game. I just couldn’t. I am not sure why it gets so much praise.

      • jtrek@startrek.website
        link
        fedilink
        arrow-up
        13
        ·
        10 days ago

        Obviously tastes differ. I thoroughly enjoyed it and felt it deserved the praise.

        • The setting is original.
        • Turn based with Parry/Dodge isn’t original (super Mario RPG) but it’s pretty satisfying here
        • The stat/build system is fairly original and gives a lot of depth
        • I thought the story was a solid examination of grief
      • mushroommunk@lemmy.today
        link
        fedilink
        arrow-up
        8
        ·
        10 days ago

        If you enjoy RPGs it’s very good. Great soundtrack, good story, and to me very fun combat loop. Most of my friends love it too. But some people seem to bounce off it. It won every award for a reason.

        To me the game very much lived up to the hype and I’d highly recommend giving it a try

    • owenfromcanada@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      10 days ago

      It was very pretty, and the soundtrack deserved the praise it received. Nothing too innovative about the gameplay though, and the story was good but typical for this genre.

      That being said, I did enjoy it a lot. But that gameplay style is one of my favorites, so the visuals and music were just perks.